Thought I would give everyone status on WWII-Europe Campaign Scenario #102. I have been working on this since the last release.
1. The #102 scenario template has been built.
2. The section which defines city control for Axis and Allied has been built. The Axis starts out with control of 723 city points,while the Allies start with 2263. For expected points, I toyed with using historical numbers, but this would not work. Allies control all CP historically by May 1945. So the Axis side could just do nothing and defend, and it would have 723 CP and win!. So I am choosing to put the onus of attack on the Axis. To win, they will try to capture all CP. A linear ~8 CP per turn will get that side moving!
2. Supply sources for Axis and Allies have been determined and put into the scenario array. There are 68 Axis supply sources, and 89 Allied supply sources.
3. Counter colors for all countries have been put into the array. No real changes here, just making sure the set of colors is complete.
4. Game state array has been put into the array. Covers the entire map area, and starts on first week in September 1939.
5. HighCmd units for each Axis and Allied country are on the map. Exception is the USA HighCmd, which starts on December 7th, 1941.
6. Units for Poland, Denmark and Norway have been put into the array. France is next.
7. For Germany and Russia, the units have some special cases. I intend to use the largest AF and DF for each unit, with losses to make them similar to the units at a particular time. I built a spreadsheet of the German Panzer units, capturing when the AF-DF changed overtime as units get rebuilt with latest technology improvements. More work needed here. I could choose to keep the max AF-DF to a certain number for each year of the war. Not sure yet, still toying with this concept. Also, some units are rebuilt several times. I will be analyzing the AF-DF numbers per week, and putting them into the expected points array. These are the production/replacement numbers each side can use to try"what ifs".
So the work to be done is:
1. Complete entry of the units for all countries.
2. Calculate the production/replacement numbers, and put that into the array.
3. Complete the expected points section of the array for all 318 turns. Worst case, the Game ends in September 1945. It allows the player to play past May 1945 in case the game is close.
4. Initial coding of the extra rules required for this scenario.
5. Post the scenario to the DropBox, and get feedback from the gaming community.
6. Round two of coding of extra rules for this scenario.
Finally getting to build this beast. Thanks in advance for your comments. I promise to consider all comments, and as always, will build selected ones.
Happy gaming!
Ron