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Neverwinter Nights: Enhanced Edition
Asid:
New Development Build ready for testing
Tue, December 5
Hey there everyone!
This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman
To our fellow community:
Thank you all for keeping this shared adventure alive.
Highlights
New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
Significant performance improvements across the board, both on servers and clients.
Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.
See https://nwn.beamdog.net/docs/ for the full list of over 300 changes
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
Kindly report issues you find at https://github.com/Beamdog/nwn-issues by following the instructions provided there.
.
Asid:
New Development Build ready for testing
Tue, 1 October 2024
Greetings, Neverwinter Nights players!
This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
With thanks to:
• Cormyr Dalelands
players and staff for testing this build and providing invaluable feedback.
• Thomas Dubier at Synacktiv for vulnerability reports.
• All NWN authors and players keeping this game alive. <3
Join Neverwinter Nights community developers on their Discord: http://nwn.beamdog.net/discord
Key Features
• Multisample anti-aliasing and anisotropic filtering now built in.
• Tracy profiler with extensive collection of instrumentation points now compiled in and available to all players and server admins.
• Many new NWScript functions.
• New logging framework.
• Major networking code improvements.
• Major performance improvements.
• Script compiler improvements from the open source release.
• Toolset quality of life improvements.
full list of changes See: https://nwn.beamdog.net/docs/
Asid:
New Patch Now Live
Thu, 9 January 2025
After 3 months in testing, a new build is now live!
Hello again Neverwinter Nights players!
This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
With thanks to:
- Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.
- Thomas Dubier at Synacktiv for vulnerability reports.
- All NWN authors and players keeping this game alive. <3
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
Key Features
- Multisample anti-aliasing and anisotropic filtering now built in
- Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins
- Many new NWScript functions
- New logging framework
- Major networking code improvements
- Major performance improvements
- Script compiler improvements from the open-source release
- Toolset quality of life improvements
Tracy documentation can be found here: https://nwn.wiki/display/NWN1/Tracy
See https://nwn.beamdog.net/docs/ for the full list of over 100 changes.
Asid:
Launch Day: Doom of Icewind Dale?a new module for NWN:EE
Fri, 21 February 2025
A brand new module for Neverwinter Nights: Enhanced Edition launches today!
At long last, a sequel to the original Neverwinter Nights campaign is here!🎆
Play▶️ Doom of Icewind Dale, a new NWN:EE Premium Module by Luke Scull, also known as Alazander in the Neverwinter Nights community, now available on Steam!
Continue your story as Hero of Neverwinter?and battle an ancient foe threatening the frozen north of the Forgotten Realms!
Features:
- An expansive DLC with 10-15+ hours of gameplay
- Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!
- Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea
- 14 new monsters to face off against, including new creature portraits
- 16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty
- An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios? campaigns
Get it now for just $9.99 USD (with a 10% Steam launch discount for 7 days):
https://store.steampowered.com/app/3093340/Neverwinter_Nights_Enhanced_Edition_Doom_of_Icewind_Dale/
Asid:
Patch Release, 89.8193.37-15
Thu, 13 March 2025
Hello again Neverwinter Nights players!
This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
Added
- Added Doom of Icewind Dale to the Premium menu
- Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running
Changed
- scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop
- ASSERT prints are now opt-in via a DEBUG log flag
Removed
- Removed useless log reporting duplicate fire and forget attack animations in the queue
Fixed
- Fixed a regression where the DM JumpAllPlayersToPoint command did not work
- Resolved a bug that would make some model parts appear as rotated when rendered in the toolset
- Quickbar slots with equipped items are saved correctly during polymorph
- VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.
- Fixed a character creation crash when having a lot of portraits
- Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled
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