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Avorion : A procedural co-op space sandbox
Asid:
A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
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Single-player, Online PvP, LAN PvP, Online Co-op, LAN Co-op, Cross-Platform Multiplayer
Avorion - Launch Trailer
About
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this Event nobody has managed to get near the central regions of the galaxy. All you know is that the Event also spawned multiple untraversable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to cross over the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumors about a strange new metal called ‘Avorion’ which has appeared in the center of the galaxy around the same time as the Xsotan have arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them.
Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Once you’re victorious, collect loot from defeated foes which you can use to upgrade your ship: new turrets with special abilities like autofire or repair beams, or system upgrades that allow you to install even more weapons. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and its ships and stations have a distinct look.
Explore the galaxy at your own pace to find valuable goods in old ship wrecks, undiscovered asteroid fields rich in resources, gigantic asteroids which you can claim for yourself, or clues about what happened during the Event a few centuries back.
There are no limits to the size or complexity of your ship besides your resources. But there is also a creative mode where you can just build to your heart’s content. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management.
You can focus on building a great looking ship, without having to worry about making it work. But always keep an eye on your ship’s maneuverability and energy requirements. Adjust your ship perfectly to its operational purpose: everything from light and agile explorers to heavily armored battleships with strong shields.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of spaceships!
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods across the galaxy to make a profit and buy your way up the food chain. Constructing a fleet of specialized transport ships with lots of cargo space will help you build up a trading corporation.
Extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments. Install trading systems which detect trading routes and supply and demand over multiple sectors and become the richest commander in the galaxy!
Or maybe you're sick of being the good guy? Just raid freighters, smuggle illegal goods or become a headhunter.
You don't have to face all of these challenges alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions!
Everybody needs a copilot, and you can fly ships together, with one of you doing the steering and the other one taking care of firing weapons. Work with each other to extend your influence in the galaxy and build your own empire.
Or, you know, blow your friends apart in large PvP battles. It's a sandbox, you can do whatever you want!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Asid:
Community Servers are coming!
Wed, 22 April 2020
Read everything you need to know about our community servers!
We are happy to announce that official community servers are coming! Due to the current Covid-19 situation, we are all encouraged to stay at home and we want to help you through this time. We have already made all the necessary arrangements and are currently working on the final touches to get the servers live.
After consulting with many server hosts, we have found out, that it works best if each community plays according to their own ideas. That's why we provide you with the servers for free and you can administrate and lead them the way you want! We only set some ground rules to ensure that everyone is treated fairly. You can decide how you run the servers, which community you want to build, how often the servers will be wiped and so on.
How is this going to work?
We have organized servers for you via 4NetPlayers, which we will provide to you for free. There will be several servers and it is important for us to work closely with you together, to get the best possible experience for you and to achieve improvements! The servers will be marked separately so that you can clearly see which ones are official and verified.
If you are interested in administrating a server, send us a quick application with the following content to server@boxelware.de :
- Your name
- A link to your Steam profile (must be public)
And please answer the following questions in your application:
- Are you already hosting a server or do you have experience in game server administration?
- How long have you been playing Avorion?
- Do you already have a community? If so, how big is it?
- How many administrators would manage the server?
- Please tell us, which kind of server you would like to have. For example, PvP or PvE?
- Why would you like to administrate a server, what is your motivation?
Please note that you must be a member of our official Discord Server, so please let us know your Discord ID in the email.
Here is the link to our Discord:
https://discord.gg/ebwtqkQ
Short Q&A
Will there be a charge for the servers?
- No, the servers are provided by us free of charge. We host them, you can use them.
Where will the servers be located?
- We will provide servers in the EU and the US.
Will we be able to mod our servers?
- For now they will be unmodded.
Will it be PvP or PvE servers?
- Both will be available, we have not yet determined the exact distribution.
What are the rules?
- In order to provide a good experience for a broad majority of players, there will be some ground rules set by us. Server admins are free to extend the rules, as long as they don’t revoke ours.
