Patch I is released! (v01.00.07250)13/09/19
The first batch of fixes is here!Woah, it's been one hell of a week! Fantasy General has been out for 8 days, and we're very happy to see that people like it (Mostly Positive reviews on Steam).
As all the fans who have been following us closely know, Fantasy General II is a game which we mean to improve and expand. Last week was just the beginning of our journey, and we would like you to involve in it as much as possible.
Thanks to you and your feedback on our forum and on Discord, we were already able to spot some areas which needed a few fixes. We are now ready to release the first update today!
You can see the full changelog down below. Please let us know what you think on the forum, on Discord, on our socials or in the comments section below
And of course, stay tuned, we have very juicy news coming.
Patch 1 Changelog (v01.00.07250)New Skirmish MapAdded new skirmish maps: Battle Lines and Coastal Defense
The Gap adaptationsReplaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!
Lizard TweaksLizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!
Berserker BalancingBerserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!
Loot RebalancingReduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.
ScavengingWe now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.
After the ClanmeetThe decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)
Thunderer buffThunderers now have a missile range of 3. Stones away!
Enemy XP ProgressionXP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)
AmbushAmbushers remain on their hex after ambushing and killing a unit. Discuss!
Bugfixes"Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
Fixed bug where petrified units could still use free actions"
AI bugfixFixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.
UI bugfixFixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.
UI loadingAdded a loading indicator to campaign menu in case it takes some time to load all available campaigns.
Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.
Map BugfixFixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!
Controls BugfixWhen cycling through units the camera now moves to the selected unit on the screen.
Load game UIAllows double click to load a savegame.
Mirror Image BugfixClones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!
Heroes leaving BugfixFixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.
Disaease spreading BugfixFixed a bug where spreaded Disease would immediately spread again, and again. Healthy!
SoundsAdded more unit sounds.
Move below flying units possible!Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.
Fix Corrupted Savegame displayImproved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.
LocalizationFixed various localization bugs.
VFXFixed various visual effects.