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LIF:MMO Official Updates
Asid:
Military Outpost Archers and more Outpost Tweaks (0.25.6.1)
19 APR @ 1:32PM - LIFE IS FEUDAL (BOBIK)
With the current patch, we provide significant tweaks in order to make sieging actions using Military Outposts more adequate and logical. Oh, we’ve also added the first combat NPCs (archers) that will help you to protect your Military Outposts! We will be evaluating how these new NPCs work out and based on the results we might increase the NPC presence in the game even further (both natives and guards).
We’ve implemented a couple of siege mechanic tweaks to prevent proxy guild sieges and fix some other siege related imbalances.
Patch Notes (ver. 0.25.6.1):
New Features and Tweaks:
• Implemented archers in the Military Outposts. The amount of archers and their combat effectiveness depends on the number and quality of the slaves put into the Military Outpost. Archers are not designed to protect an outpost by themselves but they will provide a good addition to the live player-defenders firepower. Archers shoot only players that do not have “Can enter” access rights set to them - make sure to give these rights to your allies!
• Implemented another protective measure for game client files. A full force protection system is planned in the next upcoming patches.
• Fog is significantly reduced in certain types of weather.
• "Claim Outpost" ability duration increased from 10 to 20 seconds.
• "Stop Outpost Claiming" ability duration increased from 20 to 40 seconds.
• "Claim Outpost" can now be used only by members of the guild that have initiated a Holy Judgment on this nearby outpost (the guild who made the targeted outpost vulnerable).
• Military Outposts now give a LOT of property score to the guild owning them. This means any guild with a Military Outpost can expect to have at least Rank V.
• Holy Judgment can now only be initiated on Military Outposts lvl 3 that can be placed anywhere or other types of lvl3 outposts that are neighboring to the owner’s Guild Monument
• Your guild must have a Tier 3 or Tier 4 Monument in order to be able to initiate a Holy Judgment on outposts
• Claiming ability cooldown is ignored on the outposts that are burning with Holy Judgment. That means that failed claiming attempts will not make these outposts unclaimable for the whole duration of the Holy Judgment.
• NPC collisions are ignored during new construction and upgrades to buildings. This should no longer prevent the outposts and other buildings from being upgraded/constructed.
• Amate-Maksha and Rob the Shoveler give significantly more points for the experience sacrifices to them
• Updated Church and Wooden Gate models so they can no longer be climbed on
• Added decorative shield premium decorations
• Removed the possibility of getting polished gems while mining - only rough or raw gems can now be dropped while performing mining abilities
• Removed regional granite from the game
• Added a proper message if an outpost upgrade cooldown is active and if your outposts limit is reached
• Added a proper message if trying to issue an IB while standing on your own province
• Added Believer's Cooking Pot into Premium Shop
• Removed doors on Trading Post outposts (now it is more similar to all the other outposts)
• Tweaked the behavior of wild animals — now they should be slightly easier to tame and to kill
• Switching between different trading posts is no longer available from the market
• Added proper support of claim rules and unmovable objects' rules for all non-guild characters (as requested by players who wanted to give full access to their trading posts)
• Changed behavior and attributes of most wild animals - all animals were slightly slowed down, damage was increased, HP were reduced:
Aurochs Bull: HP 250 -> 200, lays down at low HP;
Aurochs Cow: HP 180 -> 150, doesn't run away if you don't damage it;
Bear: HP didn't change (450), doesn't run away at low HP anymore;
Boar: HP 200 -> 120, lays down at low HP;
Deer: HP 200 -> 150, behavior didn't change;
Grouse: HP 15 -> 10, behavior didn't change;
Hare: HP 15 -> 10, behavior didn't change;
Hind: HP 120 -> 100, behavior didn't change;
Moose: HP 300 -> 180, behavior didn't change;
Mutton: HP didn't change (100), now attacks the character (!), lays down at low HP;
Sow: HP 80 -> 50, doesn't run away if you don't damage it;
Wild Horse: HP 180 -> 120, now attacks the character after receiving several hits on it, lays down at low HP;
Wolf: HP 150 -> 80, doesn't run away at low HP anymore;
Bug Fixes and Optimizations:
• Fixed item delivery system via trading posts
• Slightly tuned lags compensation algorithm in a favor of non lagging players
• Animation glitch that appeared after players dismount is fixed now
• Optimized internal algorithms of player skill calculations
• Fixed a bug that would cause no unprocessed gems to be dropped in a couple of regions on the Godenland
• Fixed a couple of rare bugs with remote outpost support payments
• Fixed IB maps that had their respawns outside of the active battle zone. That caused inability of players on those respawns to act and participate in the battle and major IB lags.