We are looking forward to hearing from you and we hope that we can assign the first servers soon! :)
Asid:
Beta Branch Patch 1.0.2 - Patchnotes
Fri, 24 April 2020
Preparations for Official Community Servers
This small update is the next step in bringing you our official servers. For more details please read our previous announcement.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Official Community Servers
• Official Community Servers are now marked in the server browser
• Added "Rent A Server" button to the multiplayer menu which opens the website of our official server hosting partner 4NetPlayers
Server
• Added configurable motd to server.ini that is displayed when a player logs in
• One admin can now join over the maximum player limit to enable better supervision
Bugfixes
"Bug reports marked with [UBR] are user bug reports. Keep it up guys! :)"
• [UBR] Fixed an issue that caused automatic miners and salvagers to get stuck
• [UBR] Fixed an issue where the tutorial wasn't playable in creative mode
Asid:
Official Community Servers now available!
Thu, May 14, 2020
Quick update about the Community Servers and further information!
We are happy to share good news with you today! Our official Community Servers are now assigned, and you can already explore the galaxy together with other players! The verified servers are clearly marked with a blue checkmark and are accessible to everyone without a password. The servers are provided free of charge in cooperation with 4NetPlayers and are managed by selected administrators.
We would like to take this opportunity to thank you for the numerous applications! Unfortunately, we could not assign a server to everyone, so some applications are still on the waiting list if a server becomes available again in the future.
We will continue to work closely with both 4NetPlayers and the server administrators to ensure that you get the best performance from the servers.
We would also like to inform you that our friends from Stray Fawn Studio are releasing their game Nimbatus - The Space Drone Constructor! Today at 18pm CEST it will leave Early Access! 😊 For the launch there is a discount of 25% for everyone until 21.05.2020 9am PST! Take a look, because for all who love space games, it's definitely worth it!
Nimbatus - The Space Drone Constructor
Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
Indie
Simulation
Action
Sandbox
Building
-25%
£11.61
Concerning an update, we would also like to inform you that we are working on it with determination. Unfortunately, we can’t give you an exact date yet. We ask you for a little patience and understanding. In any case we will keep you always up to date! 😊
Asid:
Beta Branch Patch 1.1 - Patchnotes
Thu, 4 June 2020
Bugfixes, QoL improvements, an improved tutorial, streamlined missions and better profiling tools for server admins
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Tutorial
"In this update we greatly improved the basic tutorial. It is now much more streamlined with less text to read and more to do. Wherever possible the new tutorial now features interactive sequences."
• Added new Tutorial parts that explain missions, fighting and ship destruction (and reconstruction)
• The Tutorial can now only be played in Singleplayer - set the checkbox to true while creating a new galaxy if you want to play it!
• Player now starts Tutorial with a ship fully equipped to play
• New missions that follow on from the tutorial to explain more advanced game mechanics
Story
"The Story in Avorion has always been rather a loose thread than a real story. With this update we introduce a more streamlined approach that helps players to find and complete all story missions."
• Greatly streamlined the story missions with more subsequent missions
• Added additional "guide" mission for story missions
• Added shortened version of credits that is played when the story is completed
Galaxy Map
"We completely reworked the UI for commanding ships over the galaxy map. Enjoy!"
• Reworked the UI for commanding ships over the galaxy map
• Ships are now listed on the right of the map
• Routes of ships through gates and wormholes now have different colors
• Fixed several issues when rendering routes and icons on Galaxy Map
Gameplay
• When founding a station, the style of the faction it was bought from can be used to create a plan for it
• Camera settings of different ships are now remembered
• Military ships of AI factions now respawn
• Alliance privileges are now checked when transferring content between ships
• Repair docks can now also restore ships for a player's alliance and vice versa
• Fixed persecutors not spawning correctly in sectors without players but with player ships
• Optional ingredients now double production speed of factories when used in a production
UI
• Improved UI of trading upgrade
• Squads in Hangar tab can now be moved around by Drag n Drop
• Added text boxes for exact values to several sliders
• Hire Crew UI now shows your current crew
• FPS limiter combobox is now disabled when vsync is on
• Display refresh rate can now be configured when using fullscreen
• Added combobox to select the display to graphics settings
• Common resolutions are now made available in windowed mode for convenience
• Added a confirmation message box when disbanding an alliance
• Added scrollbar to cargo tab
• Alliance emblems are now shown in diplomacy tab
• Added a bar to show how much cargo is on the ship
• Fighters tab in Equipment Dock is hidden when player is outside Trinium regions and his ship doesn't have a hangar
• Illegal, dangerous, stolen or suspicious trading goods now have a different color in the sales UI
• Added tooltips for optional ingredients in factory config UI and what they do
Client
"We added localization for Chinese (Simplified), Russian and Spanish. Additionally, we improved performance of several particle systems and fixed a few crashes related to those."
