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Author Topic: DCS F-14 Tomcat  (Read 984 times)

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Offline Asid

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Re: DCS F-14 Tomcat
« Reply #15 on: June 20, 2017, 04:55:21 PM »
Amazing detail  :eek

Hopefully it will not kill frame rates  :pray

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Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #16 on: June 20, 2017, 10:01:42 PM »
Amazing detail  :eek

Hopefully it will not kill frame rates  :pray

They try to optimise it as much as possible. A lot of it is done with bump mapping. The mesh is not that complex, although this is  a flight sim and the model is on par with FPS games.  :o This is from Heatblur Facebook page.


Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #17 on: July 23, 2017, 11:54:01 AM »
From Heatblur's Facebook page:

"Fox Three! For DCS: F-14, an accurate simulation of the AIM-54A and C Phoenix missiles is integral to the realism and recreation of real life combat scenarios for the F-14. We’ve poured months of time into conducting research, scavenging for documentation and performing CFD simulations, all in order to give ourselves a better understanding of what this missile is capable of.
We now believe that we have a very firm grasp of the actual performance of the AIM-54 with both Mk.47 and Mk. 60 engines. We’ve promised to be transparent with our research and conclusions on the AIM-54-- in part as we want to ensure high levels of confidence in our implementation, which is especially important in the MP Arena. We’ve prepared a short whitepaper on some of our conclusions and findings above. Enjoy!"




Offline Lusik

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Re: DCS F-14 Tomcat
« Reply #18 on: August 30, 2017, 07:57:28 PM »
F-14 flight model highlights. No fly-by-wire here.


Offline Asid

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Re: DCS F-14 Tomcat
« Reply #19 on: August 30, 2017, 08:14:43 PM »
That is awesome.

Thx for posting Lusik  :thumbsup

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Offline Longknife

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Re: DCS F-14 Tomcat
« Reply #20 on: August 30, 2017, 09:40:59 PM »

Offline Lusik

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DCS F-14 Tomcat
« Reply #21 on: September 12, 2017, 09:24:34 AM »
From devs' Facebook page:

"One of the most difficult parts of developing the F-14 is developing your AI RIO companion- JESTER AI. For Jester, we want to make sure that the AI feels as lifelike as possible.

We have begun work on the AI’s “Human” behaviour model, which will simulate the RIOs current task, visual focus and detection abilities.

JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. Thus the RIO will have significant difficulties with visual detection when under heavy radar workload, as his head is buried in the DDD and TID screens.

The RIO has a focused viewing cone of roughly 30 degrees, and a peripheral vision field of roughly 100-130 degrees. Inside the focused viewing cone, the RIO will more quickly detect targets, while detection range and speed is significantly reduced in the peripheral vision. We also account for the sun, the horizon and line of sight (JESTER will not see through mountains or clouds). Thus, the RIO might even notice contacts in his peripheral vision while manipulating radar controls, but at a much lower chance than if actively scanning the sky, and thus using his focused viewing field.

Making sure that the RIO is bound by realistic human limitations is in the very foundation of our work, and it is important not only for immersion, but also to maintain appropriate multiplayer balance.

Below are three screenshots showing the system in action!

In the first image; Jester is looking straight ahead and has seen both the Carrier and the aircraft in the distance (yellow markers denote detected units).

In the second, he is looking down into the cockpit and manipulating one of the backseat controls.

In the third, he's looking at the locked targets, the dropped flares and has also seen one of the fired missiles. Note that the second missiles has not yet been seen by the RIO."






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« Last Edit: September 12, 2017, 02:39:27 PM by Lusik »

Offline Asid

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Re: DCS F-14 Tomcat
« Reply #22 on: September 13, 2017, 01:29:25 PM »
This is awesome Lusik.

Thanks for posting  :thumbsup

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