• Fixed hotbar hotkey captions
• Fixed the bug that resulted in unavailability of Slaughter button in coops, barns and stables
• Fixed inability to jump into Trade post closed off section for male characters
• Fixed gathering in Native Camps and Starting villages on Godenland - now you can properly gather on them
• Added back the warning displayed when using Decorator's Kits
• Fixed a bug that sometimes caused players to automatically switch from first-person view to third-person view
— The Team
Asid:
Combat and Siege Changes (0.25.9.0)
26.04.2019
In this current patch, we are releasing a new wave of combat and siege related tweaks. Let’s see how it goes!
Patch Notes (ver. 0.25.9.0):
New Features and Tweaks:
• Lvl 3 Outpost that has a Holy Judgment active will not only lose one level but will also be transferred completely to the guild that has successfully claimed it. It is done to give a chance for the defenders to strike back and capture the outpost.
---Combat patch---
• Successful parry against a normal attack stuns attacker for 0.5 sec and removes 20 Soft Stamina
• Slashing damage will be doubled now if you hit a body part with a slashing protection coefficient less than 0.09
• If softStamina ends a character does not change its state to a Fatigued state. Instead, it receives the Exhausted effect (+sound) for 5 seconds. Under the Exhausted Effect you can't run, operate items, your speed decreases by 30% and you stay in the peaceful stance. You can't climb if you are exhausted and you will fall down if you get exhausted while climbing.
• Stamina depletion rates depend on the ratio of your equipment weight to the critical weight that your character can carry and can scale between x0.6 to x1.35
• New mechanics for wounds, bleeding and fracture calculations depends on a weapon’s coefficient and victim's armor effective value. Wounds and fractures inflicted by combos are not affected by this mechanic. There can be no wound or fracture if the inflicted damage was less than 10.
• Tweaked melee and ranged weapon Fracture and Wound modifiers according to the new mechanics
• Duration of all wounds and fractures regardless of body part now lasts for 30 mins
• Duration of bleeding increased from 1 to 2 minutes, basic damage inflicted to softHP per second decreased from 0.05 to 0.03
• The Treat abilities(Wounds, Fractures and Severe Injuries) now fully use luck(like other abilities) to decrease the duration of the rest effect by 20%
• Treat Patient now restores from 20% of maximum hardHP and doesn’t require bandages anymore
• Basic duration of wounds and fracture Bed Rest effect now depends on both the real skill level and bandage quality level and varies from 0.36 (level=30, q=30) to 0.15(level=100, q=100) of injury time left at the moment of the healing
• Coward! and You are Mine! abilities changed detection mechanics from raycasting to sector-search. The closest non-Friendly player in the 5-degree sector will be marked. Maximum distance is 15 meters.
• Accelerated effect bonus from Coward! decreased from 0.2 to 0.1
• The fear effect works in two ways - it decreases shooting accuracy and gives a chance to fall down if the character runs. If the character falls down from Fear - Fear effect disappears. Skill level now affects only duration 15(60) to 25 (100) seconds
• Coward! can be used against players that are not in a warstance. Coward! can be applied only on the character looking opposite side from the cryer.
• Jewelry that is equipped on the player will now get durability hits with every ability used, successful melee blow and projectile shot (arrows, bolts, throwable, and trebuchet)
• You can't invite a player to barter while they are in warstance. No more inconvenient trade invites!
