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Author Topic: DCS F-14 Tomcat  (Read 1885 times)

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Offline Asid

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Re: DCS F-14 Tomcat
« Reply #15 on: June 20, 2017, 04:55:21 PM »
Amazing detail  :eek

Hopefully it will not kill frame rates  :pray

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Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #16 on: June 20, 2017, 10:01:42 PM »
Amazing detail  :eek

Hopefully it will not kill frame rates  :pray

They try to optimise it as much as possible. A lot of it is done with bump mapping. The mesh is not that complex, although this is  a flight sim and the model is on par with FPS games.  :o This is from Heatblur Facebook page.


Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #17 on: July 23, 2017, 11:54:01 AM »
From Heatblur's Facebook page:

"Fox Three! For DCS: F-14, an accurate simulation of the AIM-54A and C Phoenix missiles is integral to the realism and recreation of real life combat scenarios for the F-14. We’ve poured months of time into conducting research, scavenging for documentation and performing CFD simulations, all in order to give ourselves a better understanding of what this missile is capable of.
We now believe that we have a very firm grasp of the actual performance of the AIM-54 with both Mk.47 and Mk. 60 engines. We’ve promised to be transparent with our research and conclusions on the AIM-54-- in part as we want to ensure high levels of confidence in our implementation, which is especially important in the MP Arena. We’ve prepared a short whitepaper on some of our conclusions and findings above. Enjoy!"




Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #18 on: August 30, 2017, 07:57:28 PM »
F-14 flight model highlights. No fly-by-wire here.


Offline Asid

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Re: DCS F-14 Tomcat
« Reply #19 on: August 30, 2017, 08:14:43 PM »
That is awesome.

Thx for posting Lusik  :thumbsup

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Offline Longknife

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Re: DCS F-14 Tomcat
« Reply #20 on: August 30, 2017, 09:40:59 PM »

Offline Lusik

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DCS F-14 Tomcat
« Reply #21 on: September 12, 2017, 09:24:34 AM »
From devs' Facebook page:

"One of the most difficult parts of developing the F-14 is developing your AI RIO companion- JESTER AI. For Jester, we want to make sure that the AI feels as lifelike as possible.

We have begun work on the AI’s “Human” behaviour model, which will simulate the RIOs current task, visual focus and detection abilities.

JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. Thus the RIO will have significant difficulties with visual detection when under heavy radar workload, as his head is buried in the DDD and TID screens.

The RIO has a focused viewing cone of roughly 30 degrees, and a peripheral vision field of roughly 100-130 degrees. Inside the focused viewing cone, the RIO will more quickly detect targets, while detection range and speed is significantly reduced in the peripheral vision. We also account for the sun, the horizon and line of sight (JESTER will not see through mountains or clouds). Thus, the RIO might even notice contacts in his peripheral vision while manipulating radar controls, but at a much lower chance than if actively scanning the sky, and thus using his focused viewing field.

Making sure that the RIO is bound by realistic human limitations is in the very foundation of our work, and it is important not only for immersion, but also to maintain appropriate multiplayer balance.

Below are three screenshots showing the system in action!

In the first image; Jester is looking straight ahead and has seen both the Carrier and the aircraft in the distance (yellow markers denote detected units).

In the second, he is looking down into the cockpit and manipulating one of the backseat controls.

In the third, he's looking at the locked targets, the dropped flares and has also seen one of the fired missiles. Note that the second missiles has not yet been seen by the RIO."






Sent from my iPad using Tapatalk
« Last Edit: September 12, 2017, 02:39:27 PM by Lusik »

Offline Asid

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Re: DCS F-14 Tomcat
« Reply #22 on: September 13, 2017, 01:29:25 PM »
This is awesome Lusik.

Thanks for posting  :thumbsup

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Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #23 on: November 26, 2017, 12:42:29 PM »




An update from Heatblur simulations:

"Dear All,

The entire Heatblur team is very hard at work on both the F-14, Viggen and other new projects. While we’ve tried to keep you up to date with smaller updates over the past few months; now may be a good time to give you a better overview of some of the systems development on the F-14!

Much of the focus currently lies with high level, core elements of the F-14 that made it such a valuable replacement for many aircraft in the Navy and probably the most formidable and diverse fighter aircraft of its time. Much effort is currently being spent on our recreation of the Hughes Airborne Weapons Group 9 (or AWG-9), it’s various modes of operation and weapons, as well as continuing the development on JESTER AI, our AI RIO pilot companion!

The AWG-9, heart of the F-14 Tomcat



(...) What really set the AWG-9 apart for its time was the many functions it offered to both Pilot and RIO that no other aircraft had at that time. The AWG-9 radar can use both Pulse Radar and Pulse Doppler modes with six basic modes, which in its time made it absolutely second to none. These six main modes are:

PDS: Pulse Doppler Search,
RWS: Range While Scan,
TWS: Track While Scan,
PDSTT: Pulse Doppler Single Target Track,
PS: Pulse Search,
PSTT: Pulse Single Target Track.
The AWG-9 also offers some ACM modes that would allow the crew to quickly lock onto a target in a high G, maneuvering fight, including:
PLM: Pilot Lockon Mode (the pilot could lock on a target directly ahead of him),
VSL: Vertical Scan Lockon (A vertical beam ahead high between +15° and +55° or ahead low between -15° and + 25° elevation and 4.8° azimuth from the aircraft datum line)
MRL: Manual Rapid Lockon (Also called NRL or NFO Rapid Lockon) - which would give the RIO the possibility to manually steer the radar with his Hand Control Unit (or “HCU”) towards a visual target and lock it. This mode was rarely used.
In addition the F-14 had a separate antenna for AIM-7 Flood Mode, which could be used in a situation when the radar would fail- alas this was considered fairly useless. (It has been described by our SMEs as a “Holy-shit-bad-idea-mode”, and pilots weren’t scored a kill during training if they used this mode).

