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Avorion : A procedural co-op space sandbox
Asid:
Into The Rift DLC - Out Now!
Thu, 4 August 2022
The Into The Rift DLC is now available for purchase!
DLC: Into The Rift
In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Thanks to new technology, it is now possible to send smaller amounts of mass (i.e. a few ships) into the Rifts. Scientists are now intensively researching these Rifts - and they need your help. Travel into the Rifts and uncover their secrets. Face their dangers, complete research expeditions, and earn powerful new rewards.
Avorion - Into The Rift
https://store.steampowered.com/app/1905970/Avorion__Into_The_Rift/
£7.49
• Into The Rift
o You can now find Rift Research Centers close to rifts, which will give you specific Rift Missions
o Prepare your ship accordingly to master the dangerous new environments and uncover the secrets surrounding the origins of the Rifts
o Complete Rift Expeditions for the Rift Research Center, and receive new, powerful hybrid subsystems in return - or simply keep everything you find in the Rifts
o Discover a new dimension unlike anything you've seen before in the galaxy
o Remember, the deeper you venture into the Rifts, the more lucrative and dangerous they become
• Explore the Secrets of the Rifts
o Collect research data and sell it, or trade it for new powerful subsystems
o Mine new, higher-yielding Rift rocks and refine them for huge returns
o Explore wrecks untouched for centuries and find lost treasures
• New Story Campaign
o Meet new characters and work with them to explore the secrets of the Rifts and finally end the war against the Xsotan plague. The future of the entire galaxy is at stake!
• New Captain Classes
o A Scientist will help you collect valuable research data in Rifts that you can either sell or trade for powerful subsystems
o A Xsotan Hunter will attract large Xsotan specimens in Rifts that you can take down for epic loot
• New Dangers & Enemies
o Master the extremely hostile environment in the Rifts
o Fight never-before-seen Xsotan, new bosses, and centuries-old defenses - or take advantage of them
• New Legendary Subsystems
o Over a dozen new hybrid legendary subsystems for every play style
• New Legendary Turrets
o Many new Legendary Turrets that will give you the edge you need to succeed in the Rifts
• Play with Friends
o Rifts are unforgiving and dangerous. Be sure to bring a few friends and explore them together to improve your chances of success
o Full co-op support for Rift missions
Patch 2.2 is now live!
Patch 2.2 is now live - Into The Rift, New Blocks, QoL, Some Balancing and Fixes
Patch notes here: https://steamcommunity.com/games/445220/announcements/detail/3374903891713762471
Asid:
Avorion 2022 Roadmap
Tue, August 16, 2022
Here are some of the big milestones that we've got planned for 2022!
Hello, space farers and rifters!
We're currently working on tons of stuff, but now that the release of the DLC is done, we'd like to share what we'll be working on next. Keep in mind that this list is definitely incomplete, as there are tons of other small things that we're also working on.
For the remainder of 2022, we'll focus on smaller, more frequent, free content updates. These are the things that we'll be working on. They're not in any particular order:
Exposing several central DLC configs and files for modding
Secondary colors for blocks
More Blocks (those will be most likely purely aesthetic)
More Events (ie. Distress Calls, Attacks, etc)
More Bulletin Board Missions
Reworking Restock Command to Maintenance Command
Maintenance will restock torpedoes, fighters, repair, refill crew
More Boss Fights
Photo Mode
More Features (still secret)
Performance Improvements (always!)
Bugfixes (always!)
The roadmap is an ever-changing work in progress, and things aren't necessarily carved in stone. You can also check it out on the Avorion Wiki here: https://avorion.fandom.com/wiki/Roadmap
Asid:
Beta Branch Patch 2.2.1 - Patch Notes
Fri, August 19, 2022
We're busy fixing bugs and other issues, here's the list that we've got so far!
Beta Branch Note:
These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Bugfixes
• Fixed an issue where 'Fight the Swarm' mission spawned infinite numbers of Xsotan
• Fixed an issue where captain icons in sector ship overview were not visible
• Fixed an issue in sector ship overview where not all available missions were shown
• Fixed an issue in 'Rescue of a Lost Expedition' where the beacon could be attacked by Xsotan
• Fixed an issue where wormhole generator could be spawned in non-rift sectors
• Fixed several issues in Xsotan Swarm Event
• Fixed an issue where Xsotan Core of 'Xsotan Core Extraction' could be collected into alliance inventories
• Fixed an issue where rift extraction button wasn't working properly for alliance ships
• Fixed an issue where rift research center could send people over the barrier
• Fixed an issue where new rift mining subsystem would not uncover hidden resource asteroids
• Fixed an issue where achievements were wrongly unlocked
• Fixed an issue where scout command didn't reveal faction home sectors
• Fixed an issue where Zach's Xsotan Reinforcement Spawner could continue spawning Xsotan after ship was towed
• Fixed an issue where 'Elimination of Corrupt Officials' Mission would send too many mails
• Fixed an issue where 'Mega Thor' turret could use too much energy
• Fixed several issues where commands would behave erroneously with 0 cargo space
Hotfixes 2022-08-09
"Hotfixes of the past week for completeness' sake."
