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Author Topic: LIF:MMO (Dev News #103) Optimization & Hamburger Jousts?!  (Read 2075 times)

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Offline Asid

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LIF:MMO (Dev News #103) Optimization & Hamburger Jousts?!
« on: May 15, 2018, 02:13:44 PM »
(Dev News #103) Optimization & Hamburger Jousts?!
11 May - Saxxon   



Hey, Feudalists!

Another busy week has passed, and we’ve been hard at work on May update features, as well as some other tweaks for minor (yet still important, of course!) updates. We’d like to talk to you a bit more about it.

Today we have released a server optimization patch. After receiving your reports of high ping with larger numbers of characters in the same area, we decided to focus on addressing that. This is really crucial for instance battles, and could spoil the experience, which is why we wanted to bring this patch to you as soon as possible. We hope you enjoy it, please leave your feedback: here https://lifeisfeudal.com/News/?n=mmo&art=592

A lot of you have been asking about ‘the’ May update; what all the fuss is about and what will actually be in the update. Rest assured, we understand how eager you are, and we promise we’ll share some information as soon as we can! In the meantime, we caught one of the team in action, completely immersed in his work on that update - make sure to keep an eye out for info!



In other news, we would like to share another event that will take place on Epleland this weekend here https://www.facebook.com/events/197689267621841/ . It’s a player-based event this time - ran by the deliciously named Hamburger guild - and we are delighted to support an initiative like this. If you have any ideas or plans to organize an event of your own - don’t hesitate to reach out to us.

Have a great weekend!

— The team
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