v47 - Now availableHi All,
The latest update to AH2, v47, is now available from your Just Flight orders page! There's quite a lot in this one, so here are the stand out features:
REMEMBER - when you install the new version it will first remove the previous version (leaving your company files intact). Then run the installer again to re-install - NOTE that if you've installed AH2 somewhere other than the default path that you check the installation path when running the installer for a 2nd time.
Aircraft are now subject to systems failures - the lower the aircraft condition, the higher the chance of a failure! These systems can be repaired from the usual Fleet -> Repair screen. Note that AI pilots will always repair inop systems before flying an aircraft so factor that into cargo/positioning flights!
Auto-pause is back and there's a new tab on the Flight Monitoring window which allows you to Save and continue a flight later, or to Auto-save the flight every X minutes. For now, the flight is saved into the <sim folder>\Flights directory and will be named CurrentAH2.flt. If your sim crashes, load this FLT flight back into the sim (browse to it, right click, open with and choose Flight Sim from the "Find another program), but leave AH2 running throughout - it should reconnect without issue when SimConnect is available. You can also use FSUIPC's autosave feature or similar. I will look to copy the flight file into the My Documents/Flight Simulator Files directory in the next update, but for now it's in <sim folder>\Flights (so it won't appear on the flight planner load in FS unless you browse to it).
In Options, there's the new Airport Management section. From here you can disable airports you don't want to use (note this is NOT designed so you can disable all airports except for just a couple and endlessly shuttle between them), and it also includes a Co-Location airport management screen - press Search, wait for the results (can take 10 mins or so), then you can choose which airport from a co-located set you want to keep with the checkboxes on the left or right side of the grid (the left side is always the larger airport), or simply select "Tick All" on one side. That should put an end to issues whereby you are at one airport but AH think's you're at another as they're located very close to each other.
There is a curated list of ICAOs for which you'll take no surface damage (think Orbx etc) - if you have an airport to add to the list, post the ICAO to the topic in General Discussion, and I'll add it. AH2 will get the list and add the airport next time it loads up and you can re-sync the list manually from there also.
The issue whereby fuel prices are very high at some airports should now be addressed - if not, let me know, along with the ICAO code for the airport, in the bug reports forum. I've also done some balancing on crew availability, longer cargo flights, and supply mission expiries (they work like ferry flights now in that they expire within 1-3 days but when you accept them, you get a new expiry date which will be 1-3 weeks - see the mission narrative for details of the delivery expiry).
I'll be looking at P3D v4 64-bit support once it has released on the 30th May - note that until I announce/update it, AH2 will not be compatible with the 64-bit P3Dv4 - more details once the SDK is released.Aside from that, it's been quite a week in the UK this week with the terrible atrocity in Manchester. If you have kids, give them an extra hug and please do consider donating to the Manchester Evening News fund for those affected, or through any of the involved charities.
https://www.justgiving.com/crowdfunding/westandtogethermanchesterFull change/feature/bug fix list is: Option sliders now save correctly and show correctly on restart
Fixed issue with flight planning from an interim location
You can now remove flight planning legs by right clicking on the leg in the left hand side list
Resolved an issue with date formatting and Italian versions of Windows which was crashing SimConnect
Aircraft names on map are now offset vertically, pilot name spacing adjusted
AI would fail to load a cargo to the same destination when doing multiple jobs
Fixed issue with missing start/end airfields for missions
Fixed an issue with jobs changing colour to the mission job colour en-masse
Starting bases are now restricted based on minimum runway required for the starting aircraft
Closing airport chooser on the new game wizard should let you select from the map still (rather than complaining and reopening)
Removed additional monitoring from the flight monitor (now that the Italian date issue is resolved)
Offloading JetA turned it into 100LL and wasn't added to existing stocks at a base fuel depot
Flight monitoring is now disabled if you're in the wrong aircraft
You can now add additional production items to factories
Factory is re-selected in the list after modifying
Fixed issue with insurance reducing repair costs multiple times
Fixed issue with pln files for airports with ampersands in the name
Use all fleet for job generation now enabled by default for new companies
Added warning if cancel out of co-pilot assignment for aircraft which need one during job assigning
Did some adjustment of fees for large cargo hauls
You can now transport Aircraft Parts in your own aircraft
AI pilots subject to runway length restrictions (required length will be shown if the destination is too short)
Fixed issue with pax sector sliders not being enabled when that seat class is available
You can now choose your currency symbol in options rather than use the Windows Regional Setting symbol
Move Fleet Aircraft to personal fleet is now possible - ONE WAY ONLY
Added the ability to ignore airports
Added a handy management screen for co-located airport management
Surface Damage is now ignored at specific airports - list is curated - Post airports on forums for inclusion as required
Added Distance to airports chooser when choosing a destination for positioning flights
Fixed issue with AI aircraft in the Sim having low cruise altitudes
Airport management list now refocuses on last entry
Buying out a leased aircraft will now populate the purchase cost in the DB so it can be sold subsequently
Company rep now affects rank of pilots generated for hire, the higher your rep, the more higher ranking pilots will appear in the marketplace
Multiple aircraft data editing is now possible - hold control/shift to multi select
Mission supply duration increased, after "accepting" they'll have longer expiration depending on quantity
Added Kg to fuel loading in Cargo loading screen
System Failures can now occur on aircraft - the lower the condition, the more likely they are to happen
Failed equipment/systems can now be repaired in the Fleet -> Repair section (Insurance can be used as normal)
AI pilots will always repair failures before flying
You cannot repair an aircraft which is currently being repaired by an AI pilot
#Manchester #westandtogether
Pilot status now shows systems being repaired as part of the task description
Resolved issue when loading fuel from Fuel Depot onto aircraft which was ignoring fuel capacity
AH should now handle an FS crash better and will attempt to reconnect - use FSUIPC or similar to auto-save, or load the AH2 FLT file from the FS/Flights directory
Added Auto-Pause feature on Flight Tracking
Added Auto-Save feature on Flight Tracking - saves to <sim folder>\Flights\CurrentAH2.FLT
Co-pilots are now awarded benefit for completing cargo jobs along with their Captain
Fixed issue with a malformed SQL query when choosing an AI pilot
AH will now bring Steam to the foreground when attempting to launch FSX:SE in non-networked mode
Anyways - enjoy, and let me know of any issues in the Bug Reports forum.
Cheers,
S.