UPDATE 0.503 [WARCAMP MANAGEMENT #3]Wed, 22 July 2020
Welcome, lords and ladies of KINGDOMS!
0.503Today's update is the last in war-camp management "series", as i said somewhere before - the only thing was left here were AI animations in war-camps, so here we are. When assigning a settler to a structure in war camp this settler will automatically move to spot and play animation - building, chatting etc. Important moment here is that i want to use these script in coming updates as well - for assigning settlers to siege towers, ram, battle-spots etc. If war-camp animations scripts won't show any issues, they'll be used in sieges - i hope we'll start at Monday already, after Friday bugfixing. Alongside I've fixed some bugs there and there (mostly war-camp issues), full list follows. Oh, yeah, almost forget, some bonus for those who want to experiment a bit - i've fixed "NPC max amount slider" in game setting and set max number to 10k - this is experimental though to understand how such number will affect total performance. Now to fixes:
BUGFIXING• Delay between roads calculation was increased a bit;
• Fixed issue when roads masks for vegetation could be calculated incorrect on hilly terrain;
• Fixed issue when road generation screen could appear when player was on board of the ship, right after creating populated world;
• Fixed issue when player could start building a wall, when there were less than 4 houses in settlement, pop-up message was added as well;
• Fixed issue when NPC max setting wasn't saved correctly when changing it using game settings;
• Max NPC number on the map was increased to 10k (in game settings only!) - use with caution, needs testing;
• Animals path-finding script was changed a bit in order to increase performance;
• Fixed banner animation near war-camp commanders tent;
• Banners were added to all types of gates except 1;
• Fixed issue when banners on houses weren't changed correctly when changing banner using message board;
• Fixed issue when changing building type in war-camp new building was finished;
• Fixed issue when changing building type in war-camp calculated incorrect resources amount needed for building;
• Fixed issue when AI stood still sometimes when war camp was destroyed;
• Fixed issue when Soldiers in Camp and Soldiers Working values were calculated incorrect after loading a save;
• Fixed issue war-camp building weren't deleted properly after destroying war-camp;
• Commanding and Bandits perks icons were updated;
• Fixed issue when banner icon wasn't updated correctly when changing banner in settlement management window;
• Fixed issue when war-camp parameters were calculated incorrect when creating war-camp right after destroying previous-one;
• Fixed issue when assigned workers were calculated incorrect when creating fresh war-camp after destroying previous-one;
• Fixed issue when war-camp couldn't be deleted properly;
• Fixed issue when assigned workers weren't removed when building type was set to "nothing" in war-camp;
• Fixed issue when morale and supply percent value was shown incorrect when using war-camp management window;
• Fixed swords visibility for guards animations;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd