Update 1.12Tue, June 16, 2020
New equipment, bug fixes and polishPatch notes:Localization:- All English in-operation localization was corrected to conform fully with the VO. (Before, there were minor differences between the VO and written text)
- Corrected Hotkeys list in German, now it contains two entries that were missing before: about the "N" hotkey, and "Z,X,C,V,B" hotkeys.
- Added/corrected
New equipment added:
- Tank flamethrower. It can be used by Tanks and Sturm artillery and works similarly to the Infantry flamethrower, but has a number of uses.
- Storage wagon. It can be used by Armored train to increase Ammo and Fuel capacity.
- High-caliber incendiaries. It can be used by large-caliber artillery and provides a +6 Soft attack.
Changes to equipment:- Armored-train can now equip Flak 38 and Flakvierling 38.
- Incendiary shells now add +4 Soft attack (instead of +3).
- Zimmerit now provides +3 Hard defense in close quarters (instead of +2)
- Spaced armor now provides +3 Hard defense (instead of +2)
Operations polish:Kursk operation
Adjustments to the Supply network:
- Added Supply Point in hex 18:36
- Added the road from Supply Point in 20:40 to Supply Point in 15:32 (through new Supply Point in 18:36)
- Moved Supply Point from 20:26 to 18:26
(Note: Now objective "Cut off the Kursk salient" makes more sense and is easier to accomplish. Capturing 4 designated hexes will completely cut off the enemy forces at Kursk and all the western part of the map from Supply.
However, you have to restart the mission for changes to apply. If you are already started the operation - visual changes will be applied but technical parameters of Supply Point will be not.)
Leningrad operation- Added the Railway Station near Shlisselburg (hex 3:21)
- Extended the deploy zone
Barbarossa- Added trucks (Opel blitz) ground transport for the Romanian troops (non core). (Reported by "jurand36")
Bug fixes and improvements:- Fixed secondary objective with "works of art" in 20th operation. (Now the trucks will surrender if attacked in Close combat) (Reported by "Doctrine" and others)
- Fixed HQ skills "Military training" and "Air force training": you could learn the 2nd level without the unit of 3rd level. Now, you have to have a 3rd level unit. as was stated in the description.
- Fixed the bug allowing to deploy an unlimited number of paratroopers (embarked on plane) in one hex. (Reported by "[PBS]mmtt"
- Fixed Ammunition costs description (added in the previous update)
- Fixed Victory screen statistics missing Armored train and Assault gun classes (Naval batteries now added to Forst count, and Mines no longer displayed).
- Fixed "Set a trap" skill providing bonus even after the movement.
- Non-Infantry units can no longer be deployed in Dense buildings hexes.
- Non-Infantry units can no longer disembark in Dense buildings hexes.
- Fixed minor problem with move points recalculation after the attack.
- Fixed incorrect disembarkation hexes being displayed.
- Fixed +10 Prestige hint for capturing Infrastructure not being displayed.
- Now you can equip armor-piercing/incendiary shells with Torpedoes at the same time.
- Now you can see how close you are to the Losses penalty by mouse over that line in the Victory screen.
- HQ unit is now always first in its class in the Units panel at the bottom of the screen.
Note that some of the new descriptions are still awaiting localization to non-English languages.
We would like to express our deepest gratitude to all players who actively offer us all sorts of invaluable feedback. We encourage you to keep doing so. Together we can make an even better game.
We look forward to both reading more feedback from you guys on our Community hub and adding more polish to the game. See you soon!
With best regards
Starni Games development team