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Steel Beasts 5.0 Thread

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Skoop:
TBH, I'd rather they scrub all the 4.xxx development and go full blown 5.0 all in.  Makes no sense dangle all this 5.0 stuff infront of us, meanwhile all the work goes into the 4.xxx series.

Rinix:

--- Quote from: Skoop on June 12, 2022, 08:27:29 PM ---TBH, I'd rather they scrub all the 4.xxx development and go full blown 5.0 all in.  Makes no sense dangle all this 5.0 stuff infront of us, meanwhile all the work goes into the 4.xxx series.

--- End quote ---
Ssnake has a post which may answer your statement: https://www.steelbeasts.com/topic/15856-loose-ends/#comment-225949

--- Quote from: Ssnake ---I don't expect it to take that long. But of course, predictions, particularly those about the future, are a fickle thing. For our military customers it will be a gradual transition. You, on the other hand, want a new version that basically delivers what you already have (and then some). That means, we can make it public only after the bulk of all conversion work is complete.
--- End quote ---

Skoop:
Cool, thanks for that. 

Rinix:
Ssnake on infantry being made able to shoot while crouched and standing: https://www.steelbeasts.com/topic/15856-loose-ends/#comment-225963

--- Quote from: Ssnake ---I certainly won't rule it out. But one of the reasons we're moving to version 5 is the increasing complexity of the current AI code. So I'm predisposed to schedule this as a "5 activity".
--- End quote ---

Rinix:
https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/9/#comment-226309

--- Quote from: Ssnake ---There'll be a minor feature shown in a video later this week. There were bug fixes that shall be listed in the Release Notes, and those will contain a chapter about each editor (among other chapters).
Our development focus is on a completely new Map Editor for version 5 (not ready yet, obviously), and on bringing the features and vehicles developed over the last two or three years into this PE version. So, don't expect revolutionary revelations.
--- End quote ---

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