Happy Holidays - Update 1.9Tue, 22 December 2020
Wishing you happy holidays with some festive cheer and tweaks and fixes!Seasons greetings, Forts fans!
Finally, 2020 is at an end, and to celebrate we are bringing you some festive cheers and a small update. We have brought back the holiday features with reskinned front end, holiday jingle and baubles, plus some tweaks and fixes.
2020 RetrospectiveWe hope you have been enjoying escaping the real world by jumping into the Forts world, with the may additions we have brought to the game over the last year. Let's have a look back at some of the highlights.
Commander UpdateA few months back we released a huge free update for the commanders of Forts. This included huge rebalancing and a swathe of additional powers and abilities. As a result, we've seen the competitiveness of the fifteen commanders spread more evenly, with players moving away from the characters seen as traditionally strong, to see what the updated commanders have to offer. Click here to find out more!
Pro-HUDWhile the vanilla game and the Moonshot DLC had their own unique HUDs, we wanted to experiment with our first mini-DLC. This re-skin adds a new lick of paint to the main console, reactor readouts, commander gauge and replay panel, as well as adding unique versions of these for the Moonshot HUD. This was perfect for players who wanted to refresh their Forts experience with a slick visual overhaul, while also supporting us as developers, for which they also received an in-game medal. Click here to find out more!
https://store.steampowered.com/news/app/410900/view/2198263022930076515Steam Trading CardsIt only took three years, but Forts trading cards finally arrived on Steam, and boy did players enjoy them. Featuring a host of commanders, they were being traded immediately. Along with those, come emoticons, and steam backgrounds, my personal favourite. Click here to find out more!
Changelist 2020-12-22aAdd: console Enter, Backspace, Paste and Quit (for cmdlist command) rebind-able keys
- found at end of input/all keys
Add: log time to load environment resources for dropout debugging
Add: CPU info logging for performance debugging
Improve: when auto recessing, don't consider devices being scrapped
Improve: Updated to latest fmod 2.01.06
Improve: use translated ReplayCorrupt string
Improve: some Chinese translations, mostly commander descriptions
Improve: rename English 'Toggle mute chat' to 'Mute chat'
Fix: crash when viewing replays of games with a timer
Fix: (Eagle Eye) laser sight tip can show twice in quick succession
Fix: (Warthog) Howitzer doesn't receive 2 second reload reduction
Fix: (Warthog) second chance icons aren't removed cleanly when weapons are deleted or disconnected
Fix: mute chat button sometimes fails due to double clicking
Fix: pressing keys while binding in input screen jumps within the list
Fix: the console will process some keys while the IME is open
Fix: players who re-join after elimination can't see the commander panel
Fix: 'Host 5 moonshot lobbies' awarded to non-owners through ranked hosting
Fix: (Pyromaniac) AI sometimes doesn't build delete the EMP, therefore not building the cannon
- Add DD_* result codes to DeleteDevice* script functions
Fix: logging of AI DESTROY_DEVICE actions incorrect for ground devices
Fix: AI instantly gives up trying to build a ground device if it's obstructed by an existing one
Fix: a period in the installation path will prevent some textures from loading, or cause a crash
Fix: timeouts when loading dlc environments due to decompression of dlc packs on slow computers
Fix: slow loading of environment packs can cause some players to drop out
Fix: smoke doesn't block machinegun AA in Moonshot campaign
Fix: Pack does not allocate enough memory in mTempFile to load the largest pack file
Fix: host chat is not logged to own replay
Fix: crash when double clicking maps, replays and training maps with missing required maps/mods
Fix: EnableDeviceUpgrade and EnableWeaponUpgrade doesn't handle * wildcard properly
Fix: multiple upgrade icons issue when first upgrade device is disabled
Fix: workshop screen doesn't cycle through map previews, shows cycle button for mods
Fix: uniform weapon spread is inconsistent
Fix: clicking on a checkbox fails to correctly check and uncheck many settings
Fix: (Drop the Bomb) buildable ground above bombs has non-buildable surface
Happy Holidays from all of us at EarthWork Games, and we'll see you in 2021 with more vaccines for your boredom!
Cheers,
EWG