Update 0.9 - Custom Carnage15 MARCH
Custom CarnageCustom Battles are here! Choose a location, a fleet and an enemy and set up whichever fleet battles you want (controlling whichever faction you want!)
Achievements!
Gamepad support!
UI update and visual polish!
Optimisation!(we do a bit of optimisation work every patch but this time we've focused some extra time on getting the game running smoother)
Localisation! We're still working on our localisations but we have test versions of two languages (French and Hungarian - no slight intended to other languages, these are just the files we had ready quickest!). French and Hungarian players - we would love to hear your feedback on those.
Full list of changes:- Updated UI
- Added achievements
- Enabled custom battle menu
- Enabled localisation menu
- Added french and hungarian translations (work in progress)
- Using spyglass and gun aim are now toggles.
- Rebalanced The Orc's Head Quest
- Adjusted trigger areas in ports so it's easier to access shops
- Lowered the sailing position on the Galleon so sails don't block view
- Fixed sartosan shorefort positions
- Sea monsters no longer put you in combat from extreme range
- Dietershafen Doomdivers Quest should no longer continue to fire doomdivers at you from extreme range
- Lantern light should no longer wobble and shine behind the mast casting weird shadows
- Updated terrain textures
- Enabled gamepad support
- Fixed some issues with player wielded longbows
- Fixed some character AI navigation issues
- Fixed a number of ship AI issues
- Fixed LOD issues at erengrad and marienburg
- Adjusted character walk animation
- Improved AI for Sea Dragons
- Improved animation for Megalodon
- Improved Black Leviathan death animation
- Character shields now match the livery of their home vessel
- Adjusted pushback from ramming
- Behemoth attack now hits multiple locations
- Fixed a number of quests with undocking issues (including They Stole My Sword and Espionage)
- Fixed a bug where Quest enemy AI would follow the player endlessly
- Flyers now bank when turning
- Icon of Power fires more accurately
- Ironshark Icon of Power positions correctly
- Added Kislev Soldier character
- Hired wizards now show up in ally section of journal
- Accidents Happen quest tweaks
- Destroy Fleet missions are much less likely to have the fleet destroyed en route
- Higher level enemy captains spawn with better cargo
- Newly purchased ships have their water barrels filled
- Can cancel/refund an anti-flyer weapon upgrade
- Added a load of extra entries to the journal
- Spyglass can now be used while controlling a character and while aiming ship weapons
- Added a number of new ship and captain names
- Player hat/armour no longer vanish when loading a save game in port
- Spyglass info will list if a ship has a wizard on board
- Added gamepad controls diagrams to the controls options screen
Known issues:- Custom battle menu does not currently support gamepad controls
Update 0.9.1:- Time scale acceleration now goes up to x8
- Changed Icon of Power sound
- Achievements for kills no longer awarded in custom battle
- Bane Tower/Winged terror can now modify their energy track
- Player wizard-captain on Bane Tower will not auto-cast spells by default
- turning off the UI will now turn off ship icons, portal icons, etc.
- fixed a ship navigation bug
- fixed a bug with quitting from custom battle and starting a new game
- fixed some game-hang bugs on leaving port
- increased size of quest text at top of screen
- UI now scales up at higher resolutions
- Updated map graphics
- Updated map icons
- Fixed some crew navigation errors
- More ship names
- Dark Elf Deathfortress reaper is destroyed when the tower location is destroyed
- Dark Elf reaper damage adjusted
- Made interacting with doors less irritating/"flickery"
- Fixes for Davy Jones's Locker and Radiance of Slaanesh
- Increased max units to 6 per side in custom battle, even for 4 sides. Warning: Your frame rate will probably suffer