Update 19.5
VISUAL AND AUDIO
-Bear model was replaced with new one;
-Bear animations were replaced by new oned;
-Wolf model was replaced by new ones;
-Wolf animations were replaced by new ones;
-New wolf howl sound added;
-Buffalo added to wilflife;
-Old deer model was replaced by new one;
-New deer animations were added;
-Various death sounds added to animals;
-New 1H combat animations added;
-Animals body position now depends on terrain angle;
-Adding shake effect to attack animations;
-Camera shake effect added when player get hit from a sword or an animal;
-Racoon added to wildlife;
-New items added: raccons meat, racoons roast meat, racoon skin, racoon tail;
-Old fox model was replaced by new ones;
-Old fox animation were replaced by new ones;
-Various sounds added to animals;
-Hammer working animation was replaced by new one;
-Hammer sounds added for working NPC;
-Old AI bodies were replaced by new ones;
-More hairstyles added to AI;
-More face shapes added to AI bodies;
-More body shapes added to AI models;
-Leather armomr model was replaced by new one;
-Light iron armor was replaced by new one;
-Poorman's cloth was replaced bty new one;
-Richmans's cloth was replaced by new one;
-Citizen cloth was replaced by new one;
-Knight steel armor was added;
-Plate stell armor was added;
-Various colors were added for cloth and armor;
-Various colors was added to AI cloth;
-AI cloth colors now saved correctly;
-AI cloth parts now can have separate cloth colors (eg shirt and scarf)
-Various colors were added to eyes;
-Various colors were added to hair;
-Knight armomor and plate armomor was added to blacksmith recipes;
-AI cloth that was more "fantasy" then "late medieval" was replaced;
-Vsync now can be enabled\disabled via video settings;
-Light iron armor model was replaced by new one;
-Leather armor model was replaced by new one;
-Female citizen and richmans top models were replaced by new ones;
GAMEPLAY
-New items for crafting added: meat pie, berries pie, vegetables pie;
-Crafting of all pies types added to the bakery;
-Bakers now craft and sell pies;
-Reballancing food and it's properties;
-Food now won't heal the player;
-Eating of raw meat can damage players health;
-Healing herbs added to the world: azalea, boston fern;
-Player now can craft medicinal plants and strong medicinal plants through journal crafting menu;
-Changing herbalist and alchemist descriptions;
-Gathering animation was 1.5x times increased (in order to match players action when eg fast moving);
-Woodworker can now craft and sell a saddle;
-Animals now have storage-like inventory when skinning;
-EXP gain was removed when skinning an animal;
-String in container window is now individual for each container type - Animal, chest, saddle-bag etc.
-Players fame and reputation now can be changed after completing the quests or killing someone;
-Players title now depends on fame and global reputation parameters;
-Horse saddle is now accessable after horses death;
-Rebalancing fight with animals - meat-eaters attack much faster, but their attack can be stopped by sucessful hit;
-Player now recieves no damage from animals when in god-mode;
-Player now can't delete save without confirmation;
-Game now autosaves every time when sleeping;
-Buffalo items added: skin, horns and meat;
-Buffalo meat can be cooked now;
-High swordsman perks now allow to make a combo by strong hit;
-Items at storages can be sorted by type;
-Items in shops can be sorted by type;
-Proper icons for racoons tail, buffalos skin and horn added;
-Roads were added to the world;
-AI can restore HP buysing medical herbs;
-Reballancing fighting system for 1H weapon: now attack animation depends on swordsman perks;
-"Bandits" section was added to building menu;
-Player now can establish bandits lair;
-Bandit perks were added;
-AI now can build bandit camp;
-Perks that define if AI would become a bandit were tweaked;
-Min distance between bandits lairs was increased;
-More beard variations added to male models;
-AI now can join Bandit camps and build houses there;
-Small bandit shack added to buildings list;
-Bandits houses textures were compressed in order to increase performance;
-Run button added to keybindings;
-Aggro range was added to bandits;
-Bandits will now attck the player when noticing;
-AI now can't build farm or settlement near bandits camp;
-Players global reputaon now will increase when killing a bandit;
-Bandits will attack the pleayer only with >= 0 Reputaion, if reputation is < 0 they won't attack;
-Tavernkeepers shirt and pants were added and used by AI;
-Light iron trousers and footwear models were replaced by new ones;
BUGFIXING
-Fixed the issue when horse whistle could be head only with misic on;
-Fixed exploit, when player could get infinite amount of EXP crafting flour bags;
-Fixed issue when player used attck animations when using storage or saddle bag;
-Fixed issue when shops was unable to use, when some AI sold sword there.
