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Carrier Battles 4 Guadalcanal
Asid:
Carrier Battles 1.5
Tue, 20 April 2021
1.5
New Scenario : Essex, September 1943
- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature
TF
- Autopilot: the estimated time of arrival also mentions the arrival day
Units
- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster
UI:
- Progress bar from scenario loading and faster IA phase processing
- Conflicts between scrolling, zooming, double-click, long-click, right-click have been fixed
Survey
- you have been about one thousand to asnwer the questionnaire
- thank you very much for this valuable feedback
- results and roadmap will be gradually unveiled, stay tuned !"
Asid:
CB on Android
Sat, 21 August 2021
Carrier Battles 4 Guadalcanal is now available on Android platform.
It is quite similar to the desktop version, set aside screen size, some graphical tips and shortcuts.
There is also a LITE version with a single scenario (Coral Sea) which allows you to see how it renders on your device.
Enhancement which will come later
- DLC Seaplanes and Advanced fog of war
- Cross-platform multi-player
Once this is in place, the iOS version can be upgraded with the modern look and feel
Asid:
Carrier Battles 1.7
Wed, 29 September 2021
Operation FS
1.7
Scenarios
- New what-if scenario: Operation FS July 1942. included with Advanced Fog of War
- Watchtower: US carriers embed more fighters
- Essex: reduced Japanese set-up area
Air Operations
- Preparation time estimates are more stable
- CTRL-Z to undo the last action
- Easier TF selection as airstrike target when within a stack
- Possibility to rebase damaged air units when unable to land on their carrier
- Search leg indication with a small arrow on the scout counter
Miscellaneous
- Ability to rename and/or duplicate a saved game
- Do not reveal the loss of ship seaplane capability to the enemy
- Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed
- When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination
Asid:
1.9 Submarines
Fri, 4 March 2022
New content (in-app / DLC):
- Submarines
- New scenario Torpedo Alley, September 1942
Submarines
- Assign patrol area, mission and target for your subs during the set-up of most of the scenarios
- The computer will handle movement and encounter with enemy ships
- TF will never be safe anywhere on map, so a decent DD escort is handful
- Flip ships to see historical sunk date, torpedoes and depth charges
- Manage your ASW forces
Air Operation UX
- Larger Hangar
- New ASW bow when playing with submarines
What’s next ?
- The next version focus on technical enhancement before extending the game
- It is the occasion to add small improvement on autopilot, counters, screen UX, etc….
Please revert with your best & realistic wishes
Asid:
Carrier Battles 1.10
Sat, 23 July 2022
MP
* The play-by-email has been removed as the online asynchronous mode is replacing it
* Delete online account
* The saved game size has been cut by half for faster downloading
* During the opponent’s turn, you may write a message, surrender or send a gentle reminder
Air Search
* The distance used to compute the chance to find is increased by 1 every 3 hexes
* A major fire increases the chance of being discovered
* Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5)
Airstrike
* Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike
* The chance to find its target has been reduced for fighters and lone air units
* Added a 1-hex margin for a safer return of long-range CAP
Air Op
* Variable fuel cost: the fuel amount has been doubled and fighters consume much less than bombers, see Air op rules
* Ability to push aircraft overboard with via right-click / long-press
* Automatic creation of seaplane bases
* Display of a small plane symbol on carriers when there are at least 2 air units on deck: observed on own CV or during a battle
Scenarios
* Midway: additional penalties for Japanese scouts while the strategic surprise is running
* Essex: updated victory conditions for the US
TF
* Added heavy AA values on the TF reorganization screen
* Black triangles will indicate if there are CAP and/or ASW protection on the TF counter
Sub
* The chance for air unit to detect a submarine in a clear hex is only divided by 2 instead of 4
* The encounter chance is halved against a TF not matching the target type
* Submarines do not attack ships in an airbase hex during daylight
Logs
* Larger and always visible scroll bar
* Zoom on mobile
Map
* Touch/click on the map button to iterate though map pieces
* A simple arrow is emphasizing the autopilot destination hex
Technical improvement
* The game sides and sequence have been generalized which is opening room for other games
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