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Author Topic: November 28, 2021 Update  (Read 3991 times)

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Offline choppinlt

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November 28, 2021 Update
« on: November 28, 2021, 06:19:33 PM »
Hello all, it is time for another update. As we are heading into the last month of the year, and the holiday season, I have been reflective of what this last year has brought. It has been exciting because we have actually started real full-time development, and we have expanded our team and relative experience level along the way.  :D However there have been several setbacks leading to our being several months behind our proposed schedule.   :'( One setback was the discovery that the maps I was producing over the late spring and summer were not going to work effectively.   >:( So I had to completely scrap all of that work and go in a different direction. While there was lost time and effort, the good news is that we have better tools to produce a game map. Furthermore, in the short run time was lost, but over the long run the new tools will produce better quality maps with less effort.  :thumbsup So cross your fingers and wish us well in the coming year as we navigate the complications of development.

Speaking of the maps, here are 2 samples. They're not 100% complete, however they are very close to it. The grids are 1km squares to help give some scale. Contours are 10m, and I think everything else is self explanatory. Let me know your thoughts





« Last Edit: November 29, 2021, 12:04:54 AM by choppinlt »
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Offline Asid

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Re: November 28, 2021 Update
« Reply #1 on: November 28, 2021, 11:58:18 PM »
Thanks for the update.

This is looking great  :thumbsup

Your point about the tools allowing faster and better map production is very true and everyone will benefit.

I am really looking forward to this.

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