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LIF:MMO Official Updates

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Asid:
Big PvP changes are coming (0.25.20.0)
11 JUN @ 1:56PM - ARRAKIS


After heated discussions on how to best approach the problems with outpost capturing, we’ve decided to implement control points for each Outpost which should resolve most of the exploits related to the outpost claiming. We’re also giving you the ability to manually collapse mines and adding fixes for trading as a dessert. Oh, and one more thing — we’ve tweaked lag compensation based on the feedback we’ve received.

Patch Notes (ver. 0.25.20.0):

New Features and Tweaks:
•   Added an Outpost Totem — new object that will be placed whenever an outpost is built. Abilities “Initiate a Holy Judgement”, “Claim Outpost” and “Stop Outpost Claiming” are now only available from the Outpost Totem
•   Added coloring to the chat tab with counselor
•   Added “Collapse” and “Break Reinforce” abilities, which can be used inside a mine. Remember: the tile you want to collapse cannot be occupied by any people and/or horses
•   Added new premium clothes — King’s Outfits

Bug Fixes and Optimizations:
•   Fixed the problem that caused items being stuck in the trading post when purchasing with delivery
•   Fixed error preventing orders’ completion from the same trading post they were placed on
•   Deleted textures that were no longer in use from the client folder
•   Fixed a bug that caused chat with counselor to close upon exiting the game
•   Tweaked lag compensation mechanism

— The Team

Asid:
Outposts get some love (0.25.21.1)
2 JUL @ 11:25AM - ARRAKIS


This week we’re bringing you some of the long-awaited fixes for problems with outpost claims, as well as a bunch of technical improvements.

Patch Notes (ver. 0.25.21.1):

New Features and Tweaks:
•   Cooldown for outpost upgrade now should start once its’ upgrade is complete
•   Increased the rewards for top-3 arena participants
•   Jumping while riding a horse now costs 5 stamina of the mount
•   Rewards for successful training now will only be applied to counselors for active players. It means, that trainee should not only reach the Mainland, but actively explore Abella
•   Ability “Manage Object Rights” should no longer be available on Personal Monuments
•   Added new premium crowns

Bug Fixes and Optimizations:
•   Fixed trade orders without delivery
•   Fixed object permissions after outpost’s reclaim: they should now assign properly
•   Fixed a rare case that could cause a major server crash
•   Fixed a case that could cause client crash on start or disconnect sometimes
•   Fixed quests window disappearing when receiving a “Help the Villagers” quest
•   Fixed quest “Shack for Children” — it should now start properly
•   Fixed water reflections
•   Added a bunch of tweaks and optimizations on server side

— The Team

Asid:
Patch Notes (0.25.22.5)
18 Jul @ 1:10pm - Arrakis



Good day, Feudalists!
If you have been around during our last AMA, then you probably know already, that we planned to switch to a new F2P model, that would give even more opportunities for newcomers. And finally, we’re excited to announce that, starting today, every new member of our community shall receive a Ticket to Abella and a 3 days of Premium subscription. We hope that it will bring more new players to the adventures and journeys on Godenland. We also would like to take a moment and say a heartfelt thank you to all our veterans, who were supporting daily, from the begging of LIF history — you guys… are breathtaking. And we will do our best to develop LIF further, improve and extend Feudal experience for all our players!

This week’s patch has been heavily influenced by your suggestions from the last AMA session. Thanks to all the participants, we’ve gathered a decent amount of information to use in order to improve the experience our game brings to you.

Here’s the list of changes:

Patch Notes (ver. 0.25.22.5):

New Features and Tweaks:
•   Game mode switched to a new F2P model — each new user will receive 1 Ticket to Abella and a 3 days of Premium subscription to his Premium shop inventory after registration
•   Added a new object in the Starting Villages — Traveler’s Idol, which allows you to teleport to a guild monument (via Guest Code) or to another village. Each teleport has its’ own cooldown of 48 hours;
•   Knoolls will now randomly spawn in the game world. While you won’t be able to tame them, you can still benefit from such encounters — some folks say their treasures are valued by the Crown…;
•   Significantly reduced the time it takes to level up the skills after level 90
•   Increased the drop value of loot from natives in their villages
•   Randomized starting servers on Newbie world
•   Alchemist’s Outfit has been renamed to Herbalist’s Outfit. Required skill is now Herbalism lvl 60 (instead of Alchemy lvl 60)
•   Cook’s Outfit is now available on Farming lvl 60 (instead of Cooking lvl 60)
•   Engineer’s Outfit is now available on Construction lvl 60 (instead of Warfare Engineering lvl 60)
•   Outfits now grant bonus to every skill on the skill branch they’re used by (for example, Blacksmith’s Outfit now will give bonus not just to Forging, but also to Kilning, Armorsmithing and Weaponsmithing). They will now also grant an “Inspired Work” effect
•   Increased the production rate for most of the outposts
•   Significantly increased the chance of a quality raise for domestic animals and grown crops
•   Decreased the amount of time required to cast most of the abilities. Here’s the list of those that remained untouched.
•   Increased the default Trading Post container size to 150 stones;
•   Increased the amount of ammunition and potions that can be brought onto the Arena

Bug Fixes and Optimizations:
•   Fixed the visual bug in Decorated Rags skins that caused the disappearance of a part of a leg on the female characters
•   Fixed the issue with being able to target objects through the walls while running. Opening containers and interacting with outpost totems through the walls should no longer be possible.
•   Fixed an incorrect amount of experience gained when hitting a training dummy with a ranged weapon
•   Fixed the outpost totems: they can no longer be pushed by placing a movable object near them or grant experience when being hit
•   Fixed the incorrect Sun’s position: now it should point exactly towards South at noon.

