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Author Topic: LIF:MMO (Dev News #89) Gather Together to Gather!  (Read 2560 times)

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Offline Asid

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LIF:MMO (Dev News #89) Gather Together to Gather!
« on: February 05, 2018, 10:41:06 PM »
(Dev News #89) Gather Together to Gather!
2 FEBRUARY   - SAXXON



Hey, Feudalists!

As you’ve noticed - we have implemented a new system of gathering resources, pretty similar to the system used to search for herbs. This is working for the following groups:

1. Plants
2. Materials
3. Edible resources
4. Herbs

For each group, you will need to use a special ability to find these items nearby - “Search for …”. After using this ability, instanced items will appear on random tiles within 10x10 area. The quantity depends on the player’s actual skill level (which means that the influence of stats matter). The quality depends on both the actual player skill level and quality of the tile, where the items appear.

Most of the item types you gather gives one item per gathering action, but there are a few that give a random amount. These are:

1. Sling ammo (1-15)
2. Plant fiber (1-5)
3. Flint stone (1-2)

Also, the gathering of edible resources and plants has a 10% chance to decrease the soil quality of the tile.

With the new system, leveling up the gathering skill has become faster; it now gives you nearly x2 the experience compared to the previous rate. On top of this, the resources are now gathered manually, as opposed to ‘afk resource farming’! We really hope you find this a little bit more immersive and interesting.

We have had a number of questions and concerns regarding how the animal breeding system works, so we put together a short article explaining the system in more detail. You can find that here: https://lifeisfeudal.zendesk.com/hc/en-us/articles/360000197105
Keep in mind that we do understand that this system is a bit complicated as it is, so we are working on an overhaul. We’re hoping to add the updated animal care system soon™ .

Stay tuned for more news!

– The team
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