Patch notes for EAv0.9.22a
It Lurks Below - Graybeard Games
It has taken a while to create this patch. This is a really big change to the survival part of the game.
The vision for this game has always been a mix of survival and action-oriented-rpg. I wasn't happy with the way farming was going, so I've changed it.
Part of what makes a survival game interesting is when it is difficult. The struggle is compelling. With farming, it was extremely hard, then very easy.
After just a short time playing, there was no challenge left and it became too chore-like. So, I have changed farming quite a bit in this patch.
I'm not sure it will stay this way. I'm going to play it for a few days/weeks and see how it goes. This is what early-access is all about.
I am also strongly considering a mode in the game without food/hunger/energy. A dungeon-diver mode, if you will. That will be later, if I add it.
I'd love to hear you feedback on the changes as well. On to the patch notes!
Survival and Farming changes:
- Your survival points have been refunded and the survival tree has been greatly altered. It is currently a bit small.
- Food no longer rots in your inventory
- Food no longer makes seeds. You must find seeds in the dungeon.
- Grow times have been greatly increased.
- All non-magic crops no longer rot before harvesting.
- You can only plant most seeds during specific seasons. They say which season when you highlight them.
- The vendors no longer sell seeds most of the time. There is a rare chance that they will sell some.
- When a new season starts, it will kill any plant in the world that can't grow during the season.
- When you load a character, it will kill any plant that isn't supposed to be growing during the immediate season.
- No food grows during winter.
- The second quest no longer has you extract seeds from food. The farming quest gives you a carrot seed to plant.
- All crops and food now have a survival ranking. This is determined by what survival ranking you are when you acquire it.
- A crop's survival ranking increases the amount of feed the food will provide.
- When you mouse-over any food, it will display how much feed it provides.
- When you cook food out of crops, it averages the survival ranking to assign to the cooked food.
- Raw food provides almost no feed for your hunger.
- You now get the cooking recipe: Veggie Bowl the first time you harvest a carrot or cabbage.
- There are new recipes for spring, summer and autumn. Basic will allow you to cook food into meals. Advanced recipes will provide buffs. Not all are in yet.
- Compost is now a currency, like gold or crystal-shards. All your compost inventory items have been removed and turned into currency.
- When you compost an item, the amount of compost scales based on the crop survival ranking.
- Your stomach now scales based on your experience level. You start with 100 and get to 1000ish at level 50.
- The UI for your stomach now displays a number instead of a percent.
- You lose 1% of your stomach every 6 seconds (without slow digestion, etc)
- Sleeping will slightly increase (1s) the time until you lose 1%
- YOU CAN DIE OF HUNGER, once again. The hungry debuff will stack to 10 and then you start losing health every second.
- I have increased seed prices
Features:
- You can no longer pick up and replace vendors to refresh their inventories.
- The crafting menu now has a sorting order in the data, so it should make more sense and items show be clumped together better.
Bugs:
- Fixed a bug with ground torches preventing you from tilling anywhere near them.