• Fixed an issue with ship autosaves and filesystem-incompatible characters in ship's name
• Tutorial: Camera movement is no longer prohibited in building mode
• Fixed several crashes reported through our crash reporter
• Fixed an issue where speech bubbles of alliance ship hunter captains weren't displayed
• Fixed a few performance issues when rendering portraits of resources/money
• Improved docking pull-in mechanics
• Fixed an issue when restoring turrets of a craft where automatic and weapon group settings could be lost
• Key bindings for Autopilot, Trading Overview and Object Detector can now be assigned explicitly
• Quick Access 4 & 5 remain and can be used by mods. Use it by defining the getControlAction() function in the desired script.
Hotfixes 2022-08-05
"Hotfixes of the past week for completeness' sake."
• Fixed an issue where turret factory couldn't build Exotic rarity turrets
• Fixed several crashes reported through our crash reporter
• Fixed Research Station trying to feed unresearchable items in auto research
• Added some debug support to help us find more crashes & issues
Asid:
Beta Branch Patch 2.2.2 - Patch Notes
Tue, August 30, 2022
We're improving the experience inside rifts and fixing bugs!
Beta Branch Note:
These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
• Added more rift missions to mission boards of Rift Research Centers
• Rifts: Gravity anomalies are now further away from mission targets to avoid interference
• Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes
• Rifts: Contents of rifts are now less far apart on lower rift depths
• Rifts: Added Free Play settings (and corresponding .ini settings) for allowed mass and Xsotan damage in rifts
UI
• Added a button to request new rift missions at Rift Research Centers
• Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map
• Added an explanation on how to get Rift Research Data in Research Center Shop
• Rifts: Improved highlighting of nearby objectives
• Rifts: Monoliths and buoys of nearby paths are now highlighted to make it easier to navigate in rifts
Bugfixes
• Fixed an issue where identical captain clones were received from 'A Lost Friend' mission
• Fixed several issues where new subsystems gave too few turret slots
• Fixed an exploit where autopilot could refine more ores than available
• Fixed an issue where salvage and mining fighters didn't return to the hangar when a jump is ordered
• Fixed an issue where splitting the procurement of goods reduced the duration and chance of attack
• Fixed an issue where the corrupted AI did not become hostile to alliances after dialog
• Fixed an issue where patch notes window did not reset scrolling
• Fixed an issue where autopilot did not recognise when all required turrets were deactivated
• Fixed an issue where the Hermit quest did not continue if a player traveled to them via command
• Fixed an issue where ships could get lost/destroyed in rifts on higher difficulties when the game crashed or the server was shut down
• Fixed several crashes in rifts
Update 2022-08-31
• Rifts: Added Free Play settings (and corresponding .ini settings) for allowed mass and Xsotan damage in rifts
• Fixed several crashes
Asid:
Patch 2.3.1 is now live on the default branch!
Thu, 19 January 2023
Drastic improvements to loading times as well as general performance and RAM improvements!
Performance
"While working on our next free content update (more on that here) we've made major improvements to sector loading times, as well as some adjustments to our RAM management, that we didn't want to keep from you, so, enjoy!"
Improved performance of base game loop (client & server) by 0.6ms (ca. +4% better performance at 60FPS)
Note: This was on our office workstations, impact on other machines can differ, but there should be a notable impact especially for older hardware
Improved performance of loading screens when ambient shuttles are enabled, but none are active in the sector
Drastically improved performance of loading screens
when there are lots of asteroids and shaders are set to "Normal"
Note: 24s loading screen down to 6s loading screen for massive asteroid fields on our workstations at the office
Improved general performance of scripts
Strongly reduced memory usage of scripts
Improved server performance when leaving rift sectors
F10, /profile and /status no longer stall client/server during the output filedump
Modding
Dev-Script lib/entitydbg.lua
is no longer added to everything by default but when pressing F4
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