THE v1.10 BETA UPDATECLICK HERE TO DOWNLOAD THE v1.10 BETA UPDATE (3.3mb):
http://www.navalwarfare.net/files/SAI/RTW_110Beta6_Update.exeYOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE !
(Selecting and copying your serial number to the clipboard works well, the installer will then read it from the clipboard and insert it automatically)
When the update installer gets to the "Directory" screen make sure to browse to/select the folder in which you have installed the RtW game to.
IMPORTANT NOTE: Games in progress can continue under the new version 1.10 update with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.
Complete change list for v1.10 Beta 6:v1.1 Changes:* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT types in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Updated manual.
Bug fixes:* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fixed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.
Map and battle data fixes (will mostly only take effect in new games):* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.
Games in progress can continue under the new version with some caveats:* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.