On the Horizon Part OneLandless - Aven daVinci
Greetings my fellow lovers of shark massacres, I am Aven, your friendly neighborhood eccentric.
Have you been wondering what CodeBullet is up too? Have you wondered who CodeBullet is? Do you want to know what to expect to arrive in Landless? Do you want to know when I will stop asking these questions? Well, wonder no more!
Okay, let’s break it down:BoatbuildingAs I read through the fourms I find that many of you want to know if you will be able to get more watercrafts, well the answer is yes!
What? Do you want to know how boat building will work? Calm down, I am going to tell you.
When boat building is introduced it will allow you to make modular rafts/houseboats.
It will start off based on the existing build system, allowing you, the player to make crazy moving platforms, rafts and again houseboats.
By putting this feature in the game, CodeBullet will be able to test how this works and tweak as needed, creating the system for custom vehicles in the game.
So at this first stage, boat building will be more raft building/the ability to make moving bases. (Think square)
Once this is done, the second stage of Boatbuilding will be to allow for sleeker boats and ships, a ship dock will allow you to make pre-shaped hulls of varying sizes and styles.
Once the hull is upon the water, the basic and more advanced features will be able to be built and placed upon the deck. So the upgrade system of the current boat will be a visible build system at this stage.
Now along with these custom boats, the team is also looking into all sorts of things from the motorized rafts the Wasters and Salters use being able to be used by the player, to things like jet skis.
The final note on this one is this: The first stage of boat building is being worked on now! Here are some pictures:
Rain CollectorWater PumpRadio and ComputerEngineGeneratorThe Build system:Okay let’s be honest, the current build system is a bit rough around the edges. I know you are thinking it! It’s fine, we know it too. CodeBullet’s focus is to get as many base features into the game as possible, to show and test what the game can do. Then after the base is working the polishing stage will begin, cleaning up, smoothing out, and making Landess run and look great.
That's right I did say look great; Landless is using a lot of placeholders allowing the team to work on mechanics before beauty. Now say it with me “PLACEHOLDERS”
That's right this is hardly the final look of the game, but enough about that, on to the build system!
Well, it is getting some love, in fact, the next experimental update will have some good changes with it!
Now you may want to know what is coming over the next few updates, well here is what is being worked on:
More building assets
Major bug fixes
More fluid placement and removal
Expanded rotation
And a new placement UI and guide
Let us go over some of these right now:More building assets, Oh yes more is coming, not a lot to say on this one for now as it is a little bit further down the road. (Though not too far.) But I can say this, want to build with metal? Good, it is on the way. Want more shapes like triangle floors and walls? You are going to get it. Want more just plain decor and building options like beams and supports? I have good news! There is so much planned, and I can’t wait to do a showcase on this once we have enough to show everyone.
Bug fixes, man there has been such a bug hunt, I tracked one down myself the other day for the coding team to stamp out.
Now have you ever woke up from a good night’s sleep at sea only to have some part of your home have an identity crisis? A floor became a wall? A wall became a window? A door became air? Us too…. Well, we found what was causing it, and our internal testing has shown that the problem is gone! So if after the next experimental update this happens again, please report it immediately as it should be gone completely now.
More fluid placement and removal, so right now placing is not so bad, but we want to ever improve it. Meanwhile removing items can be a bit of a pain. (I prefer to be blunt.) So they are both being worked on.
A crowbar mechanic is coming up that allows you to click and hold for a few seconds to remove unwanted building assets and furniture fluidly as well as easily, as well as more responsive hitboxes. (So no more needing to crouch down to remove floors.)
Expanded rotation, so you can rotate furniture, but why not doors, windows, and floors? Well, I will tell you! There is no reason why not what so ever, thus it is on its way! Soon people such as myself can easily have floors that always face the same way, choose how doors open, in or out. (I care way too much about this one personally…..)
A new placement UI and guide, to get ready for rotation and things of that nature, a new on-screen guide is being made to make placing and building as easy as possible. Here are some pictures of the beta version of our visible snap point guide:
They will not be staying as squares just so you know.
Okay so now I just want to peer into the future a moment, some of these things will be a good while off, but I want everyone to have a clear picture as to what the plan is for Landless!
Landless is planned as a Survival/RPG hybrid, that means:
Character creation
Clothing and armour system
Skill tree
More farming and full cooking system
Some animal… ranching is not the right word, yet it is?..... Well keeping at least
Full settlement management along with hireable crews
A main story and goal
Open world events
Upgradeable A.D.S (think power armour)
Denser procedurally generated underwater exploration (there will be a lot more to see down there)
More advanced fishing, with swimming models and spear fishing
More trophies and harvestables from creatures
Workshop Support
Multiplayer (Co-op only)
And so much more!
Now there are a few things I want to write to wrap this up, first of all, I am a gamer like all of you, in fact, I am a gamer first and foremost.
So I will not be acting like the politician and just writing what you want to read, and I am not afraid to point out faults, after all knowing our faults is how we get rid of them. So I am here because I want Landless to be amazing! That is my personal goal.
To do that we need your help, give us suggestions, report bugs, and write a positive review.
Remember, early access is a two-part program: A pre-order system for a game not yet released, and an investment program to ensure the game can keep being developed. Landless can only reach its full potential as long as the team gets to eat. (Though I personally have skipped meals working on things…. But I distract easily…. What was I saying?)
So if you believe in Landless, all I will personally ask of you is to put in a positive review. A good review score affects how easily the game shows up in searches and increases the likelihood of sales, thus staying in business. So I am not asking you to pester your friends to buy the game, just put in a kind word or two with a thumbs up on the store page.
Well, that is my personal letter to all of you. I hope you have a great day and may the waves be merciful.
P.s, Remember I
wrote something about animal keeping? Well, check out our seagull coop! Now to catch them!