Forum > Life Is Feudal
LIF:MMO Official Updates
Asid:
Patch Notes (0.25.25.0)
Thu, 19 September 2019
Hello, Feudalists!
Our focus lately has been an investigation of the pesky problems that have been around and caused a lot of annoyance to you, our players, and to us as well. Finally, after some tough bug smashing, we are happy with the results and would like to share them with you.
Patch Notes (ver. 0.25.25.0):
New Features and Tweaks:
• Abilities “Rename” and “Manage object rights” were enabled for Sanctum of the Sleeper, Stonemason’s Workplace, Ore Washer and Big Tanning Tub
Developer’s comment: this is more of a bugfix, really. The intention was to give control over all buildings that have abilities assigned to them
• “Repair” ability is now available for Idols
Developer’s comment: while this is a minor change, it’s a part of a bigger fix
• New premium Healer’s Standard has been added
Bug Fixes and Optimizations:
• Fixed the cause of recent server stability issues
• Fixed splitting items in stacks controller — you no longer need to hit Enter after inputting the number of items in the stack manually to confirm the change before pressing OK
• Fixed the bug that prevented interactions with Hardwood/Softwood logs and Siege ladders in certain situations
• Fixed the Outpost Totem model scaling. That should prevent the ability to interact with the totem while standing on a second floor of Military Outposts
• Fixed auto sorting for premium chests
• Fixed the bug that prevented sacrificing young animals to Kallente
— The Team
Asid:
Trials by the World (0.25.29.0)
28.11.2019
Hello, Feudalists!
Today, we’re bringing you some experimental changes. We want to see how well are they going to bode into the current gameplay meta before settling on on them for good. This means we’re gonna need your feedback to see how you feel about those changes!
And now, for the full list of updates:
Patch Notes (ver. 0.25.29.0):
New Features and Tweaks:
• /stuck command has been disabled
• Developer’s comment: With the climbing system implemented, it seems that this command gives more abusing power than it does help in-game. We want to see whether it’s worth it to keep it in the game or not.
• Only one shield can be equipped by a player
• Developer’s comment: The double-tower-shield turtling is something that, in our opinion, favors one gameplay style over the others. We intend to fix that with this change.
• Damage resist of wooden walls has been decreased from 150 to 130
• Blast damage from a sapper charge has been increased
• Developer’s comment: Wooden walls should not provide such strong protection against sapper charges, as they do now. Those updates will work in pair to fix that.
• An NPC to commemorate Dannara Stella has been added to Zathum-Zar starting village
• Developer’s comment: We wrote about the loss of our player a couple of dev blogs back. Now we’re bringing her to the game as an NPC, so that her friends could have a way to remember her any time they log in.
Bug Fixes and Optimizations:
• Lag compensation system has been tweaked
o Developer’s comment: We’re aiming to bring a more enjoyable in-game combat with this change, so let us know how it works for you
• Added ability to mass-produce to most of the crafting recipes
• Updated translations for the following languages:
o Czech
o German
o Hungarian
o Italian
o Polish
o Portuguese
— The Team
Asid:
Patch Notes (0.25.30.0)
Hello, Feudalists!
After a considerate discussion based on your feedback, we’re bringing changes to the last update. Thank you all for providing us with detailed information on how these modifications influenced your gameplay!
Patch Notes (ver. 0.25.30.0):
New Features and Tweaks:
• /stuck command is available, but with modifications that should restrict its usage to the cases where it is actually needed
o Developer’s comment: we’re hoping that now /stuck will get you out of a situation where your character cannot move while not having any effect outside of such cases.
• Destroying a monument now starts a week-long cooldown on the fief where it was placed before. Any monuments’ placement is forbidden there while the timer is active
o Developer’s comment: a lot of complaints were based upon the fact that some guilds are able to bring down the monument and rebuild it again to avoid the Judgement Hours. Now, a destroyed monument will mean a lost fief — until you can take it back. And to clarify: this cooldown does not trigger when building an outpost in said fief.