• Defensive Fence requires the Medium Warfare Kit and informs the player if he lacks this ingredient in his inventory
• /stuck command can now be used if you’re in a bug-hole (always sliding) or while you’re mounted
• The number of minor experience points that are gained from "Sacrifice" (support points) ability has decreased towards ~25,000 minor experience per 1 Gold Coin
Bug Fixes and Optimizations:
• Holy Judgment fiefs now have equal ability rules as common JH fiefs. So everything you can do on fiefs during the JH can now be done during Holy Judgment too
• Animal quality raise probability is fixed now and should be more adequate now
• Fixed several issues with the Trade Post delivery feature
• Several bug fixes related to the Private Claim placement in different circumstances
• A bunch of internal code optimizations and bugfixes
• Removed a couple more IB spawn points on some maps that would cause players to appear on those to be bugged
• Fixed some object state updates that could lead to the incorrect visuals (for instance you saw lvl1 outpost, while in fact, it was lvl 2 outpost under upgrade).
• Fixed a bug where in some situations the experience bar would not fill
— The Team
Asid:
No Repairs during Holy Judgment (0.25.15.0)
17.05.2019
Patch Notes (ver. 0.25.15.0):
New Features and Tweaks:
• It's no longer possible to repair objects during Holy Judgment on the burning fief or any neighbouring fief
• Outposts and Guild monument interfaces should show the number of support points depleted each in-game day with taxes included
• Total tax collection spreadsheet should be more accurate now
• Added system message displaying construction's quality and durability when built
• Added new decorative statues
Bug Fixes and Optimizations:
• Fixed an issue with the inability to upgrade/downgrade Trading Posts to and from Level 3
• Fixed Theora texture crash that caused crashes during the game intros
• Fixed the client crashes upon exiting the game
• Fixed bug with changing skill state over network
• Fixed some bugs related to moving movable objects across server node borders
• Hopefully fixed problems that prevented Trading Posts (and occasionally other outposts) from being destroyed
• Optimized skill transfers between servers
— The Team
Asid:
Big inventories for everyone! (0.25.17.0)
23 MAY @ 1:55PM - LIFE IS FEUDAL (BOBIK)
In this week’s patch, we’ve increased the inventory windows and enabled sorting for the items that are added to your backpacks and warehouses on the fly. Hope you’ll like it!
Patch Notes (ver. 0.25.17.0):
New Features and Tweaks:
• Improved, bigger windows for most of the containers
• Added a message informing players that their monument has support points less than required to sustain it for the next 8 real-life hours
• Added auto-sorting and controlled gap between objects for inventories (including trading posts)
• “Recycle” button now can only be seen on Bloomery
• Shield bashes are no longer available in areas where players cannot damage each other
• Added “Repair Jewelry” ability to the Jeweler’s Toolkit
• Animals are now guaranteed to have at least one offspring from the pregnancy
• Added a proper message in the stables when newborn animals die due to the stable being full
• Damaged buildings (<50% dur) no longer protect from looting objects inside them
• Added new premium cloaks and robes
• Increased brightness of arrows’ trails
Bug Fixes and Optimizations:
• Fixed a bug that caused accessibility for looting of movable objects inside complete buildings during JH
• Fixed a rare case that resulted in inability to complete a building
• Fixed “You are mine!” and “Coward!” warcries
• Fixed regions’ names displaying incorrectly on crossing a server’s border
• Fixed “Deconstruct” ability on Military Outpost during upgrade — it is no longer accessible
• Fixed a message about reducing skills after death
• Remote outpost maintenance fee is now properly displaying the cost when taxes are applied
— The Team
Asid:
Summertime Patch (0.25.19.0)
30 MAY @ 10:34AM - LIFE IS FEUDAL (BOBIK)
With this week’s update we’re adjusting our balance for the more comfortable gameplay during the summer. Hope you’ll like it!
Patch Notes (ver. 0.25.19.0):
New Features and Tweaks:
• Support points cost has been significantly decreased for the guild claims
• Added proper world rules when transferring to Godenland
• Added new premium decorations
• Crafting windows now display the level of skill required
• You can now declare Bands and Orders as Friendly or Hostile guilds. Declaring wars and making allies with them is prohibited
Bug Fixes and Optimizations:
• Falling in a tunnel should no longer teleport you back on the ground
• Fixed animations when gathering some of the crops
• Fixed a bug that would cause the quest window to disappear
• Made some server-side adjustment for better event logging
• Fixed a rare battle-related server-side crash
• Fixed a client crash on exit
• Fixed incorrect default appearance of the Primitive Boots
— The Team
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