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Avorion : A procedural co-op space sandbox

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Asid:
Beta Branch Patch 1.1.1 - Patchnotes
Tue, 16 June 2020

More bugfixes and improvements to the new tutorial.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
•   Added a frame draw selection to galaxy map
•   Added some cutscenes to tutorial
•   Engines now flicker when low on energy or on wreckages

Client
•   Finalized Spanish localization
•   Improved readability of text of tracked mission

Scripting API
•   Added renderBorder function to UIRenderer

Bugfixes
•   [UBR] Fixed issue where assigning too few power units in turret factory could result in turrets that never fired
•   [UBR] Fixed trading instruction quest not advancing after relog
•   [UBR] Fixed an issue where cargo wasn't correctly transferred when founding a station
•   [UBR] Fixed an issue where fighters that cost negative credits could be built
•   Fixed several issues in scripts
•   Fixed several issues in new tutorial
•   Fixed several crashes
•   Fixed several issues in faction name generator



Asid:
Beta Branch Patch 1.1.2 - Patchnotes
Mon, 22 June 2020

More bugfixes and getting ready for deployment to stable!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Galaxy Map
•   Added new checkbox to toggle if stations are shown in ships bar

Client
•   Updated Credits

Bugfixes
•   [UBR] Fixed an issue where players couldn't log in properly
•   [UBR] Fixed an issue where map wouldn't work correctly
•   [UBR] Fixed an issue where adventurer wouldn't spawn correctly in multiplayer
•   Fixed black bars of cutscenes not being displayed correctly
•   [UBR] Fixed an issue where mails button wouldn't stop flashing
•   Fixed several issues with new galaxy map ship overview
•   [UBR] Fixed an issue with duplicated names when founding a mine as an alliance



Asid:
Story, Tutorial & Galaxy Map Improvements!
Tue, 23 June 2020

New features in the tutorial, story and galaxy map, and performance improvements.
Hi everyone! Long time no update! Sadly, gaming studios like us didn’t get spared from the corona crisis either and we had to realize that work gets done a lot slower at home office than at our official offices. But nevertheless, we’ve been steadily working on the game and we’ve got a new update ready for you!

In this update, we're mainly improving the tutorial and story. Additionally, we also have some performance updates for you, so let’s dive right into it!



Updated Tutorial
The tutorial originally dates back to the year 2017, when we first released Avorion into Early Access on Steam. The game has been updated a lot since then and the tutorial was in dire need of an update to reflect the current state of the game better. So we completely revamped it to offer an updated introduction into the game. It explains more things like adding upgrades to your ship, building turrets, and that getting your ship blown up is also a part of the game. We also shortened some other parts, like looking around and steering the ship, which doesn’t usually need lengthy explanations.

Story Improvements
The loose story of Avorion tends to have people lost at some point and searching for clues in forums and the Wiki. While we do think that a mainly-intended-as-a-sandbox game’s story should not hold hands too much, we don’t think that requiring players to regularly look for clues outside of the game is the way to go. We’ve added tons of inter-missions (get it, haha..? okay, sorry.) to aid you gathering the parts required to cross the barrier.



Galaxy Map
The galaxy map has received a major update as well! Ships are now listed on the right side and can be commanded more easily, without the hassle of sometimes clicking on sectors and sometimes on other ship portraits. It’ll also help you see where ships/stations are stationed (last one, promise).

Localizations
We added Chinese (Simplified), Spanish and Russian as officially supported languages!



Performance Optimizations and Logging
We also improved performance on the client and servers (mainly for large servers) and we added some tools that will help us identify performance bottlenecks in the future. Particles are now less performance-hungry and we’ve fixed some crashes related to particle systems.
So things are looking up if you’ve been experiencing poor performance! Just keep in mind that Avorion was never designed as an MMO (and never will be) and hosting servers for dozens of people at the same time is still a challenge (which we intend to overcome though!).

Other changes
There are tons of other changes in many areas, like bug fixes, UI improvements, better station founding (use a station design of the faction you bought the founder ship from), visual updates to loot and wreckages, and many more! To get a complete overview, check out the complete patch notes here:

Asid:
Beta Branch Patch 1.1.3 - Patchnotes
Mon, 3 August 2020

A small patch fixing some urgent issue while we're working on the bigger things.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Please note: Some translations for some languages (Chinese, Spanish, Russian) are still missing and will be added over the week.

Scripting API
•   Added Player [Client]:onJumpRouteCalculationFinished() callback

Bugfixes
"As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!"

•   [UBR] Fixed several issues with translations
•   [UBR] Fixed an issue with the tutorial getting stuck when played on Chinese or some other languages
•   Fixed an issue where building mode buttons weren't correctly disabled during tutorial
•   Improved profiling on Windows machines
•   Fixed several issues in scripts
•   [UBR] Fixed a server crash that happened in large sectors after too many sectors were explored
•   Fixed an issue where some scripts were loaded more than necessary
•   [UBR] Fixed several issues in torpedo introduction mission
•   [UBR] Fixed an issue where mining lasers didn't recognize asteroids as mineable after they were split into two pieces
•   [UBR] Fixed a rare crash when starting a singleplayer game
•   [UBR] Fixed a rare crash when connecting to a multiplayer game
•   [UBR] Trading Posts now no longer post resource shortage bulletins if they have enough in stock to fulfill request


Asid:
Beta Branch Patch 1.1.4 - Patchnotes
Mon, 10 August 2020

Another small patch fixing some urgent issue while we're working on the bigger things.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Bugfixes

"As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!"

•   [UBR] Fixed some typos in new server.ini docs
•   [UBR] Fixed a hang when beating the MAD science lab
•   [UBR] Fixed a hang in torpedoes introduction mission
•   [UBR] Fixed several issues with localization
•   [UBR] Fixed an issue where the sector overview window was too big on small resolutions
•   [UBR] Fixed an issue where file sectornamegenerator.lua wasn't moddable
•   [UBR] Fixed an issue where reconstruction of ships sometimes didn't restore turret designs
•   [UBR] Fixed a crash when transforming a normal block to a holo block


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