Patch Notes since releasePatch 1: 1July1) Have moved popup panels up just enough so that someone running 1280x768 resolution can click the buttons on them during the tutorial.
2) Another tutorial one. Due to random town populations and whatnot some people were not able to hire a person for their bakehouse. This is simply no good. To fix this I have added in a predefined family to the tutorial, and no members of that family is allowed to go out and find their own job. They exist solely to be hired by you if there is no one else.
3) Changes to the resolution selection menu. Should work better now.
4) Changed the compression of some textures and audio, this should help with load speed.
5) Found an odd bug that could result in endless loading. Fixed it.
Patch 2: 02 July Fixed not being able to buy more than 3 buildings after ranking up.
Fixed a bug where buffs and debuffs and aflictions and whatnot wheren't showing up when you selected someone.
As per the request of a community member, if you choose to keep a sick worker employed while they cannot work, they will now only take half wage.
People will now have better immune systems
Horses should now be less inclined to trot around on roofs, going clippity clop with their hoofs.
The horse cart you can buy for your house should now show up when you hover over the button for your house
Any building you own will now have a blue icon when the overview map is displayed.
Wind and rain sounds are now less obnoxious
Fixed a really stupid bug where people wouldn't pay for stuff from your bakehouse
In the tutorial, placed a bush near one of the apple trees for just in case you are trying to do that objective during winter, when apple trees have no fruit
Set a 100 gold limit for breaking into a building
Some people got stuck in an endless winter - I found a cause for this and fixed it. Hopefully that's the only cause.
Made some slight adjustments, which should hopefully help with some crashes
Lowered the price of mines and woodcutting huts by 1000. I think they were a priced a bit high.
Fixed a bug that was causing money notifications to get stuck on the screen
The supervising buff will now last 2 minutes, instead of 1.
Double-clicking a portrait while in overview map mode will now exit overview map mode
Some changes to prices and the equation that calculates the prices based on demand
A new marathon day length, as well as additional options for the other start settings
Fixed an issue with days per year calculation that caused bugs
The time at which people leave for work is now based on how long the day is, this should mean that they arrive on time to work.
You can now use - and + keys to speed up and stop time. Pause > Normal > x2 > x3. Can no longer speed up time while sleeping.
Metalworker. Makes jewellery (more productions to come). Wealthy people buy jewellery from the market to feel fancy.
Proper GUI scaling
AI will now wait for a bit before buying property at the start of the game
Breaking into a business now doesn't result in money, and breaking into a house now results in less money.
A thief who is wearing a hood will now be better at pickpocketing compared to a thief with no hood.
Lots of bug fixes with game lengths, and years passing, etc
Changes to how the camera works, I am unsure if it will be better or worse
Patch 3: 06 July Immune system tweaks
More accurate building clicking
Double clicking potraits will work better at 3x speed
You can now double click the worker and cart portraits in the Production panel
Additional farm worker possibility - meaning there will be 6 total
Fixed an issue with 4k monitors (I need me one of them) where they were unable to transfer inventory items
I changed the spelling of 'jod' to 'job' in a production event
I improved some access points for some buildings
Characters should be slightly easier to click
Have made a few changes to hopefully stop crashes when paused or alt+tabed
Some additional data is now baked into the game when I build it, instead of being loaded when you load a scene - which means loading should be faster for you
Disabled some extra effects and features that I doubt anyone even knew existed in an attempt to narrow down crashes some people are getting
Fixed issue with it not raining in Ashbury
The game will no longer resume when paused and you click on a building
Patch 4: 07 July Made some text bigger
One particular bush near Norbury has been moved into a better spot
Added a description to each money notification
Changed the overview map market icon to be red
You can now assign productions after hours
Production timer is now a %, much easier to understand
Another game time related fix, this is hopefully the last one
The horse upgrade for the Flour Mill will now give a little more of a boost
Fixed some buildings not showing the selection icon after patch #3
Fixed issue where you could not hire a worker with for the Bakehouse
Fixed an issue where you could marry as many woman as you want. I will add affairs, but not like that.
Fixed some more floating benches
I renabled the chicken avoidance system so they don't get in the way of things
Marathon game length doubled
Patch 5: 08 July 10 new production events added
When hiring workers if the panel is empty it will now say that there are no workers available and offer some advice
Cart upgrade window wording changed to relfect the fact that you're upgrading the entire cart
When paying wages, the notifications are now group into their individual buildings. So if you have 3 buildings you will get three groups of wages transactions
Selling goods directly from your alehouse or bakehouse is now better for your pocket (this is actuall from patch 4, but forgot to mention it)
Added an option for 30 days per season, as requested.
Added two types of madicines which people will buy to cure their afflictions. They will also use it if it is stored in their house.
Fixed farm workspace upgrade problem
You can now select things and interact with things when the game is paused
Fixed broken production counter for long and marathon game lengths
Invalidated some old save data, which will make old saves bring in new data they previously were not.
Fixed a potential load crash
Fixed issue where you would pay for more goods than you received when transferring large stacks to your character
Fixed problem with bakehouse in tutorial
Career criminals will now go back to the last job they were doing at the start of each day
Some new UI skins