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Author Topic: Tigers Unleashed Beta v1.2.10 (x64 Bit + x32 Bit) 18/06/19  (Read 2035 times)

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Offline Asid

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Tigers Unleashed Beta v1.2.10 (x64 Bit + x32 Bit) 18/06/19
« on: June 20, 2019, 07:29:36 PM »



Tigers Unleashed Beta v1.2.10 (x64) (Beta) 18/06/19

Pleas Note: The information and patches are made publicly available by Dogs Of War Vu. They are not publicly available anywhere else. We do it to help the community.

This is a D.O.W. exclusive. This is another new Beta for Tigers unleashed coming up.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.

Please give feedback if you have any suggestions or issues.

Download Beta v1.2.10 (x64 Bit + x32 Bit): Incoming
 
Install: (make backups first)

Note:
The updates include a the data tables and also an x64 version of each program.  If you have a 64-bit O/S, then I'd suggest running the x64 version instead of the original, though the x32 will run fine on x64 systems.



=============================
TSS Change List:
18 June 19:   TU Beta v1.2.10
=============================


* = Corrections
+ = Additions/Improvements

* Adjusted the routines that determine if a unit can occupy an IP - limited the "cargo cost" check to only personnel unit types (was blocking vehicles/guns set to more than one cargo point).
* Corrected a floating point error in firing routines when target was in an IP.
* Fixed an ".... is not a valid integer value" error during the combat phase.
* The AI now automatically re-routes Maneuver Group units to objectives left unoccupied due to losses & other combat results.
* Fixed a recently-introduced EEFACE error when adding new weapons to TO&E forces when the wpn system was used by multiple unrelated nations.
* Some forms were allowed to remain open at the end of a player's turn which allowed for crashes if later clicked or closed.
* Corrected a problem with Composite Units not moving when the HQ unit was loaded on a carrier and the carrier had orders to stay more than 1-hex distance behind the HQ.
* Fixed an omission with units not appearing on the map for Turn 1 when the TFHQ was not yet in play (reinforcement) or a passenger.
* Fixed an issue where friendly units weren't always being drawn on the map if they were in the same loc as one or more partially-known enemy units.
* Corrected an issue with Maneuver Groups when the Group's HQ is a reinforcement - selecting the Group resulted in a new one being created.
* Firing locs/lines weren't always being erased correctly at the end of each segment in the combat pulse.
* Fixed an error in the movement routines when AI assistance was required to complete an order - for example, issuing an altitude change orders to a helicopter before loading passengers on the ground.
* Corrected a problem when viewing Sensors in the Select by Country & Type Form; was not always showing multiple type sensors (e.g., Visual and Radio).
* Fixed a typo in the code that didn't show any wpnsys armor angles, even if valid, if the wpnsys had an invalid turret front armor value.
* Corrected an EEFFAC access error in the WpnSys Data Editor when selecting Special Systems for a new Wpn System created after deleting an existing one.
+ Redid Noise/Sound Detection Routines to be more explicit. 
+ Added Noise Level Fields to WpnSys, Gun, and Ammo Data Tables (movement, firing, impact/detonation).
+ Added the detection method (sight, sound, radar, etc.) to reporting info.
+ Updated Maneuver Group map display: all defined groups shown, with the selected group in red.  Arrow/Obj Loc colors are user-changeable, but default to blue/green shades.
+ Added additional detail to S-3 Staff Officer messages for then units can't move due to SOP considerations.
+ Tweaked S-3 display to show carrier's speed info for passenger units, marked with an asterisk (*).
+ Updated Detailed Unit Info Form for In-Flight units (missiles, rockets, large arty, etc.).
+ Added extra diagnostic messages when multi-core operation fails at system memory allocation in LOS routines.
+ Improved the Maneuver Group AI in terms of assigning units to objectives, especially in terms of keep formations together and in achieving all objectives faster.
+ Added a direct link to Force Tree Display Settings Form: <Right Click> on any blank area of the Tree View Panel (i.e., not over a unit).
+ Created 64 bit (x64) version.
+ Added additional status messages for IF/support missions.
+ All messages become timed in AI vs AI games if not timed by default.  The timeout duration is 20 sec.


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