All of these radar modes have now been implemented and their functionality improved over the past few months. To some extent, JESTER AI is now able to operate some of these modes as well. Modeling the AWG-9 in great detail will make the experience of being an F-14 RIO great fun and challenging- as well as accurately representing the real world effectiveness of the F-14.

All 4 air to air weapons of the F-14, both provided by ED (AIM-9M, AIM-9P and AIM-7M) and Heatblur (AIM-54A-Mk47, AIM-54A-Mk60 and AIM-54C-Mk47), as well as the M61 Vulcan Cannon, are currently implemented and available. These weapons constitute the core of the early F-14 experience. (...)


The Jester-AI – your very own RIO
For those of you not aware yet (are there any of you out there?  ) JESTER AI, is our proprietary AI, designed specifically for multicrew aircraft. Our goal with Jester is to make him (or.. it? Is that mean to JESTER?) both feel alive, adaptive and flexible, but also realistic in terms of the limitations and capabilities a real RIO would have. Jester will not make it easier for you than any real human experienced RIO would in Multi Crew, and we've already spent a lot of development time and resources to model things like a rudimentary human component model, which accurate models where the RIO is looking, what switches he is manipulating and more.

The ultimate goal and plan is to make Jester capable enough that you won’t have to jump into the back seat at all, as long as you don’t want to do something very specific.

A lot of effort has been put into making the underlying framework for Jester is as capable as possible. This allows us to create complex behavioral trees that dictate Jester’s behavioural patterns and actions in many different situations that might arise due to internal cockpit events (e.g. RWR spiking, fuel reaching bingo state), player interaction (e.g. telling Jester to lock onto the closest enemy), or external events (e.g. Jester having visual on a bogey or noticing a missile launch).

At this time, we’ve recorded well over 2.000+ different voice files, ranging from single numbers, to entire phrases. A big challenge for us has been the creation of a voice library and voice synthesis system which will allow for more naturally generated procedural statements. In our early design discussions, we decided to opt for a combined approach of sentence building, as well as having many complete phrases and sentences. In this way, we’re able to combine the flexibility of a fully dynamic system with the authenticity of entire phrases.

The entire Heatblur team would like to thank Grayson Frohberg for putting his amazing voice to great use, and putting in a monumental effort in recording thousands of voice lines. You’ll all be grow to be very familiar with Grayson’s beautiful timbre a few weeks into flying the F-14.

We expect that Jester’s list of capabilities will be somewhat limited at early access launch, but by having focused on the main underlying structure and behaviour trees, we are now able to rapidly grow its’ functionality. The last couple of weeks we’ve focused on adding BVR capabilities and in the near future we will switch over to WVR, start and landing procedures, as well as navigation. Here’s a sample of what JESTER is already capable of:
Using TCS and Radar STT modes
Spot and IFF bogeys both by radar and TCS, including making BRAA calls
The ability to spot and call out incoming missiles detected by RWR
The ability to react to RWR detected threats, both surface- and airborne, as well as their type and direction
He visually detects missile launches and calls them out (when in his field of view)
You can order him through a command dial to look into a certain direction
You can order him to lock differently prioritized targets, lock the closest or next bandit, lock the next target ahead, launch the next missile, break the STT lock and much more.
He will identify the target type via TCS in BVR
He will advise you to break if he spots the missile very close (and in time of course)
If spotted properly and in time he will advise you the direction to break
He will call out SAM launches and threats both visually and in RWR
He is able to call out groups of targets
He provides the player with an action system that works like a radial command that can be bound to both HOTAS and Keyboard.
The command radial menu allows the player to easily navigate through the command menus and submenus in a very short time.
The commands build on each other logically, so that the player has a quick and easy overview and does not lose much thought navigating the commands.
In time we will also add more modalities for Jester that will give the Player a deeper impression of having a “living RIO” in the back seat with a great range of possibilities for the Pilot to interact with the AI.

Full text can be found here: https://forums.eagle.ru/showthread.php?t=196159

More screenshots:


A typical TID display repeated on the Pilots HSI


A compiled example of AWG-9 Post-Processed Targets. Click to Enlarge!


A compiled example of some AWG-9 TID Screens.


Non Post-Processed radar returns in Pulse Search modes differ greatly. Click to Enlarge!





Offline Asid

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Re: DCS F-14 Tomcat
« Reply #24 on: November 26, 2017, 04:46:26 PM »
Looks great.

Thank you Lusik for taking the time to post this with images  :thumbsup

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