Forum > Life Is Feudal
LIF:MMO Official Updates
Asid:
Tougher Outposts, Less Hanging Objects and Less Bugs (0.13.14.0)
13 SEPTEMBER - LIFE IS FEUDAL (BOBIK)
One of the most important features in today’s patch is the new mechanism that prevents building those absurdly long sleeping bag bridges on claims where you’re not allowed to drop movable objects. Now, if you carry an object on your back and switch to the warstance, you’ll get knocked down or do anything that forces the movable object to fall down on the ground, this object will be packed in the Drop bag without collision instead of being a 3D object with collision. We plan to improve this mechanism with further iterations to prevent the creation of unrealistic piles of movable objects in the game.
Another important part of the update is that we have made Outposts more resistant to siege damage. We want players to contest and fight for the ownership of the outposts instead of allowing one-sapper-charge guerilla griefing.
Last but not least, we’re deploying important fixes for some random server node crossing bugs along with other bug fixes and optimizations.
Patch Notes (ver. 0.13.14.0):
New Features and Tweaks:
• Movable objects that are carried on the back are now dropped in a loot bag instead of being dropped as a 3D object with collision
• Outposts’ siege damage resistance has been significantly increased
• Players that have entered the Town Claim or Outpost Claim outside of the JH period will be booted out to the border of those claims, if they log in DURING the JH period
• Some info messages now contain the ‘i’ icon. New players can click on it in order to open the according game help page to learn more about the message contents
• Inventory crafting is now accessible via the ‘O’ hotkey. On some older clients users may have to manually assign this key
• A popup warning message will now prevent new players from creating characters with unused skill/stats points
• Reworked some starting Newbie Island quests
• Added some user-friendly improvements to the building construction window
• Tweaked and improved some bow models and textures
Bug Fixes and Optimizations:
• Made a series of server node border crossing bug fixes
• Fixed an interface presets saving bug
• Objects that are removed from the Trading Post due to exceeded storage capacity are now also removed from the Market
• Fixed a server crash
• Fixed female resting animation bug
• The Esc and console screen will still display properly even when Screenshot mode is active
• Some minor multi-thread calculation optimizations
— The Team
Asid:
Some Important Weekly Fixes (0.13.16.1)
We are adding more user-friendliness with this patch along with some bug fixes and tweaks. We hope you like it!
Patch Notes (ver. 0.13.16.1):
New Features and Tweaks:
• You can now reset your keybindings to the default state
• Attackers now also have double penalty for not showing and performing properly in the IB
• While changing Newbie Island instances you will be teleported near the village instead of the middle of the island
• You can now see all the recipes in the game even if you do not have enough skill or tools
• Default ability preset now depends on the substance player is targeting and his mount state. It means that players can have different default abilities when they’re riding a horse, driving the Trader’s Cart or walking.
• Tweaked Flamberge default skin and added some premium skins
• Influence zones and their visualization are completely removed from the game
• Added some GM commands that should add some fun for further in-game events
Bug Fixes and Optimizations:
• Fixed horse unharness bug that resulted in horse carts floating in the air
• Fixed a bug where a falling tree would not create a log
• Shader caching is now working as intended, which should reduce the second (and following times) of entering the world
• Premium skins are now correctly transferred between IB instances and main world
• Fixed guild claim from shrinking when guild monument is upgraded
• Fixed partial invulnerability and inability to act after being knocked down (trampled by enemy, unsaddled while riding the horse etc)
• Some minor Newbie Island fixes
• Fixed client crash related to the inventory GUI
• Updated offset of drop bags so they no longer disappear in heavily terraformed terrain
— The Team
Asid:
Some Important Weekly Fixes (0.13.17.0)
27 SEPTEMBER
After reviewing the feedback of “no show” IBs we decided to implement the double penalty for the attackers, if they don’t field enough equipped soldiers on their offensive IBs. Along with this change we’ve fixed some serious Horse Cart related bugs. Hope you like it. Have fun!
Patch Notes (ver. 0.13.17.0):
New Features and Tweaks:
• Attackers will now receive the double penalty for not attending and properly committing to their offensive Instanced Battles
• You will see a red highlight when you’ll try to unharness a horse or place a movable object in a place, where it collides with other objects and buildings
• “Force fields” around Town Claims in Green worlds have been increased by 1 tile radius in order to prevent some exploits that allowed to jump on top of the fortifications placed too close to the Town Claim border.
• All players that have characters with “_” in their nickname will now be forced to rename their characters in order to prevent these characters from bugging out upon transferring from Iriy to other EU worlds.
• Fixed some winter season textures and added snow to many other textures
• Korean localization was temporarily removed.
Bug Fixes and Optimizations:
• Fixed a major algorithm flaw while counting the value of items inside containers of guilds for the purpose of generating the Guild Rating calculation
• Premium subscription skins are no longer randomized while traveling between worlds or attending IBs or Arenas
• Fixed incorrect drum sounds that every player heard on a random occasion
• Fixed a bug that caused the Horse Cart to disappear after the death of a harnessed horse
— The Team
Asid:
New Week - New Patch (0.13.19.2)
11 OCTOBER - LIFE IS FEUDAL (BOBIK)
We continue baking some major update functionality into the game, while, during this process, we continue to fix and add polish where possible to this current version of the game. Please, welcome our weekly patch! We hope you’ll like it!
Patch Notes (ver. 0.13.19.2):
New Features and Tweaks:
• Damaged outposts will slowly decay and eventually disappear from the map if not repaired
• Negative alignment skill loss penalties are less severe now
• Players can now be enslaved at any time (not only during JHs as it was before)
• Archery Target and Training Dummy displays damage with bonuses from effects
• You can no longer deconstruct incomplete objects on Town Claims on Red Worlds during JH
• “Treat severe injuries” ability now also heals wounds and fractures outside of the torso and the head
• Player marker is now visible on the map during an Instanced battle
• Removed unneeded filters on the map while on the Newbie Islands
• ‘No Drop’ item property should be properly visible on all item tooltips
• Added some Flamberge skins
• Demolition skill can no longer be raised by shooting movable objects with simple arrows
• Fixed Pavise placement highlight area
Bug Fixes and Optimizations:
• Optimized Stable logs, which should cause less lag when interacting with them
• Fixed a bug where a Warhorse would disappear when placing armor on it
• Fixed an incorrect calculation of the total amount of characters a player has when the player has a large number of characters on the Newbie Islands
• Fixed some bugs and optimized the functions of some premium items, currency and subscription mechanisms
— The Team
Asid:
Fixes and Tweaks (0.13.27.1)
01.11.2018
With the current patch we are releasing a large amount of important visible fixes and also many others that are behind the scenes, making the game perform much better than earlier builds. Thank you for your patience and understanding!
Patch Notes (ver. 0.13.27.1):
New Features and Tweaks:
• Arena top score list is sorted accordingly at the end of an arena battle without counting a player’s kills and scores that quit early into account
• Arena quitters will not get any top score positions or coins, but will get God’s points and notifications about it
• Removed the large bear's scale that was causing unusual behavior
Bug Fixes and Optimizations:
• Fixed a serious exploit that allowed players to appear on the top of a tombstone right after death
• Fixed a couple of bugs related to character transfers to and from battles
• Fixed a bug that caused a player to spawn on the roof of their house even if they had a bed in it
• Fixed a server crash related to guild standings
• Fixed fence constructions on the sides of tiles. Now it is not possible to build multiple fence constructions on the same side of a tile
• A bunch of internal systems fixes and optimizations
— The Team
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