99. Restored Credits screen with Polygon count meter
Mod: Credits/Polygon screen
By Frankie
Description: Giving credit where credit is due. With a polygon count to gauge the load on the PC's CPU in case of any slowdown when running FLIGHT.EXE on a retro 286/386/486 PC. Hit "\" and hold down, brings up the credits (centre screen) and polygon count (top left screen).
Note: if you are running the modded Tornado on an old PC (286/386/486 Intel machine), you can reduce more polygons by hitting these keys:
(1) '4' key - removes the clouds;
(2) '5' key - removes the horizon's gradient;
(3) If the Moving Map is active, Ctrl+LeftClick to zoom in;
(4) If the Half-screen Map is active, hit "<" to zoom in.
Attached is the latest FLIGHT.EXE. Enjoy.
And that's a wrap from me. It has been a great run! This is the 100th Mod and may Digital Integration's Tornado never be the same again. In fact I think it was already awesome before August 2018, but it is truly fantabulous this September 2018. One year has gone by and many a night was spent cracking my head to crack the assembly code's secrets. All this would not have been possible without the help from many people in the community. Among whom, Kevin J Bezant's advice and tips were invaluable. Credit to TailFinn for starting this journey's first steps on
3rd August 2018! You showed me that it was possible to compile, link and to create a brand new FLIGHT.EXE. That inspired me to try my hand at modifying the existing cryptic 16-bit assembly language code. What a journey it has been for me! Thank you to Speedwagon for your kind words, inspiring thoughts and real-life pilot input into this project. Thank you to TomN for test piloting the modded FLIGHT.EXE and for getting me to remove trees from roads so that you can land your Tornado when no friendly runway presents itself. Thank you to ataribaby for showing interest in this project, enough to craft a mod for the Seitek analogue joystick. Thank you to mupf for getting the modded code on Github and for teaching me Githubese - how to clone, add, push and commit. May the code one day be ported to C. Thank you to everyone who joined the
Tornado Discord Server, and to all who contacted me via my email and via
http://www.tornado2.com (aka
http://www.moodurian.com) and
http://www.moodurian.com/tornado. Also to Graeme Mason for his July 2018 writeup on Tornado in Games TM Magazine. If I have left out anyone, it is because there are too many to thank.
A very special shoutout to Asid of Dogs Of War Virtual Unit for allowing me to host this Tornado modding journey and quest on the
Dogs of War Virtual Unit forums. Cheers Mate. You rock. Braw, Bro.
Regards
Frankie Kam