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Neverwinter Nights: Enhanced Edition
Asid:
Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Official Site: Here
Forum: Here
Steam: Here
Single-player, Online Multi-Player, Online Co-op
Trailer
About
Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition.
Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await.
Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures.
Enhanced Features:
• Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
• Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
• Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
• Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
All the content of Neverwinter Nights Diamond Edition:
The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.
Two expansion packs:
• Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.
• Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.
Three premium modules:
Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.
• Kingmaker
• ShadowGuard
• Witch’s Wake
The Aurora Toolset: Build your own world full of unique monsters, items, traps, encounters, and settings, then share your creation with the rest of the Neverwinter Nights community. (Windows only)
Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.
Asid:
NWN:EE Development Build 8167 Notes
10 APRIL - MERRO
last week v8167 was released on the Development Build containing a few small changes.
Known Issues Since Last Build
• Intel related crashing issues.
Other Fixes
• The multiplayer server browser UI has been fixed to work properly on 2x scaled UI at 1080p.
Features
• Increased maximum player name length from 32 characters to 127.
Asid:
NWN:EE Development Build 8168 Notes
17 APRIL - MERRO
Known Issues Since Last Build
Ongoing Intel-related crashing problems. The team continues to work on this issue.
Fixes
• Sound: Some undefined behaviour fixes that would have resulted in audio corruption.
• Movie playback on case-sensitive file systems (Linux) and languages with mismatching case movie files has been fixed.
• SDL has been updated to fix more of the remaining window handling/fullscreen issues.
• A buffer overflow in the script compiler has been fixed when many includes were nested.
• A buffer overflow in the script compiler for terrifyingly large scripts has been fixed.
• Toolset: Music delay changing after area save has been fixed.
• Aurora (renderer): Performance optimisation where we don’t re-upload some vertex data to the GPU every frame needlessly.
Features
• The multiplayer server browser now default-sorts by player count, descending.
• Steam Workshop now logs to the player log for activity (like progress).
• Double quotes (“) can now be escaped in nwscript (\”).
• The toolset can now open unpacked modules: You need to have it unpacked in a directory the same name as the .mod file (without the .mod extension).
• Materials: .mtr files can now specify “renderhint”; mesh-specific definitions overrides this.
• Materials: Meshes don’t require a texture if a .mtr was set.
• Materials: In the mesh definition, “bitmap”/”texture0” can be used to define the material instead of “materialname”.
Asid:
Great Axes
This workshop submission is a remake of the Great Axe models from Neverwinter Nights. They now support normal and spec information. There are 48 models in total, which will override the existing Great Axe models. All of these pieces are modular and can be mixed and matched, which is in line with the base game setup.
https://steamcommunity.com/sharedfiles/filedetails/?id=1365965947
Asid:
Neverwinter Nights: Enhanced Edition Development Build 8169
27 April - Merro
Neverwinter Nights: Enhanced Edition development build 8169 is coming your way. Enjoy these patch notes as the build uploads.
Known Issues
• We are working with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs.
Other
• We renamed “Head Start” on Beamdog Client to “Development” to avoid further confusion. “Development” is the Beta branch where new test releases will ship just like with Head Start before. Persistent Worlds are advised to stick to the stable branch.
• Beamdog credits updated
Fixes
• NWN:EE can now accept cyrillic key input again; and display as well, if a suitable (community-made) font override is provided. This is a stopgap measure to support our russian friends while we work on proper UTF-8 support.
• NWScript: Fixed a crash in GetAreaSize() when it was called with the module as the area.
• We added some basic protection against packet flooding that was seen recently.
• We fixed stopping/resuming audio playback when a audio device is (re)connected.
• Saving and loading ShadowGuard premium module savegames has been fixed.
• Player name checks are now case-insensitive for purposes of locking names to public keys.
Features
• New dynamic contrast shader version by Søren Møller (Zarathustra217).
• New SSAO shader version by Søren Møller (Zarathustra217).
• The player cap for a single server has been increased to 255 (from 96). (Hint: You can still reserve DM slots by setting a lower limit.)
• The Chat Log and Combat Log UI now remember their size between play sessions (in the .ini); they also remember split mode/combined mode.
• Object Visual Transformations: You can now scale, translate, rotate the following game objects: Creatures (including players), Items (including held/wielded), Placeables (dynamic only), Doors. You can also adjust the animation speed independently from object scale. This transformation is visual only and has no effect on walkmesh or personal space.
NWScript Additions
--- Code: ---int OBJECT_VISUAL_TRANSFORM_SCALE = 10;
int OBJECT_VISUAL_TRANSFORM_ROTATE_X = 21;
int OBJECT_VISUAL_TRANSFORM_ROTATE_Y = 22;
int OBJECT_VISUAL_TRANSFORM_ROTATE_Z = 23;
int OBJECT_VISUAL_TRANSFORM_TRANSLATE_X = 31;
int OBJECT_VISUAL_TRANSFORM_TRANSLATE_Y = 32;
int OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z = 33;
int OBJECT_VISUAL_TRANSFORM_ANIMATION_SPEED = 40;
// Gets a visual transform on the given object.
// - oObject can be any valid Creature, Placeable, Item or Door.
// - nTransform is one of OBJECT_VISUAL_TRANSFORM_*
// Returns the current (or default) value.
float GetObjectVisualTransform(object oObject, int nTransform);
// Sets a visual transform on the given object.
// - oObject can be any valid Creature, Placeable, Item or Door.
// - nTransform is one of OBJECT_VISUAL_TRANSFORM_*
// - fValue depends on the transformation to apply.
// Returns the old/previous value.
float SetObjectVisualTransform(object oObject, int nTransform, float fValue);
--- End code ---
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