Update 0.96.12Kenshi - Koomatzu
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose experimental. If opting in, please be aware of bugs and general instability.
0.96.6BALANCES Sped up some production buildings
Added automatic fabric looms tech to lvl 4
Removed bread from Food Store
If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES Fixed a dialogue bug that skipped relations and money checks
Fixed a duplication bug in the grass system
Fixed a rare NPC population duplication bug
Possible fix for a turret upgrade related crash
0.96.7 Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
Fixed unlock shackles action not working
Kidnapping failure should now result in the victim getting up and attacking you properly
Fixed a bug that could cause a possible persistent slowdown after a raid
Fixed a possible crash if a player-given order is impossible in the first frame
Fixed unbuilt lights contributing to light level
Fixed empty faction list when importing
Fixed a turret-related crash
Stopped potential infinite sound loop when loading a game mid-loop
0.96.8 Added some missing components for the Robotics Storage
Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
Added missing combat skill effect to backpack tooltips
Fixed inquisitors randomly attacking you when innocent
Fixed a shadow artifact
0.96.9 Added AI control options panel
NPCs now have random faces
Fixed floor number of dropped items
Fixed mouse traces for items on upper floors
Fixed visibility for items with no collision (Fancy Rug)
0.96.10 Iron spiders have more iron plates and electrical components, to make them worth harvesting
Tweaked farm fertility calculations
Fixed missing face options in character editor
Fixed some logic bugs in the dialog system
Fixed battery drain amount
Fixed stealing stuff without holding alt
Fixed wall previews being red when valid
Fixed outsideFurniture property when confirming multiple buildings at once
Fixed indoor particles (again)
Building sound emitters can stop if nobody is working
CONSTRUCTION SET Fixed crash loading translation with missing original line variant
Fixed translation line disappearing if translated to empty
Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11 Fixed the stupidly big move marker
Fixed the broken hydroponic farms from last update
Fixed occasional non-aggressive robot spiders
Fixed creating too many face morphs
Fixed animal inventory window for different sized inventories
Fixed interior edit mode floor visibility
Disabled deleting parent building in interior edit mode
0.96.12 Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
Fixed bug where conversations cut out after an interjection
Hive traders will sometimes visit your base
Doubled cost of animals
Shek slaves get their horns cut off
Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
Fixed navmesh not always updating when building walls
GUI updated if window size changes
AI options load/save fix
The Empire can now harrass your base if you build on their territory
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you