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Neverwinter Nights: Enhanced Edition

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Asid:
Neverwinter Nights: Enhanced Edition Development Build 8177
15 June - niv

Neverwinter Nights: Enhanced Edition Development Build 8177 is now available.

The full list of changes since v1.75 (Build 8176) is:

Known issues that will be addressed in a future patch
•   We continue to work with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs.
•   On Linux, mouse clicks are offset from the cursor location when using UI scaling. Edit nwn.ini and set “Enable HardwareMouse=1” to work around this.
•   The game will hang when NPCs bump into a creature with a PERSPACE value of 0 in appearance.2da (For example, the CEP Armor Stand Dummy).
•   The game might crash when exiting a server with haks.
•   Object Visual Transforms don't always apply immediately on spawned objects.
•   The mouseover/tab text bubble is offset when using Object Visual Transforms.

Features
•   The SSAO FBO has been updated to use 25% fewer GPU cycles.
•   The high contrast shader has been tweaked so that the fog colour is not impacted anymore.
•   The name generator tables for all races (including custom) are now configurable in racialtypes.2da.
•   We added more shader uniforms to support upcoming Depth Of Field changes.

Fixes
•   Connecting to a dedicated server hosting a premium module resulted in the resource image being reopened after loading character data, which made ResMan then read freed memory on resources loaded for character generation/select. This hopefully fixes some of the Infinite Dungeon multiplayer issues that were seen.
•   We fixed a resource management issue when entering areas; resulting in crashes on area load screens.
•   Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.
•   Script Compiler: We now allow escaping backslashes (“\\”).
•   We’re making it so that door boxes now again don’t have a highlight when mousing over them. (This was a very sneaky regression introduced by making the script call SetTransitionTarget work).
•   We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.
•   We fixed a game crash that happened in updating a creature without a valid animation base.
•   We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.
•   The chat window sizes now load properly for all users.
•   We allow server admins to disable relay functionality if they so desire. (nwnplayer.ini: “Network Relays Enabled”)
•   We fixed a game crash while updating the appearance of a creature without a valid body appearance.
•   Loading save games now works with encrypted premium module saves.
•   The game client doesn’t hang or crash anymore when receiving a very large data packet; such as character files, area data, or DM palettes.
•   We fixed the game hanging or lagging when no audio device is available.
•   We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.
•   Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts.

Asid:
Neverwinter Nights: Enhanced Edition Development Build 8178
22 June - niv

Neverwinter Nights: Enhanced Edition Development Build 8178 is now up.

This release is a step towards the next official NWN:EE update that will address many of the issues discovered since 1.75.

The full list of changes since Build 8177 is:

Features
•   We added a new experimental full screen shader effect: Sharpen. It’s disabled by default, so you have to go into Options, Advanced Effects to try it out.
•   MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini.
•   We added another uniform to the game (int playerInCutscene), which will be used to improve the Depth Of Field FBO.
•   The game now shows the git commit it was built from in the title bar, the options menu, and the server consoles.

Fixes
•   We fixed a crash when exiting from a module with HAKs loaded.
•   We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area.
•   The UI scale for Dialogues with scroll bars has been fixed.
•   We excluded localhost (127.0.0.1) from ever being relayed in order to fix a confusing error message for users.

Asid:
Neverwinter Nights: Enhanced Edition Development Build 8179
6 July - niv

Neverwinter Nights: Enhanced Edition Development Build 8179 is now available.

This build is a release candidate for 1.76. Thank you all for your assistance in hunting down bugs and testing these development builds.

Fixes
•   We addressed the majority of Intel-GPU related crashes. However, we will not rest until all of them are resolved.

Details

This patch is tiny as far as the log goes, as it specifically addresses the Intel crash issue.

Some players on very specific and hard to reproduce Intel GPU and driver combinations, were seeing severe crashing on area load screens and many situations with heavy NPC activity.

Unfortunately, this is not a complete fix for the issue, but it has shown to be a great improvement for the majority of players.

We are aware of a separate, though much less frequently occurring, crash that we are still chasing down. We are also very much aware of related performance issues on some Intel setups (stuttering when loading into heavy activity).

However, finding and fixing these will take more time than this patch cycle allowed, as we wanted to get this fix out as soon as feasible.

A Fix For 8176

To ease pain on the current stable patch, we've prepared a binary for players to plug into existing install that contains the backported crash fix. This is not shipped to everyone automatically, so if you are seeing crashes on Intel hardware, you will have to apply the patch by hand until the next official release.

Instructions:
•   Download the zip file here.[nwn.beamdog.net]
•   Extract the contained .exe into your game install, bin/win32 directory. On Steam, you can find this via "Browse Local Files" when going into the game properties. On the Beamdog Client, you can find it by clicking "Open Game Location" under game options.
•   When extracting, make sure to overwrite the existing nwmain.exe.
•   Please note that both Steam and Beamdog Client will revert to the non-fixed binary if you run a Verify.

Asid:
Neverwinter Nights: Enhanced Edition 1.76
Neverwinter Nights: Enhanced Edition - niv

The next stable patch for Neverwinter Nights: Enhanced Edition is live! If you have been following the Development branch announcements, you know what’s coming!

This patch focuses on stabilisation and addresses issues found since the previous update shipped. In particular, the patch includes fixes for the majority of Intel-GPU related crashes.

The full list of changes since v1.75 (Build 8176) is:

Client Changes
Features
•   We added a new experimental full screen shader effect: Sharpen. It’s disabled by default, so you have to go into Options, Advanced Effects to try it out.
•   MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini.
•   The name generator tables for all races (including custom) are now configurable in racialtypes.2da.
•   We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.
•   The SSAO FBO has been updated to use 25% fewer GPU cycles.

Fixes
•   We addressed one of the major crashes people were seeing on Intel GPUs. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues.
•   The high contrast shader has been tweaked so that the fog colour is not impacted anymore.
•   Issues with playing Premium Modules in multiplayer have been addressed.
•   We fixed a resource management issue when entering areas; resulting in crashes on area load screens.
•   Loading save games now works with encrypted premium module saves.
•   We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area.
•   Text bubbles now move alongside any applied visual transforms.
•   Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts. This has been fixed.
•   Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.
•   We’re making it so that door boxes now again don’t have a highlight when mousing over them. (This was a very sneaky regression introduced by making the script call SetTransitionTarget work).
•   We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.
•   We fixed a game crash that happened in updating a creature without a valid animation base.
•   The chat window sizes now load properly for all users.
•   We allow server admins to disable relay functionality if they so desire. (nwnplayer.ini: “Network Relays Enabled”)
•   We fixed a game crash while updating the appearance of a creature without a valid body appearance.
•   The game client doesn’t hang or crash anymore when receiving a very large data packet; such as character files, area data, or DM palettes.
•   We fixed the game hanging or lagging when no audio device is available.
•   We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.
•   We fixed a crash when exiting from a module with HAKs loaded.
•   The UI scale for Dialogues with scroll bars has been fixed.
•   We excluded localhost (127.0.0.1) from ever being relayed in order to fix a confusing error message for users.

Content Creation Changes

Fixes
•   Script Compiler: We now allow escaping backslashes (“\\”).

Asid:
Sale

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