the smoke look like small circles which while it masks the other side, the colours all wrong imo
the whole colours used from grass to the uniforms seems to vibrant and gory in nature and not natural at all, comparing these to the films of the battles, the other games of the type and paintings from the day, it looks like a computer game, too unreal but looks, to bright by nature and just not right at all for me.
the tree's are too still and not so well done, eg i've seen better, which is about the same for everything, WIP and early, so plenty of room for improvements, which will come with time, so not a negative post or comment for the sake of it, just a honest opinion from one users and tester.
no ability to move the map or zoom in or out once paused, which is something which everyone would want, RTS, hate the word tbh, but RTS without an ability to pause and give commands, alter zooms and places on the map, are just that, a second rate and none war game RTS, and for me, unplayable, uncontrollable and something i'd not buy, which matters little on the grand scale of things, as i buy little now days and play even less and just test, but if a honest opinion of one who did play matters, this is something i'd like to see alter and the direction moved to, movable maps once paused, minor is nature, but regarding command and control wise, and major point imo.
map delay after unpaused, too long, far too long, with no ability to pause and jump straight back into play, the amount of time the game is and will be paused, the time and delay is for me too long as it is, eg to test, pause the game, and then un pause and press at the same time, any key to move the map in any direction and count how long it takes for the map to then move once un paused, it should be instant, not after a second or 2 or longer.
zooming in and out is worse, the time it takes to do it, is like in slowmode, again, it should be instant.
while on the subject of maps, it only moves in 4 directions, not 8 and will no ability to do top down view? aerial view? or spin the map completely? hope these are coming in a later version, or again lack of control, will mean a poorer UI not a better one.
loading time, quiting time, atm it's not optimized and takes far too long, on a SDD with a good pc, this again should be instant, something to aim for, hope it all helps and wasn't too negative, as positive negativity is something i am for in my replies and testing.
clicking on a given unit and then moving the mouse wheel backwards and forwards alters the angle on which is displays the unit selected, but the speed it does it at and the FPS is so low it makes you feel somewhat sick looking at it after a few times, this is with 4 units on both sides, on a larger battlefield it would be anyone's guess how the engine would work, as it is atm, it seems to really struggle with the limited amounts of units in play, which begs me to understand how the game engine will do a larger battle, so not so confidant as i was before seeing this, for me this is a poor demonstration of what if could be like and not a good one or advert either and imo should have been done behind closed doors and not open to the public if your looking for support from them.