Hi Wexodius
I emailed Heinz back in October 2015 when he was working at the Max Planck Institute For Garvitational Physics.
https://www.aei.mpg.de. If you search for his name in the link given, you will see it appear. He replied:
Hi! Indeed, that's me! OMG, seems like ages ago now. How did you track me down? ;-)
bikemanOver time I sent Heinz six emails but to no avail. Perhaps his career in astrophysics was/is now his life.
I also contacted Eric Joiner back in 2019. Via the Sim-Outhouse.com forums.
http://www.sim-outhouse.com/sohforumsHis username is ejoiner and he was still active in the forums as recent as March 2021. His reply to me was:
Hi Frankie. yes, thats me. Same old guy as did the TCSC stuff many years ago with my friends Terry Goldman and Mark Hermonat. I loved that sim. Was great fun. Always wished that an updated version was done. Now I think something like DSC is the best venue for that. Anyway, Im still around. Dont do combat sims any more mainly because there really are not any. There are mods to Falcon 4, and DSC etc. but for now I am content zooming and booming with military aircraft in P3D. P3D could become the future platform though....I haven't messed with Tornado in several years. So with the exception of Kevin Bezant, those whom I contacted just replied to me once and then zilch. I guess I was passionate (fanatical) enough about Tornado to track them down one by one. So anyway, no source code. I also sent and received email to/from the late David Marshall. Here's what David said to me in his email:
Hi Frankie. Well, this is a bolt out of the blue! I really appreciate you getting in touch and thank you for all of your very kind words. With regards to making any changes to Tornado then I think it’s a forlorn hope. The rights to the source code passed to Titus when they bought out DI, and Titus no longer exist. That throws considerable double over the existence of the Tornado source. Unfortunately I am in a very poor state of health and not fit enough to offer any assistance in locating source code, assuming that it still exists. After leaving DI back in 1999 I was rather “burned out” with all things involving simulation so I didn’t touch a flight simulation until February 2012. I now amuse myself designing scenery and flying light GA aircraft on XPlane 10. Thanks for keeping the dream alive. Those were exciting times. Warmest regardsI also contacted Rod Swift through his Twitter account. As for Robin Heydon, the brilliant chappie who wrote Tornado's famed and incomparable Advanced Mission Planner (AMP), I also contacted him through Linkedin. Here's Robin's reply to me back in May 2016:
Sorry, I don't have the C source code. I doubt I have the time to be involved in this. I have a full time job and do lots of part time charity work as well.And then there's Nick Mascall who wrote the code that allowed all the 3D objects to be placed in the map. I emailed hin in April 2018. He informed me that the code is stored away in two Amiga Falcon machines that hadn't been switched on for more than 20 years. In fact he told me that quite likely there was Tornado 1.0E source code in one of the those Atari machines. In Nick's own words:
Matt’s (referring to Matthew Smith) statement is essentially correct, but I wrote and used two main software tools, plus a few minor ones, to create Tornado’s 3D content. The main two are an object editor used to create and export all buildings and vehicles, and a map editor which allowed for sculpting of terrain, placement of objects, and setup of road, rail and river networks. The one minor tool I can remember at the moment was used to create the river ‘tiles’ which were laid down in the main map editor.
These tools were all written in GFA Basic and used only on an Atari TT (rare ‘workstation’ variant of the Atari ST) . The good news is that I still have the TT (currently in storage), and all the software was GUI-driven. The bad news is that the machine hasn’t been powered up for about twenty years, and the only copies of the software reside on its ancient hard drive.
Regarding your other desiderata (source code for the front-end and the Desert Storm add-on), I may possibly have something useful, in the form of two Atari Falcons (rare final upgraded version of the Atari ST) which were supplied by Atari to be used to develop a version of Tornado which would run on them. At least one, and probably both, of these machines were used to develop the unreleased ST port of Tornado in parallel with the (severely cut down) Amiga version, and there’s almost certainly source code on them. Obviously the ST/Amiga version isn’t of much interest, but I think it’s possible that they may also have some of the original PC source from which the ports were derived. Once again, though, these are computers which haven’t been powered up for twenty years, and are currently in storage. I’ve been meaning to catalogue my rather large collection of ST/Amiga hardware and software in the hope of selling it off - not that I delude myself as to its financial value.Sadly, Nick never replied to me since that one reply, despite me sending countless emails. Finally in 2019, his email address was discontinued. Dead end. So close, yet so far!
As for the Gulf'96 mod, it's available here in this link of Tornado mod compilation:
http://frankiekam.com/tornado/tor/mods/tornado_all_mods.zipHere's the complete Tornado mod page on my website:
http://frankiekam.com/tornado/home.html?http://frankiekam.com/tornado/tor/mods.html&contentwhich contains all the original 1990s mods by the brilliant Heinz and the TSCS Group trio of Eric Joiner, Basil Copeland or Heinz-Bernd Eggenstein.
I guess I'm quite a Tornado curator, eh?
Regards
Frankie Kam