Updated Development Roadmap and September 7th Patch NotesInterstellar Transport Company - mt_worlds
Now that all the launch craziness has finally settled down some and most of the launch bugs have been taken care of we're starting to transition back in to heavy development mode. Our internal roadmap has been reordered some and we have already begun work on our next projects. The first of these being a new ships interface. The old one is just not up to the task of managing hundreds of ships. Below is an early sneak-peek of the new ships screen in development!
Expect the new ships screen to be done in a week or two!
In addition to the ships screen, we are also working on localizing the game. Currently we are up to 14 languages. While most of them use Google translations, about 95% of text in the game has been localized.
Current Development Road MapHere is a short glimpse of some of our roadmap as it stands now:
-Localizations
-Interface usability improvements for large companies (ships / routes screens mainly)
-Notifications system rework including notification filters and clickable notifications to be taken to the event
-Initial modding support
-More cargo types including luxury cargoes and weaponry
-Map modes and reports to visualize supply / demand and other factors easier
-Politics and Factional relations (politics patch)
-Route waypoints, interstellar obstacles and very late game warp gates
-New play-through tutorial to explain game better
-Techtrees and research
-Stocks and IPO system
-VR Support
-Ranked multiplayer mode (we have moved this to the end of development to hopefully bring in a large influx of people at full launch for this feature)
And finally patch notes from today's patch which just went live!
September 7, 2017 v0.1.5 PATCH NOTES:-Impored Localization and Translations
-Fixed main game not getting translated bug
-Add 6 more languages:
-Chinese
-Japanese
-Danish
-Finnish
-Norwegian
-Swedish
-Renamed 'Prev' button in MP lobby to 'Game Settings'
-Improved options flag dropdown look
-Fixed report line graphs y axis not centering on 0
-Fixed company name input fields to be the same length
-Fixed broken save game button
-Fixed broken down/repairing ships movement in MP
-Fixed tooltip not being disabled
-Fixed loans exploite
-Tweaked diffuclty starting cash and loans
-Buffed ai speeds and other ai balance tweeks
-Titan should now colonize earlier for better dilithium fuel supply
-Add a cargo maintenance ship type modifier
-Only the first few ships have an end manufacture date for the time being
-All ship prices have been rebalanced some
MAJOR KNOWN ISSUES:-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions