Forum > Steel Beasts Pro
Steel Beasts 5.0 Thread
Rinix:
https://www.steelbeasts.com/topic/13961-about-further-modification-of-steel-beasts-pro-pe/#comment-223824
--- Quote from: Ssnake ---Well, with version 5 we're working on a new engine, and of course we want to take as much advantage from new technologies as we can. (Rewriting the existing engine to accommodate new frameworks would have cost at least as much work while getting less performance out of it, so it was no serious alternative (in case you were wondering).)
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Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/310/#comment-225350
--- Quote from: Ssnake ---The problem is,
a. screen space. A COY task force can have a lot of callsigns that need to be organized in a way that you can access them easily, but also without blotching out the whole screen.
b. line of sight. How do you give, in a GUI, the command to flank an enemy that you know to be in a certain place, but you can't see?
It's easy to give a verbal command to that effect, but it's quite another to design a GUI that might allow you such a thing.
Whatever we can think of, at the end of the day this will require the development of an entirely different GUI concept, which is what we're doing for version 5.
In the meantime, the map is the primary command interface at the company level and beyond.
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Rinix:
https://www.steelbeasts.com/topic/15846-very-dumb-question-from-someone-who-has-been-playing-on-and-off-since-2015-regarding-newer-vehiclesammo-types/#comment-225766
--- Quote from: Ssnake ---No immediate plans for the Abrams family. The US Army isn't as good as a customer as one might hope for, so maintaining that line is one of the tasks that we have to squeeze into the rather narrow gaps of our general workplan.
To say it bluntly, our priority is work on the new engine. Everything else is a distraction from the important task; some of these distractions are necessary or mandatory (but they are distractions nevertheless).
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https://www.steelbeasts.com/topic/15856-loose-ends/#comment-225831
--- Quote from: Ssnake ---The new engine, however, would allow to have more than two coaxial weapons (say, one 100mm gun, a 30mm autocannon, and a 7.62mm coaxial MG, to give a completely random example). Or to have more than one gunner on a vehicle, where one would mount some AA MG. That's among the reasons why we're making the rather painful effort.
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Rinix:
https://www.steelbeasts.com/topic/15856-loose-ends/#comment-225866
--- Quote from: Ssnake ---Not in this update; 4.3 continues to use the (heavily modified, lighting-improved, high-res terrain-enabled) Viper Engine that we adapted with version 3.0. So all this talk here is about version 5.0 and beyond. It's quite likely that there will be a Version 4.5 and/or 4.8 release before 5.0 is in a shape and form that it's suitable to replace the existing SB Pro PE.
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https://www.steelbeasts.com/topic/15856-loose-ends/#comment-225873
--- Quote from: Ssnake ---Depends on your definition of "distant", but yes, it's definitely not "around the corner". It can't be. If we want to get rid of parts of the legacy code that impede further development - there are some - and if those parts needing replacement have deep roots that touch all parts of the rest of the code (they do), then you can't just replace the render engine and call it a day. The UI middleware needs to be replaced (well, "a UI middleware needs to be added" in the first place). The render engine needs to be replaced (DirectX 9 will be discontinued eventually, and doesn't allow the performance boosts that we want to achieve). AI code needs to be re-written from ground up. And then, every (combat) vehicle we have in SB Pro needs to be converted in code and in scripts. Often, that will go along with a 3D artwork facelift. These are the four major dragons that we must slay. It's doable, but it's not trivial. And in the meantime our customers still expect updates and a functional Steel Beasts for training or entertainment.
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Rinix:
DirectX 11 confirmed for version 5.0: https://www.youtube.com/watch?v=C9ON9V3pgcc&lc=Ugz7CqNJuMTfnYBsSSt4AaABAg
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