Hi Francisco,
The two links are in your email inbox. Thanks for checking this out.
For all others, the link to this version has changed from the old v1.0.11 links. Drop Box upgrades caused the change. So please send me an email requesting the WWII-E link to schwerpt@gmail.com. Here is the content of the readme file:
Version 1.0.12 Readme File
1. Campaign scenarios 52, 57, 64, 72 and 102 have been added. One scenario (#99) was removed, as it was covered by Gotterdamerung (the new #98, there is no #99). The totals now are 92 complete out of a planned 101. (91%)
2. Remaining scenarios to be built are 1, 26, 33, 81, 88, 95, 98, 100 and 101.
3. HQ Railroad Moves allow movement of a friendly unit to a friendly HQ unit on the railroad and in supply.
4. Unit ID, AF, DF, and MF are now bolded on the display for easier viewing.
5. Defense modes (Give Ground, Hold Ground, Normal) are now available.
6. The capital cities on the Europe level map are marked so that the player can zoom into them more easily.
7. Scroll bars with arrows have been added on the sides and top/bottom for scrolling the maps to eliminate map “jump”. Scrolling is meant to be used for small scroll movement. Use of the Mouse wheel for large movements is more efficient.
8. The Air Supply operation now works for one hex only. A temp supply source is put on the destination hex.
9. Ships now have a two letter designation.
10. Air unit losses occur during Air tactical ops. One loss if the DF of the attacked hex is > 15, and two losses if the DF is > 30.
11. Baku kex was fixed in the Terrain array.
12. Several OOB fixes per player inputs and ones that I found during scenario building.
13. Hot key toggle is available. For example, if you press F8, the High and Mid level maps will display Combat and Supply losses. Pressing F8 again will display unit type, which is the default.
14. New unit builds are available for Russia and Germany.
a. 1. Completed development of the ability for the Axis player to build selected German units.
a. 14-10-8 German Panzer Division, turns 1-176
b. 16-12-8 German Panzer Division, turns 177-end
c. 10-10-3 German infantry Division, turns 1-end
d. 5-7-3 German Volksgrenadier Division, turns 177-end
e. 12-10-7 German Panzergrenadier Division, turns, 177-end
f. 8-8-7 German Motorized Division, turns 177-end
g. 10-10-2 German Me109 Fighter, turns 1-end
h. 10-8-8 German Ju88 Bomber, 34-end
i. 9-6-4 German FW190 Fighter Bomber, 150-end
2. Completed development of the ability for the Allied player to build selected Russian units.
a. 3-2-5 Russian Tank Brigade, turns 1-end
b. 4-3-5 Russian Tank Brigade, turns 160-end
c. 4-4-6 Russian Mech Brigade, turns 160-end
d. 2-4-2 Russian Rifle Division, turns 1-end
e. 3-5-3 Russian Rifle Division, turns 185-end
f. 3-3-6 Russian Cavalry Division, turns 1-end
g. 6-4-2 YAK-1 Fighter, turns 30-end
h. 5-3-2 IL-2 Fighter Bomber, turns 94-end
i. 5-5-18 Russian Pe-2 Bomber, turns 20-end
15. Reduced air visibility during Recon missions to one hex and unit background only.
16. Country activation available during Scenario #102. See Edit/Activation and Politics in the menu.
With the success of the Artemis I mission in progress, I want to get back on track with releasing a version each year.
Happy Thanksgiving!
Ron