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Author Topic: Empires of the Undergrowth  (Read 42440 times)

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Offline Asid

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Re: Empires of the Undergrowth
« Reply #105 on: January 06, 2024, 12:48:04 AM »
New Year's Feast & Fixes
Thu, 4 January 2024



Some fixes for a few issues that cropped up over the winter break

Welcome to 2024! This patch fixes some issues with achievements and extra levels that have cropped up over the Christmas break - and I thought I’d throw in a reminder about the New Year’s Feast level as well, which is now active and playable through until the end of February. It’s a little early for Chinese New Year, but we figured we should be early with something for once.




"The fire ant queen is making her famous New Year's Eve hotpot, but her daughters have forgotten to bring her the ingredients for the broth. Help them find the correct spices in time for the New Year celebrations, whilst making liberal use of festive firecrackers to clear enemies and shorten your path. Rescue lost invitees to diversify your colony!
"

This patch is somewhat urgent because of the achievement issues, and we hope this resolves the last of them. For that reason, it is being rolled out in stages as we can compile them - starting with Win64, then moving onto Win32 and Mac as soon as they’re ready. This might take a day or two.


Version 0.320032 Patch Notes

Achievements

    Cramped extra level will no longer trigger 3.2’s achievements
    'Multitasking' can now be completed if the pinecone on the island has been deleted
    Fixed an issues where 'Clever Little Ants' always failed even when nothing got hit
    New Year’s Feast achievements should now register
    'Full House' counting issue fixed


Other

    Fix for velvet worm attacking itself
    Closed the New Year’s Feast nest entrance
    Christmas hats removed from invisible queens on a few levels (Festive Spider, etc)
    Beetles Rise Up no longer stuck on impossible difficulty
    Creature stats resynchronised between campaign & custom games:
        We have some time scheduled coming up to spend a few days just playing custom games & may make some custom game-specific creature changes in a future update


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Offline Asid

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Re: Empires of the Undergrowth
« Reply #106 on: March 19, 2024, 10:10:48 PM »
March 2024 Newsletter - Matabele Ants & Friends
Tue, 19 March 2024



Just in case the change in the winds isn't perceptible to all yet, I’ll spell it out - we're approaching a point where we'll soon be ready to announce our release date for version 1.0 of Empires of the Undergrowth. Official reveals for the setting and species you'll be encountering have begun, and so this newsletter will focus firmly on that.


What wonders await in the savannah?

The reveals began at the start of the month and since then we've been doing regular posts on our social media (X/Twitter, Facebook, YouTube, Discord), usually on a Saturday. A few other content creators are also getting involved in the fun this time around! Let's go through everything that has been revealed so far and give it some in-depth discussion.


The Matabele Ants

The final ants that the player will control in the campaign is the Matabele ant, a large and fierce termite-eating species Megaponera analis. They live in sub-Saharan Africa. We did a 'Creature Feature'-style short video about it, which also begins to show off some of the environment they live in - the grassland savannah.




Read on:  Here
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Offline Asid

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Re: Empires of the Undergrowth
« Reply #107 on: Today at 12:08:11 AM »
RELEASE DATE REVEAL!! Empires of the Undergrowth Version 1.0
Tue, 7 May 2024



We've got a special gameplay trailer for you - and we're revealing the release date of 1.0!

It's been a long time coming. Version 1.0 is coming very soon, so please enjoy this special new gameplay trailer for the whole of the game that reveals the release date at the end of it.

Spoilers for the release date from this point on, so watch the video first!




Empires of the Undergrowth will hit version 1.0 exactly one month from this post, on June 7th 2024! The final story tier of the game will feature the fearsome Matabele ants and their surrounding species. Here's a breakdown of the major features:

-    The Matabele ants, termite-eating specialists, feature in 3 brand new fully voice-acted campaign levels in their own environment of the sub-Saharan African savannah!
        - Harvest food from the towering spires of the cathedral-like termite mounds, carefully managing this precious resource
        - Matabeles have a special medic class, allowing them to revive injured colony members!
        - The scorching savannah is rich in biodiversity, and rife with danger
        - Encounter marching lines of driver ants & solo-hunting African stink ants
        - New huge titans, deadly scorpions, spiders, earwigs, beetles and more!

-    New Game Plus mode will activate upon completing the campaign, unlocking new units and new options for further playthroughs
-    Once you're done in the savannah, return to the lab and add the Matabeles to your home colony for one final climactic formicarium challenge - the REAL final experiment!
-    Sweeping changes to custom game modes
-    Many quality-of-life tweaks and improvements

Later on this month there will be a newsletter with an updated roadmap, taking us past 1.0 and into the future for Empires of the Undergrowth.

This long, long journey that we've been on and has transformed our lives is so close to completion now, and the kind patience of our community has allowed us to make our dream game into reality. From the very bottom of our hearts, thank you. We'll see you in the savannah.

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