Thanks to Ron and his Wife for making an Operational Game, few if any of which seem to exist anywhere in the Computer Realm. I'm a boardgamer since Panzer Blitz and a computer gamer since Kampfgruppe on the C64. I have had AGW since 2006 but never gave it much effort as the UI was too difficult and took away from having a good gaming experience. Therefore, I was a little disappointed when I was looking into WWII-E and I read the three reviews that are posted here and found these UI comments in each of them:
'The user interface will be the greatest hurdle to overcome, it is unlike any other UI and really takes some
work to get used to and will make some people pull their hair out.'
'I can only hope that the user interface will catch up with the level of quality of all the other aspects of the game.'
'The interface is unfortunately not at all intuitive – however, it’s not at all difficult to figure out.'
I wonder how this can be after all of these years? I might guess it is because of the one man team aspect that most of our niche of games encompass. As a general comment, no matter how good you are, you can't wear every hat successfully. I see ancient graphics and extended developer posts concerning scenario development. This is a quick indication of an issue. Why are there long standing UI issues that can be handled by the developer while the developer works on scenarios that can be handled by the public? It's not a good delegation of effort.
Perhaps no one here has offered help, or maybe the developer is not interested in assistance? Ok that is fine, but there is no need to ask for or accept help, all that we the public need is the ability and we will do, leave it to us. There are map makers and counter makers and scenario designers that can all make great improvements free of charge and no credit required [although a mention is always nice].
I looked in the Mod Section and there is nothing. Then I looked in the game files and I see why, there is pretty much nothing to mod, nothing for us to do while the developer spends time on things other than the skill that they bring to this game - coding. We need access to stuff then we can have counters for this century, and a UI for the Scenario Editor file, which will in turn bring in scenario designers, all of which will allow further development of the UI and hopefully a flexible Event Engine.
Ok enough of the rant, let's look at something in the next post that stands out.