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Author Topic: Modern Air Combat Environment (MACE)  (Read 3905 times)

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Offline Asid

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Modern Air Combat Environment (MACE)
« on: August 09, 2015, 10:18:27 AM »
Modern Air Combat Environment (MACE)

What is BSI's Modern Air Combat Environment (MACE) ?

MACE is a physics-based, many-on-many simulation and threat environment with a large order of battle, ideally suited for both standalone mission rehearsal and distributed mission simulation. MACE provides computer generated forces (CGF), sometimes called semi-autonomous forces (SAF), as well as scenario creation, management and IOS features. Using MACE, you can quickly and easily extend your distributed simulation framework. MACE supports the Distributed Interactive Simulation (DIS) architecture including simulation management, entity state, fire, detonate and emissions PDUs. Please feel free to contact us if you have any questions or would like pricing information on MACE.

The One SAF You Need for Standalone Training

MACE's large order of battle is fully extensible by the end-user, meaning users can add new platforms, weapons and emitters, even customize RADAR pulse, scan and beam characteristics. Because MACE can generate semi-autonomous air and ground forces (including air defense systems), it is the only CGF/SAF you need for robust, standalone CAS training even in contested/non-permissive environments. MACE was designed to put the power of distributed simulation in the user’s hands, with a logical, consistent and easy-to-understand user interface and fast learning curve.


MACE's User Unterface is Logical and Consistent


Website here: http://www.bssim.com/modern_air_combat_environment_mace.html

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Offline Attila

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Re: Modern Air Combat Environment (MACE)
« Reply #1 on: August 09, 2015, 10:31:19 AM »
Very nice, thanks for the info.
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