— The Team

Asid:
Patch Notes (0.25.23.0)
30 Jul @ 11:30am - Arrakis



Hello, Feudalists!

This week we happily continue with this streak of updates based on the feedback we gathered on AMA. Сurrent patch is focused mostly on your suggestions about farming and crafting.

First of all, we’ve added awaited Stonecutter’s and Breeder’s Outfits that we revealed in the devblog last week. Several important tweaks & fixes in this update are related to the crafting speed, farming nuances (such as horse training time and pigs pregnancy issues) and the auto-repeat for the alchemy crafting. Also, according to your numerous requests, we have significantly decreased resistance of the Palisade and several other wooden walls.

We have decided to make patch notes more informative, so from this point forward we will provide more detailed explanations of the tweaks, fixes and other changes we've made. Hope you like it!

Patch Notes (ver. 0.25.23.0):

New features and tweaks:
•   Added new working outfits for Hunting and Mining skill trees. Now, the two remaining skill branches have their outfits as well. As you may have noticed, the mechanics of working outfits were changed with the previous update. Our plan for the outfits was to slightly nerf the amount of bonus skill value they give while making them much more accessible.
•   Palisade walls and several other wooden walls have their resistance decreased from 400 to 150. We've received several reports that cost-effectiveness of a wooden wall is way too high compared to other wall types. As a solution, the price will remain unchanged, but the damage resistance of these fortifications will be much lower, which will make them easier to destroy. The resistances of other defensive walls remain unchanged for now
•   Reduced the time required to heat up items for smelting and brewing, which should now take half the time.
•   Reduced the maximum time of horse training from 300 seconds to 180 seconds
•   Alchemical craft can now be set to auto-repeat
•   Doubled the capacity of containers for food and water in all animal husbandry buildings, except Large Stables. We keep on with the craft updates to reduce the amount of time such mundane tasks take in favor of a proper PvE action.
•   Time consumption of abilities "Build primitive construction", "Build construction" and "Build complex construction" have been returned to their previous settings. Our intentions behind the abilities time upgrade were to speed up the PvE activities in general. Paving and building, however, affects PvP as well, which is why we've decided to take a slightly different approach with them.

Bug fixes and optimizations:
•   Pregnant pigs should now give birth before growing old
•   Outpost totems should now be placed correctly for every level of an outpost
•   Fixed (again) the inability to build or upgrade a Trading Post that could occur under certain circumstances
•   Fixed the speed of emotions' animations. They should no longer end prematurely
•   Fixed the lack of alchemical ingredients drop when slaughtering a domestic animal
•   Fixed a bug that allowed production of items with quality higher than 100

— The Team

Asid:
Patch Notes (0.25.24.0)
22 Aug @ 10:43am - Arrakis



Good day, Feudalists!

This week brings you a “Breeders’ Update” - a bunch of tweaks and fixes very much awaited by our dedicated cattleman and suggested by the community at the latest AMA session. You may expect rework of luck for warhorse training, an update of the graphical user interface for stables as well as other breeders’ buildings and more! Also, this update will include the much-awaited fix for the issue with the inability to select objects in certain areas of outposts. Check the details in the patch notes below:

Patch Notes (ver. 0.25.24.0):

New Features and Tweaks:

•   Added water consumption level to Animal Husbandry GUI. Dung-o-meter now shows the exact amount of items to be received when cleaning the stables
Developer’s comment: this addition was needed for a while now to ease the understanding of the mechanics behind the Animal Lore skill. We plan on adjusting other interfaces as well to make them more informative, especially for the new players.

•   Decreased the time required to complete horse training
Developer’s comment: with the previous patch we’ve decreased the maximum time for warhorse training, but left out the actual time it takes to complete the training. We’ve caught up on that now.

•   Reworked Luck influence on Warhorse Training skill. Now, it will give a chance to have the training sped up by 20%.100 Warhorse Training gives a +10 Luck bonus when training a horse.
Developer’s comment: luck had no effect on Warhorse Training for a while now. We’ve decided to bring it up in line with other skills where luck gives a bonus to the time it takes to perform an ability.

•   Removed getting poisons from random events
Developer’s comment: we’ve decided that balance-wise giving such item through a random event is rather questionable.

•   Added new premium skins for Breeder’s and Stonecutter’s Outfits

Bug Fixes and Optimizations:
•   Optimized tunnel maintenance
•   Fixed a bug that prevented interactions with objects placed in certain areas of the outposts
•   Fixed Fief Fire’s disappearance when approaching an outpost
•   Fixed an issue with the horse age not being stored properly after using “Leave Horse” ability
•   Fixed an issue that prevented stables from being fully occupied by animals and loaded with supplies for them
•   Fixed a bug with durability calculation for items received in the result of a random event

— The Team

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