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LIF:MMO Official Updates

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Asid:
2nd Wave of Fixes!
12 July - Life is Feudal (Bobik)



Announcement #158 2nd Wave of Fixes for the First Major Update (0.13.5.0)

This patch is devoted to minor fixes as well as some tweaks and optimizations that we believe are necessary.

We also want to share that we’ve received a lot of feedback from our players on the Arena feature - we’ve taken the suggestions on board and are working on implementing some of these changes and also some fine-tuning that is needed. One of the features (queue size) is already dropping in this patch! The Global Arena queue and Team Arenas are in development (no ETA at the moment, but we will keep you up-to-date!).

We’ve also added additional logging and debugging into the code, to be better able to track and check a guild’s rating calculation algorithm. We want to make sure that guild ratings are as close to the real value of the guild as possible.

And lastly, we’ve also introduced a rather major optimization to the server side calculations; the results should be quite noticeable in crowded battles! But the fight is not over yet - the process of optimization is a constant and endless process that we’re continually working hard on.

Patch Notes (ver. 0.13.5.0):

New Features and Tweaks:
•   Added information about an arena’s queue while player is waiting in said queue
•   Added designated PvP battlegrounds on Newbie Islands
•   Players are unable to upgrade their guild’s monument for 7 real life days from it downgrading after an IB defeat
•   Implemented an option to ring the decorative bell towers
•   Export of Flux and Flavour between worlds is now allowed
•   ‘Stone Wall with Inverted Stairs’ and ‘Stone Wall with Stairs’ recipes now require the same amount of resources
•   You can no longer use Baromsag to improve the quality of precious stones
•   Warehouse/wooden warehouse space limit increased (5000->15000) - Large Warehouse limit increased (15000->50000)

Bug Fixes and Optimizations:
•   Unmovable objects’ individual access rules are fixed and should now work properly
•   Implemented two major physics and horse related optimizations that should minimize the amount of lag in crowded open world areas and IB battles
•   Certain effects (armor type effects, premium effects etc) are no longer removed upon entering the arena or respawning after dying in the arena
•   Fixed a couple of arena-related crashes
•   Fixed a small lag spike at the end of each crop and forest growth iterations
•   Fixed some client crashes related to distant lands rendering
•   Guild lands should now be properly updated with a monument upgrade
•   You can no longer bury the Ferryman with terraforming actions on the Newbie Islands
•   Viscount and Viscountess should now be able to declare IBs on enemies
•   Premium titles should now be properly passed across the server node borders and should not disappear
•   Fixed influence radius information in the guild monument window
•   Incorrect calculation of blueprint chances during the carpentry abilities has been fixed

Asid:
Movable Objects Naming and More Fixes!
20 JULY - LIFE IS FEUDAL (BOBIK)
 


Announcement #159 Movable Objects Naming and More Fixes! (0.13.6.2)

With this update, we have implemented a long-awaited feature, enabling players to name any movable object in game. Navigating through your warehouse’s interior, searching for a specific crate or the correct trade cart will be faster and sufficiently easier now!

Outpost access rules were created the same as the default access rules for the realm claim of the guild that created the outpost. We’ve received numerous requests to implement the access rules management system for the outposts and we’re working on it as one of the next features.

Patch Notes (ver. 0.13.6.2):

New Features and Tweaks:
•   You can now give names to movable objects on your claimed lands - making your guild items management easier for everyone
•   You can no longer repair objects during JHs
•   Premium movable items can no longer be snatched from your claim during JH now
•   Players that do not have ‘Can enter’ access rule can no longer reconnect inside a town claim outside of JH
•   During JH, players that are allied with a claim owner have the same amount of access as a raider of a claim and are no longer handicapped in their abilities
•   Added early checks for some abilities to see if they have enough resources or not for a start
•   You can now use the ‘Search for materials’ ability to find branches
•   Some weapon balance tweaks:

--- Melee ---

Knight Sword
- Swings and overhead multiplier decreased from 2.4 to 2.08
Bastard sword
- Thrust damage multiplier increased from 2.51 to 2.63
- Swings and overhead multiplier increased from 1.8 to 2.35
Big Falchion
- Swings and overhead multiplier increased from 1.87 to 1.98
Nordic Sword
- Swings and overhead multiplier increased from 1.79 to 1.83
Scimitar
- Swings and overhead multiplier increased from 1.96 to 2.01
Battle Axe
- Swings and overhead multiplier increased from 2.05 to 2.09
Nordic Axe
- Thrust damage multiplier increased from 2.24 to 2.35
- Swings and overhead multiplier increased from 1.68 to 1.74
Flanged Mace
- Swings and overhead multiplier increased from 1.68 to 1.79
Cudgel
- Swings and overhead multiplier increased from 1.48 to 1.7
Zweihaender
- Thrust damage multiplier increased from 1.95 to 2.07
Flamberge
- Thrust damage multiplier increased from 1.5 to 1.55
- Swings and overhead multiplier increased from 1.6 to 1.62
Pollaxe
- Thrust damage multiplier increased from 1.4 to 1.85
Guisarme
- Thrust damage multiplier increased from 2.0 to 2.16
- Swings and overhead multiplier increased from 1.3 to 1.48
War Scythe
- Swings and overhead multiplier increased from 1.41 to 1.47
Partisan
- Thrust damage multiplier increased from 2.0 to 2.05
- Swings and overhead multiplier increased from 1.41 to 1.47
Bec de corbin
- Thrust damage multiplier increased from 1.84 to 2.2
- Swings and overhead multiplier increased from 1.28 to 1.37
Boar Spear
- Thrust damage multiplier increased from 3.44 to 3.52
Awl Pike
- Thrust damage multiplier increased from 4.16 to 4.27