• A fief won’t get transferred as a result of a lost IB if it has been captured by another guild before the battle starts
o Developer’s comment: the previous behavior for this situation was not intended by us. This is more of a fix, really.
• Christmas decorations were added to the trader carts and to all villages
o Developer’s comment: and some of them might have something to say.
Bug Fixes and Optimizations:
• Implemented a system that should prevent arenas’ failure to start
— The Team
Asid:
Patch Notes (0.25.32.0)
Fri 17 April 2020
Hello, Feudalists!
Today we’re bringing a detailed list of changes based on the feedback you’ve provided about the existing gameplay issues and difficulties. We would also like to point out that it’s not a world wipe, so some of the changes mentioned in the last announcement aren’t yet here. They will be included along with the wipe on Monday.
Patch Notes (ver. 0.25.32.0):
New Features and Tweaks:
• Skillcap has been increased for Crafting and Minor skill branches to 1000 and 800 respectively
• Attacks from Protectorates can now only damage wild animals, Training Dummies and Archery Targets
• Wooden Walls’ resistance has been decreased to 15
• Owner timer on mounts and horse carts has been increased to 10 minutes
• “Wreck” ability has been added
o Unlocked on “Demolition” skill level 0
o Can only be used during HJH
o Available only on guild territories, excluding own claim
o Not available on movable objects
o Default cast speed = 15 seconds
o A successful cast will result in the deconstruction of an incomplete building
• Lesser Battle Totem can be crafted in the Engineer’s Workshop. “Declare Lesser Battle” ability can be used from it to initiate a 50v50 Instanced Battle
• Instanced Battle participants side proportion has been decreased from 1:3 to 1:2
• Abilities “Destroy” and “Build Premium Decorations” have been disabled during HJH. “Destroy” is no longer forbidden to use during regular JH
• It is no longer possible to build objects on tiles underwater
• Updated the way guilds are distributed on ranks
o 1st rank — 0.5% of all guilds in the world
o 2nd rank — 1%
o 3rd rank — 1.5%
o 4th rank — 2%
o 5th rank — 3%
o 6th rank — 4%
o 7th rank — 4%
o 8th rank — 4%
o 9th rank — 30%
o 10th rank — 50%
• Support Points cost has been decreased by half for all fiefs
• Taxes have been increased from 20% to 100%
• Taxes are no longer paid from the fiefs owned by the same guild that controls the province they belong to
• Shaped Rock and Shaped Granite has been added to Quarry production list
• Maximum amount of items produced by Plant Fiber, Flint Stone, Branch and Alchemic Herbs has been increased x3
• Updated crafting recipes for all armor types. Tier 3 blueprints no longer require regional materials except for one regional item for tunic/breastplate recipes
• Increased the experience gain bonus from food consumed x2
• Elegant Orange Cloak has been added to Premium Store
Combat update:
• Warcry “Coward!” can only be used against characters in peaceful stance
• Warhorses can knock over characters while galloping
• Angle from which a successful parry can be performed has been decreased to 23°
• Bonus to maximum speed from agility has been increased by 1.5%
• Weight of some armors has been decreased:
o Novice Padded Helm -> 0.3
o Novice Padded Tunic -> 1
o Novice Padded Vambraces -> 0.5
o Novice Padded Gauntlets -> 0.3
o Novice Padded Leggings -> 1.2
o Novice Padded Greaves -> 0.7
o Regular Padded Helm -> 0.4
o Regular Padded Tunic -> 2
o Regular Padded Vambraces -> 0.8
o Regular Padded Gauntlets -> 0.4
o Regular Padded Leggings -> 1.6
o Regular Padded Greaves -> 0.9
o Heavy Padded Helm and Royal Padded Helm -> 0.5
o Heavy Padded Tunic and Royal Padded Tunic -> 3
o Heavy Padded Vambraces and Royal Padded Vambraces -> 1.1
