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Author Topic: Metro Exodus Real-Time Raytracing Demo  (Read 2314 times)

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Offline Asid

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Metro Exodus Real-Time Raytracing Demo
« on: March 26, 2018, 12:50:42 PM »
GDC 2018 Tech Demo - NVIDIA RTX Real-Time Ray Tracing in Metro Exodus




Published on 22 Mar 2018


We are happy to announce our collaboration with NVIDIA using RTX technology to include real-time ray traced Global Illumination in our upcoming game, Metro Exodus.

This demonstration shows RTX implemented and running in Metro Exodus, on our proprietary 4A Engine, using actual game content - you might recognise this environment from our 2017 E3 trailer!  We have utilized true raytracing to render both Ambient Occlusion and Indirect Lighting in full realtime, in a practical in-game scenario.

“Previously, we had utilized a mix of several custom-made systems to satisfy our hungry demand for dynamic content of varying scale. Now we are able to replace it with one single system that covers all our needs and outputs the quality of offline renderers.”  - 4A Games’ Chief Technical Officer, Oleksandr Shyshkovtsov.

Check out the full blog post on our website for more information:
http://www.4a-games.com.mt/4a-dna/2018/3/22/nvidia-reveals-collaboration-with-4a-games-on-rtx-technology-at-gdc-2018
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