Version 1.0.0 Released!Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Ok guys, it is time to merge the beta build to the main/default branch increasing the game version from v0.9.8 to
A few minutes from getting out of EA!!!
Join the Party!!!
Now, without further ado, here are the main changes ( I might have missed some) introduced into the game since v0.9.8:New Features• New druid mechanics added. For more information see:
https://steamcommunity.com/games/650940/announcements/detail/3532412114245048050 • Two new druid abilities.
• Added 11 new achievements.
• Character now shows randomized birth dates, height and weight. Months now tracked in Ethistos naming.
• Loading message now randomly shows useful information. This is general information as well as contextual information regarding the current game.
• Starting screen now chances depending on the campaign you are playing!
• Added 12 new potions.
• Certain Caves are now proper cave environments.
• Added 3 new item modifier.
• Added 5 new warrior abilities.
• Added 1 new special room type.
• Added 5 new hunter abilities.
• Load game entries now show difficulty.
• Added 4 new twitch judgments.
• Added 3 new enemies.
• Added 1 new optional location.
• Added 1 new optional boss.
• Improved the main screen soul essence UI.
• Added 1 new soul essence upgrade. This one is special.
• Soul Essence Upgrades can now be removed returning 80% of its original value.
• Soul Essence Upgrades can be toggle off and on.
• Using as little Soul Essence Upgrades as possible now give you a bonus to score and soul essence gathering.
• Added twitch gameplay got its own UI now.
• Auto explore now stops on chests.
Balance• Nerfed insectoid damage.
• Mages and druids have had their initial arcane threads increased.
• Rune drop rate reduced by 10%.
• Increased merchant base item amount.
• Enemies now regenerate health when you leave the level depending on how much time you leave.
• Base max weight was increased.
• Strength and Constitution contribution to max weight was increased.
• Learning spells is now easier, specially for low level spells.
• Theoretical blocking chance maximum increased to 100%.
Bug Fixes• Nature's twister now tosses entities around to reachable locations.
• Fixed bug where artifact would teach unlearn able spells braking the UI.
• Fixed bug where the mummy's curse would not do anything.
• Fixed bug where disarm would not work on staffs and ranged weapons.
• Now in order for an friendly NPC to turn against you (for example the merchant) you need to accumulate a certain amount of damage relatively to his max damage. This will prevent small collateral damage to angry friendly npc's.
• Fixed inventory bug related to bad backtracking to the group selection you had selected when equipping or dropping an item.
• Fixed issue where enemies would beat you to death after resurrecting with the ring of life
• Fixed issue where dungeon level icons on the world map would not properly show.
• Fixed issue with graphics of ruin like dungeons near the borders
• Fixed some minor bugs.
Other• Reduced the clutter of fire spread text.
• Main menu game start UI was improved.
• Updated version to 1.0.0
Thanks so much for all the support and love!!! And know this, it does not end here!
Cheers and happy crawling!