o Heavy Padded Gauntlets and Royal Padded Gauntlets -> 0.5
o Heavy Padded Leggings and Royal Padded Leggings -> 2.2
o Heavy Padded Greaves and Royal Padded Greaves -> 1.1
o Light Chainmail Helm -> 0.6
o Light Chainmail Tunic -> 2
o Light Chainmail Vambraces -> 0.8
o Light Chainmail Gauntlets -> 0.4
o Light Chainmail Leggings -> 1.6
o Light Chainmail Greaves -> 1.1
o Regular Chainmail Helm -> 0.9
o Regular Chainmail Tunic -> 4
o Regular Chainmail Vambraces -> 1.6
o Regular Chainmail Gauntlets -> 0.55
o Regular Chainmail Leggings -> 3.2
o Regular Chainmail Greaves -> 1.5
o Heavy and Royal Chainmail Helm -> 1.2
o Heavy and Royal Chainmail Tunic -> 6
o Heavy and Royal Chainmail Vambraces -> 2.4
o Heavy and Royal Chainmail Gauntlets -> 0.7
o Heavy and Royal Chainmail Leggings -> 4.8
o Heavy and Royal Chainmail Greaves -> 1.9
o Novice Leather Helm -> 0.4
o Novice Leather Tunic -> 2
o Novice Leather Vambraces -> 0.8
o Novice Leather Gauntlets -> 0.4
o Novice Leather Leggings -> 1.6
o Novice Leather Greaves -> 0.7
o Regular Leather Helm -> 0.5
o Regular Leather Tunic -> 3
o Regular Leather Vambraces -> 1
o Regular Leather Gauntlets -> 0.5
o Regular Leather Leggings -> 2
o Regular Leather Greaves -> 0.95
o Heavy and Royal Leather Helm -> 0.6
o Heavy and Royal Leather Tunic -> 4
o Heavy and Royal Leather Vambraces -> 1.2
o Heavy and Royal Leather Gauntlets -> 0.55
o Heavy and Royal Leather Leggings -> 2.4
o Heavy and Royal Leather Greaves -> 1.2
• Heavy Crossbow now requires 35 Agility and 45 Strength to use effectively
• Maximum bolt energy has been decreased from 6.0 to 5.1 for Heavy Crossbow
• Reload time has been increased from 1.5 to 1.8 seconds for Heavy Crossbow
• Fragility of all armors have been decreased by 60%
• Default duration of all Bed Rest effects has been decreased to 5 minutes. Higher skill value will decrease the effect’s duration
• Decreased chance to apply fractures and wounds when using Bardiche, Broad Axe and Sledge Hammer
• Decreased the amount of durability loss with each hit by 2 for all armor and weapons
Bug Fixes and Optimizations:
• Fixed the issue that would allow using abilities forbidden during HJH from neighboring fiefs
• Fixed the issue that prevented the ability to interact with buildings placed underwater
• Fixed the bug that would cause a disconnection when trying to use “Remote Outpost Support” ability in some cases
• Fixed a bug that would occasionally prevent outpost ownership transfer after a successful capture
• Fixed a bug that would prevent item region from displaying on the market
• Added name of an item acquired with Blueprint for market orders
• Fixed a bug that would allow sacrificing Crowns with No Drop effect to Holza
• Removed recipes for Hank of Wool, Wool Cloth, Flour with Windmill and Gloom’s Bomb from skillbook
— The Team
Asid:
Patch Notes (0.25.35.1)
Thu, 11 June 2020
Hello, Feudalists!
This week’s update brings primarily the fix for the notorious issue with the purchased items' disappearance.
Patch Notes (ver. 0.25.35.1):
New Features and Tweaks:
• Translation has been updated for German, Spanish, French, Hungarian, Italian, Korean, Polish, Russian, Chinese (Traditional) languages
o Developer’s comment: Turkish translation has been added to the game files as well, but requires a proper implementation which should be completed next week.
Bug Fixes and Optimizations:
• A fix that should prevent items from disappearing upon relog if they were bought from trading post
o Developer’s comment: We will be on the lookout for new reports on this case.
• Fixed the recipe for Royal Leather Helm: it now requires Soft thick leather (regionality has been removed)
• Few small tweaks and improvements
You can expect some more news in the upcoming devblog. Stay tuned.
— The Team
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