FANTASY TOGGLE IS COMPLETE!Wed, June 17, 2020
The gargantuan Fantasy Toggle expansion is finally complete and has been added for FREEAlright lads, it may have taken me half a year longer than I expected, but nobody could have predicted the calamity maelstrom that has been 2020.
Unlike half the world, I passed my sanity check today, which means Fantasy Toggle is officially complete!
Short ChangelogHere's the short rundown of what I was able to implement in a year and a half: An optional Fantasy mode, four new locations, seven new professions, nine new ships, four new storylines, seven new shanties, eleven new achievements, a boatload of new events, a whole host of new encounters, new opportunities, an ammunition system, treasure hunting, walking the plank, airships, megalodons, the kraken, and more particle effects than you can shake a harpoon at!
* full changelog+ Fantasy Mode Toggle added
+ Profile mode indicators added
+ Discord shortcut added to main menu
+ Difficulty choice added
+ Landlubber difficulty added
+ Crew recruitment added to Landlubber difficulty
+ Helpful tips guide updated
+ Names automatically carry over after death
+ Game Over screen added
+ 2890 user written bottle messages moderated and manually implemented
+ Crew soul system added
+ Seven new professions added
+ Nine very unique ships added
+ Steamship type added
+ Boiler and fueling mechanics added
+ New introduction borders added
+ New fantasy mode storyline added
+ Three new fantasy side storylines added
+ New opportunities added
+ Opportunities won’t repeat themselves if declined except for careening
+ Bribe opportunity price randomized
+ Treasure hunting added
+ Tarot reading added
+ Fate added
+ Luck added
+ Curses added
+ Boomacle barnacle added
+ Ammunition system added
+ Grapeshot ammo type added
+ Chainshot ammo type added
+ Smokepot ammo type added
+ Firework ammo type added
+ Laser ammo type added
+ “Massie’s Melody” shanty added
+ “The Trooper and the Maid” shanty added
+ “Bound for South Australia” shanty added
+ “Eddystone Light" shanty added
+ “Whiskey in the Jar” shanty added
+ “Where am I to go?” shanty added
+ “Blow ye winds” shanty added
+ Treasure map item added
+ Plank item added
+ Leeches item added
+ Ship’s cat item added
+ Wind salts item added
+ Whale vomit item added
+ Viricium item added
+ Magical teapot item added
+ Iron box item added
+ Puzzle box item added
+ Logbook item added
+ Astrolabe item added
+ Conch item added
+ Youth water item added
+ Devil’s pipes item added
+ Eyeless idol item added
+ Making crew walk the plank option added
+ Crew revival is now possible
+ Magical defense shield power added
+ Fog weather type added
+ Starlight weather type added
+ Abyssal weather type added
+ Ship encounter information screen adjusted
+ Unique flee messages for new ship types added
+ Combat firing arc can now be adjusted using the mouse wheel
+ Airship enemy type added
+ New lucky and unlucky events
+ Visible fish combo meter added to fantasy mode
+ Flying fish added
+ Crystal fish added
+ Kraken added
+ Physics enabled kraken and tentacles added
+ Two unique boss fight songs added
+ Foggy fishing weather added
+ Megalodon enemy added
+ Meat reward physics object added
+ Four unique new ports added
+ Three new port songs added
+ New conversationalists added in new and old ports
+ Skill tree now always accessible by pressing the “P” key
+ Reef crossing speed is now based on the “Navigation” perk
+ Mermaid encounter added
+ Floating chest encounter added
+ Albatross encounter added
+ Flying Dutchman encounter added
+ Walrus event added
+ Mutiny artwork updated
+ The eighth sea added
+ [Mystery] events added
+ [Mystery] system added
+ [Mystery] destination added
+ [Mystery] hint added
+ Eleven new achievements added
+ More particle effects added absolutely everywhere I could fit them
- Countless bugs removed
- Online bottle message functionality removed [AND THE GAME CRASHING BUG CAUSED BY IT]
- Whaling difficulty reduced
- Previous achievement triggers adjusted
[Note] This log was written by memory and looking at checklists while playtesting.
Many small changes were not mentioned and some additions may not be in the log.
Biggest ChangesNo matter how many times I said "No" to crew recruitment, you lads kept taking it as a "Yes, but no themed" so I added a Landlubber difficulty setting that will allow you to keep your save file when you die and find a crew recruitment opportunity in any pub. You'll be doing it at the cost of your ability to earn achievements though so HAH! THERE! WHO GOT THE FINAL WORD IN?
Bottles out for Globalstats.io lads. I've taken the bottle message system offline because the functionality was woefully limited and continually caused a rare crash that was unable to be fixed from my side, but, with the help of two jolly tars I was able to save, moderate, and manually implement 2890 user written bottle messages making your chances of seeing the same two messages as low as recovering from the plague. You can also still write new messages that will be added to your local pool.
How to enable Fantasy ModeStart a new save file and turn the lantern green by clicking on it!
I wanted to maintain the realism of Purist Mode while allowing the madness of Fantasy Mode so that you can play the nautical experience you prefer! Development was like building a game inside of another game which has been a playtesting nightmare. I think I'll do something easier next time, like developing a game using only my nose while upside-down and blindfolded.
What's next?First, fixing any and all bugs you can find. After that I'm going to work on getting a 64-bit Mac version running and I'll also try to get a more optimized version for everyone. I'll also be updating the screenshots and working on a new trailer.
If you haven't already, leaving an honest review on the store page or updating an old one would be really helpful since so much has changed. Once you've had some time to play, you'll realize it's not the game it used to be at all.
I hope that I was able to bring the joy of exploration and mystery back into the world I created for you.
Fair winds to you all!
- Captain and Developer, Evan.