--- Ranged ---

- If you shoot from arbalest when it is not fully raised accuracy is 4x worse
- The speed of bows accuracy decrease after full pull decreased by 35%

Composite Bow
- Prefire time multiplier decreased from 1.4 to 1.3
- Recoil time multiplier decreased from 1.3 to 1.2
Simple Bow
- Prefire time multiplier decreased from 1.4 to 1.3
- Recoil time multiplier decreased from 1.3 to 1.2
Short Bow
- Prefire time multiplier decreased from 1.2 to 1.1
- Recoil time multiplier decreased from 1.3 to 1.1
Longbow
- Prefire time multiplier decreased from 1.8 to 1.7
- Recoil time multiplier decreased from 1.4 to 1.3
Throwing Axe
- Damage multiplier increased from 2.6 to 2.75
Light Crossbow
- Prefire time multiplier increased from 0.7 to 0.8

•   Tweaked domestic animal price calculation, which should make guild rating calculations work more adequately
•   Some minor sound tweaks
•   Some minor localization updates

Bug Fixes and Optimizations:
•   Fixed the notorious message about the end of JH that popped up during every connection
•   Some more minor server-side optimizations that should slightly boost the servers’ performance
•   Beehive honey extraction ability should now work properly and inform users better
•   Fixed a randomly occurring crash that was related to disconnect/reconnect actions
•   Crossbows that are not fully raised before shooting will cause accuracy to be 4x worse
•   Added a warning when stacking potions that the effects that differ will be lost
•   Player titles should now be properly visible in the target window
•   Fixed an issue where slaves were not removed from outpost slots after reaching 0 durability
•   Mass production actions that would cause interruptions is now fixed
•   Fixed a bug that caused some wild animals bodies to not render fully in some circumstances
•   Fixed a nasty bug, where attack directions randomly changed without user input
•   Special lands (natives, central city etc) visualization bugs fixed
•   Wooden wells should work properly now
•   Fixed a couple of bugs related to the ‘Volley’ ability
•   Incomplete altar model fixed

Asid:
Some important Tweaks and Fixes
28 JULY - LIFE IS FEUDAL (BOBIK)



Announcement #160 Some important Tweaks and Fixes (0.13.7.1)

We have decided to add another layer of protection for the movable objects that are placed inside buildings in order to minimize the harm that can be caused if players use any exploits that are currently still in the game. We are aware of these exploits and will address them in future updates.

We want to thank you for your continued support, patience and help with testing the game and the massive PvP features with us. In the last few weeks, we have gathered a lot of important data with your help and used it to provide necessary code optimizations for the game - this patch contains a bunch of these optimizations too!

We’re also happy to share with you the fact that we are only a few steps away from starting tests of our *nix OS server build on the production servers. We are going to be using this new operating system on our hardware servers and it is much more suited to high loads and heavy demands placed on these servers. This will allow us to remove virtualization, which stands between our software and the hardware servers, and has caused multiple exotic infrastructure bugs during the operation of the game. Server-side calculations and networking performance should also be significantly improved when we introduce *nix OS!

Patch Notes (ver. 0.13.7.1):

New Features and Tweaks:
•   Movable objects that are placed inside the unmovable objects (warehouses, houses, keeps etc) can no longer be opened, looted or moved during JH raids. We’ve implemented this feature to prevent different types of exploits, which allowed players to squeeze into the warehouses and loot them while defenders were fighting elsewhere.
•   Search for materials ability should now give a more adequate amount of branches and other resources
•   Added a system message when the ‘Fatal Hp Conversion’ is triggered containing the information how luck affected this proc
•   Fixed bugs and adjusted the logic of hit detection and damage calculations of shields equipped on the back or when a player carries two shields (one on the back, another in hand)
•   Tweaked tooltips of the food items. You can now see its complexity and how much you will be satiated by it.
•   Fixed, tweaked and reworked a lot of issues related to the first steps of newcomers on the newbie islands
•   Coin quality no longer affects the amount of support points it gives after sacrificing them in the guild monument
•   Some minor cosmetic art fixes and tweaks (icons, models etc)

