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Offline Asid

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Squad Alpha 16.1 Released
« on: October 17, 2019, 11:42:40 PM »
Alpha 16.1 Released


Hey squaddies!

While we're still hammering away on the next major release of Squad, we wanted to push out a hotfix to resolve some common issues popping up with Alpha 16.

Here's a list of the changes:

Alpha 16.1 Notes
•   Fools Road, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
•   Gorodok, RAAS v2: Fixed GB helipads not repairing.
•   Logar Valley, AAS v2: Fixed CP naming. (3 CPs were named Compound.)
•   Logar Valley, Skirmish v1: Reduce deployable lock zone on both INS and MIL main base protection zones so they can build deployables on their first CP.
•   Mutaha: Fixed bulletproof bushes.
•   Mutaha: Fixed no-leaning zones.
•   Mutaha: Fixed half-invisible garage doors and collisions.
•   Narva: Fixed several broken or invisible buildings.
•   Narva, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
•   Yehorivka, RAAS v3: Fixed bugged vehicle spawns.
•   Added exit points to the UH60 helicopter to reduce the chance of disembarking into the rotors during mass disembarks.
•   Fixed radial damage immunity on several exposed gunner seats. (BMP1 ZU-23, Ural ZU-23, Bulldog, T62 Cupola, M1A2 Loader, Technical DshK/SPG)
•   Fixed radial damage immunity for soldiers against M1A2 HEAT rounds.
Stay safe out there, squaddies.

Offworld out.


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