-Fixed issue when quest stood active in journal after Quest givers death;
-Fixed issue when AI didn't look at the enemy when fighting;
-NPC inventory is now accessable after AI death;
-Tweaking too long pauses betweet AI attacks with low swordman skills;
-Fixed issue with growing plants in the garden when game is paused;
-Fixed some typos in quest text;
-Old AI names were replaced by correct ones (Big thanks to bon.gart for that kingly gift, you're great, man)
-Fixed the issue when title text was too large to display;
-Fixed the issue when farm scaffold was unable to destroy;
-Fixed issue when player could fall underground or in the groud floor after loading;
-Fixed issue when garden didn't produced any stuff;
-Fixed issue with immortal wolves;
-Fixed issue when player gained exp after discovering own farm or Settlement;
-Berries pie paramater was decreased to 75;
-Fixed issue when animals could moving in circles sometimes, when running;
-Fixed the issue when farm house model was created infinite times causing bugs;
-Fixed issue, when AI worked at manufactory without having finished house;
-Fixing an issue when campfire was unable to build;
-Fixed issue with looped hand animations;
-Fixed issue with unlootabl racoon and fox;
-Wolf attack distance was increased;
-Fixed issue with looped AI fight animations;
-"Stag" was changed to "Deer" (the most important note, haha)
-Fixed issue when title was displayed incorrect;
-Fixed issue with incorrect position of animals body after some attacks;
-Fixed issue with wrong calculated player position when riding;
-Fixed issue whe player could load on roof of a structure;
-Fixing script error in cave generation, that could cause crashes;
-Fixed issue when player couldn't start the game properly, falling into water;
-Fixed issue what sword of dead AI could harm the player;
-Fixed issue with crash after loading a save with many roads saved;
-Roads creation process was optimized in order to fix pissoble crashes;
-Roads load process was optimized in order to prevent crashes;
-Fixed issue what terrain in new world could have old shape changed by old roads;
-Fixed issue when bush coud stay on the road;
-Roads y-pisition was changed in order to improve visuals;
-Optimizing many calculations in different scripts, making them unsynchize in order to prevent crashes;
-Fixed issue when horse could fly over the road;
-Optimization of road creation algorithm in order to prevent crashes;
-Changing road threshold angle to 30;
-Removong collider from some azalea bushes to prevent player stuck;
-Fixing the issue when boston fern could be deleted from the terrain;
-Road calculation script was optimized in order to increase loading time;
-Fixing the issue when creation of new road could "dig" the road near by;
-Tweaking the distance for AI greeting to a leader - if leader is far away, AI will join the settlement without reaching him through whole map;
-Changing roads avoid algorithm - now they'll avoid structures much better;
-LODs added to roads in order to improve performance;
-Fixed issue when horse position calculation when riding up/down the hills and on the road wasn't smooth;
-Fixed issue when players settlement or farm remain undiscovered on the map;
-Fixed issue with incorrect display of food parameters;
-Fixed issue when some animals were unable to loot after killing;
-Fixed issue when world could start during generation process;
-LODs added to all male body parts: body, helmets, gloves, tunic, armor, pants, boots, shirt;
-Fixing the issue wehen some hair were invizible when zoom out;
-Compressing 2000+ in-game textures in order to improove performance and decrease build size;
-Fixed issue, when AI couldnt damage Player or animals;
-Fixed issue when AI damage was calculated incorrect;
-Fixed issue, when players attack animation could loop;
-AI bodies calculation now uses mesh merge in order to incrase performance;
-Shadows were added to AI bodies;
-AI bodies now uses single texturea atlas in order to reduce textures and objects in scene and improve performance;
-More hair styles were added to both male and female;
-Beards were added to male bodies;
-Age wrinkles on the face now calculated right;
-Some armor DEF paramaters were changed in order to fix the balance;
-AI weapon damage now calculated correctly;
-Body and face parameters calculation algorithm was changed in order to increase performance;
-Players body puppet now won't use poorman's cloth by emply cloth slot but body;
-Vsync was added to fantastic quality;
-Changing items in AI hands calculation algorithm in order to increase performance;
-Fixing issue with missing female plate amor metal texture;
-Fixing issue with bugged nose paramters by character generation;
-Key bindings for Map, Inventory and Gathering were added;
-Fixed missing scrollbar in trading menu;
-Fixed issue with farmers looping in city shops;
-Fixed the issue when players stamina or vogour could go down during world and character generation;
-Player now has poormans outfit put on at start;
-Fixed issue when hands animator could play extra attack animation;
-Fixed issue when player could move and look around when hitting tab during building;
-Player puppets cloth was changes to "Peasant" by male and female;
-Compressing some textures in order to decrease their size and imrove performance;
-Roads calculation script was optimized in order to prevent crashes;
-Fixed issue when iron in cave could disappear;
-Fixed issue with bugged roads loading;
-Fixed some looping scripts in AI behavoir;
-Fixed script error of AI shop management, that can cause crashes;
-Fixed issue, when female player character couldn't load correctly;
-Fixed the issue with looped death animations by AI;
-Fixed the issue with bugged melee > ranged weapon animation change by AI;
-Fixed the issue with wrong arrow and bow position by AI when shooting;
-Fixed issue with wrong displayed population number on the map;
-Fixed wrong ship position icon on the map;
-Fixed issue with beard slider during character generation;
-Fixed issue when some in-game setting weren't loaded correctly at game start;
-Map texture resolution was optimized in order to increase performance;
-Fixed issue when AI HP bar has vizual glitch after reloading;
-Fixed issue with pickaxe with no damage;
-Fixed issue with impossibility to build a settlement even if UI shows no settlements near by;
-Fixed issue when bandits lair was unable to build;
-Fixed issue when nimber of road was frowing during loading causing crash or infinite loading;
-Fixed issue when animals could attck the player during loading;
-Fixied issue when AI could start do stuff when loading wasn't over;
-Fixing issue when ship could move during world generation;
-Fixed issue with not disappearing stumps after choppen by AI;
-Optimizing tree chop script in order to fix crashes caused by it;
-Fixed issue when bandits could settle in settlement instead of bandit camp;
-Optimizing face genration script on NPCs bodies in order to increase performance;
-Fixed issue with disappearing horse after dismounting;
-Fixed issue when NPC attack anmation was playing even when NPC was killed;
-Bandits lair and bandits shack icons were added to building menu;
-Fixed issue when game could crash when observing command window;
-Some armor textures were compressed in order to increase performance;