--- ‘Battle Survival’ skill tweaks ---
•   Added a 60 second cooldown after ‘Fatal Hp Conversion’ proc
•   Skill raise from the ‘Fatal Hp Conversion’ ability was significantly increased
•   Luck now properly affects the chance of doubling the amount of fatal Hard HP damage that is transformed into Soft HP

Bug Fixes and Optimizations:
•   Optimized the usage of low level 3rd party library event calls - this should reduce the amount of visible lag on the servers
•   Optimized server side coordinate calculations - this should provide a performance boost to the servers
•   Optimized some client-side calculations
•   Fixed some logical bugs involving kingdoms, their vassals and derelicted statuses on Green worlds
•   Fixed some incorrect timeout calculations, which caused issues connecting to the game servers for players with slow Internet connection speeds
•   Fixed some issues and reworked the players’ title system to work properly
•   Fixed prices calculations when young animals are sacrificed to the God
•   Fixed outpost claim disappearing in some cases

— The Team

Asid:
It’s All About the Guilds. Almost.
16 August - Life is Feudal (Bobik)



Announcement #161 It’s All About the Guilds. Almost.(0.13.8.5)

Today's patch contains an equal amount of fixes and tweaks that are mostly devoted to our recent features: Outposts and Guild ratings - but there are some other tweaks and features included here too! We hope you like it!

Patch Notes (ver. 0.13.8.5):

New Features and Tweaks:
•   Outpost lands of Order and Band types of guilds (that doesn't have guild monument) are now treated as in the state of war. Such outposts can now be captured by other guilds during JH, objects placed on its land can be destroyed or used during JH and such guild members attacked and killed without alignment penalties if they’re on the outpost lands.
•   ‘Proxy guilds’ (rank 10) guilds are not taken into an account when making derelicted checks on Green worlds.
•   T1 guild monuments are now automatically repaired after successful maintenance outside of JH
•   Shields on the back should now properly lose durability if being hit
•   Incomplete buildings and objects now take significantly longer to decay and disappear (up to 24 real life hours). You can use the ‘Inspect’ ability on incomplete buildings to see their durability and how soon they will decay and disappear.
•   Spam attacks on horseback and random attacks being triggered are now fixed. We expect slashing weapons to be more usable now in mounted combat.
•   Implemented tooltips for throwing weapons
•   A double claim loss penalty will be issued to defenders if they do not field anyone to an IB
•   Wild animals should properly react and run away from being hit with a torch now
•   Some minor art updates and fixes

Bug Fixes and Optimizations:
•   Guild ratings and rank calculations have been reworked, which should fix all known issues with inaccurate calculations
•   Notorious bug that would insta-heal horses if packed into inventory while dying is fixed
•   Fixed gallop+dismount bug that allowed some players to get over some walls with the help of the horse
•   Fixed a hack that allowed a player to observe everything from far above when resting
•   Newbie Island quest progression should not be lost after resets of the Newbie worlds
•   Stone gatehouse portcullis should not kill players caught while they’re closing
•   A couple of fixes for Arenas and IB connection bugs and problems
•   Attacking other players after crossing a server node border line in a combat stance should work properly now
•   Fixed ‘Chickens' Bounty’ quest - ‘Find the chicken coops’ task now properly ends

— The Team

Asid:
Patch that is friendly to you
30 August - Life is Feudal (Bobik)



Announcement #162 Patch that is friendly to you (0.13.10.3)

In this patch we’ve added some user-friendly tweaks along with bug and crash fixes, and next wave of optimizations.

Patch Notes (ver. 0.13.10.3):

New Features and Tweaks:
•   Significantly boosted outpost damage resistances to prevent “scorched earth” tactics of easily destroying outposts that one cannot effectively control
•   You can now see and copy your coordinates via the map window in game
•   Certain abilities, like eating and drinking, can now be performed while mounted
•   Added particle effects to highlight newly found objects in the world after performing ground searching abilities
•   Added a client-side lag-compensation mechanism; this should improve the way hit detection works between the server and client side
•   Skins window was tweaked and made a bit more user-friendly
•   Added more detailed crafting and building tooltips
•   Diagonal wooden, wattle and stone fences along with altars should no longer decay in the wilderness
•   You should now be able to pray on colored altars
•   When dismounting a horse at high speed you should see a falling animation now

Bug Fixes and Optimizations:
•   Fixed one of the most frequent server crashes that appeared lately with the new outposts feature
•   Fixed a bug where the total weight of the player inventory was not refreshed after using “Drop from the Inventory” ability
•   Fixed a memory usage bug that appeared on 8GB graphic cards and caused them to use only a half of the available memory
•   Fixed trading post maintenance related crashes
•   Some minor server-side optimizations
•   Optimized network events batching. This should slightly improve the overall network performance of the game
•   A few art updates and fixes.

— The Team

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