I hope you don't mind me starting a separate thread for this as I'm so excited to have designed an A.I. for any boardgame. the PNG give details but its simple to use.
randomizer / A.I.
for any game, the details are on the PNG, you have 4 chits with an icon on each edge, in the centre of each chit is a dice number, each turn you roll 4 dice and rotate the chits if their dice is the same as the ones rolled, then check the centre edges of each chit for actions you can do this turn, the chits can be for different aspects of the game like magic or combat or healing etc...
the icons starting at 12oclock right edge, the 3oclock, 6 and 9 give your four icons choices, this can be narrowed further by what part of the game your in such as combat. but the icon list can vary to suit , you can have all 8 external edges or 8 internal edges or flipped chits etc...
the icons can mean many things and can be swapped with other game chits to form new lists, you can hotswap in a game to mix it up or because of a chaos roll.
you can have more than one set of 4 chits for different parts of the game, or different situations, giving you extra flavour.
you can flip single chits, you may do this for melee or ranged fire.
the idea is you create your own chits to suit the type of game your playing.
you could also have two chits interacting with each other like hand and bow, or hand and lock, or magic and sword. this should give some flavour
the differrence this system gives you over randomizers and lists are: its visual , the chits can be hotswaped, no list construction but you have to make the chits but you dont have to planout a list, its dynamic you cant pre know a set of events. its SIMPLE THIS IS SO-IMPIORTANT if a system is to much effort to learn it wont be used.
OK HERE IS PROOF ITS AN A.I. ready? if you look at how the checkers game is exampled, you will see its like an algorithm, a chess engine works by use of an algorithm, everyone accepts its got an A.I.
ok I will try and design the checkers chits quickly so they may not be best done.
first chit decides to move one for normal pieces or one for crowned, im doing this fast so it will always take crowned, so flip to the crowned side of the chit. the crowned side is labelled forward,back,left,right
the second chit, overrides first chit if where is lands can be captured, forward,back,left,right
third chit, overrides first two chits if a multicapture is possible, take multicapture,take normal capture,take multicapture,take normal capture
forth chit, overrides third if where is lands can be captured, take multicapture if safe,take normal capture if safe ,take multicapture if safe ,take normal capture if safe.
these chits are quickly thought out, but I have just a jot of how it goes, and the labels are icons not labels. you may have a general rule to work from left hand pieces on the board to right hand side. checkers has the oddity here of overriding chits rather than combining like hand and sword
OK HERE IS PROOF ITS AN A.I. ready? if you look at how the checkers game is exampled, you will see its like an algorithm, a chess engine works by use of an algorithm, everyone accepts its got an A.I.