• Added first official support for Simplified Chinese, Russian and Spanish
o Some texts are still missing, but will be added over the next weeks
• Improved performance of thruster particle effects
• Improved performance of loot & wreckage particles
o Particles are now no longer spawned when they would be too far away
• Cargo loot changes size depending on amount of cargo
• Loot packets that float around now merge together over time to improve performance
• Improved visibility of rare turrets and upgrades floating around as loot
Server
"In order to make administrating a (community) server a little easier, we added logging about which resources are being exchanged between players."
• Added a "script-threads" command line argument
• Improved logging of servers
• Servers log when players enter the galaxy center for the first time
• Server now logs the items and resources (not text) sent within mails
• Server now logs when a ship from a disbanded alliance was claimed by a player
• Server now logs boarding of ships
• Server now logs alliance vault transactions, and other actions like joining, founding, disbanding, etc.
• Server now logs which items and resources are exchanged in a player trade
• Added option -t to /playerinfo command which prints last online time and total playtime of all players
• Added option -p to /playerinfo command to display resources and other info of players
• Added a /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
o Use this if your server / game has bad performance or lags and you want to help us fix it. You can send us the file alongside an explanation as to what happened.
Profiling & Performance
"In order to fix some very annoying performance issues, we revamped our diagnostics system to a more centralized approach. You can help us greatly by using these easy-to-use tools and sending us the collected data!"
• Refactored profiling to find performance issues more reliably
• Client: Press F10 to save performance stats of the past ~30 seconds to a file
o Use this when you got consistent FPS problems
• Server: Type /status to save performance stats of the last ~30 seconds to a file
o Important: Set profiling=true in your server.ini for this to work
• Server: New /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
o Use this if your server / game has bad performance or lags
Scripting API
• Added AllianceEmblem class
• Added a onSectorArrivalConfirmed callback when the client finished loading a sector
• When a player enters the center of the galaxy for the first time, a value visited_center is set
• Added a fullLogId property to players that prints a string fully identifying the player
• Added fullLogId to client Player, client Alliance, Faction, Player, Alliance
• Added a tagDescription property to TradingGood
• Added a color property to TradingGood
• Adjusted Y sizes of labels that are created with only a vec2 and not a Rect
• Added controlPressed, shiftPressed, altPressed, modifierKeyPressed to Input class
• Added lookAtSmooth function to GalaxyMap
Bugfixes
"Bugfixes marked with [UBR] are user bug reports. Thanks to everyone who reported! You can report bugs from within the game in the pause menu."
• Fixed several issues in scripts
• [UBR] Fixed an issue where turret designs could get lost when merging blocks
• Fixed an issue where the rotation arrows of the turret brush pointed in the wrong direction
• Credits can no longer be scrolled back infinitely
• [UBR] Fixed an issue where fighter orders weren't applied when leaving a sector without them and then returning
• Fixed several issues where turrets could be placed on blocks where they shouldn't be placed
• Fixed an issue where turrets could get duplicated
• [UBR] Fixed an issue where the ship name could protrude from its texture
• Fixed an issue where transform mode was disabled when clicking the block button or pressing its keyboard shortcut
• [UBR] Exodus mission corner sectors can now be found even if the mission is not active
• Fixed several issues with translations
• [UBR] Fixed an issue where flat corner blocks couldn't be placed back-to-back
• [UBR] Dangerous transformations to holo blocks are now prevented
• [UBR] Fixed an issue where width and height were swapped in craft stats
• Fixed an issue where the "You need X, Y, Z resources" message could contain negative values
• Fixed an issue with refreshing the servers list
• [UBR] Fixed an issue where collecting cargo could crash the game
• Fixed an issue where "loot collected" sound effect would sometimes be played when loot despawns
• [UBR] Block brush: Fixed an issue where the block size was messed up when rotating in voxel grid mode
• Fixed a crash when lots of particles could be seen on screen
• [UBR] Fixed an issue where no traders could spawn at first when founding a new station
• [UBR] Fixed an issue where trading overview upgrade could display wrong values for the first sector after first relog
o Also fixes the "sell price: error getting supply demand factor: 3" error message spam (which was not critical)
• Fixed an issue where AI factions would rebuild the wrong factories after they were destroyed
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