Merry Christmas Billy Yank & Johnny Reb!Wed, 23 December
December 24, and all quiet on the Potomac tonight.![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33276817/a0f0bee8dfec502eaebab5ad48425a9ac59e379d.png)
Gen'l,
December 24, and all quiet on the Potomac tonight. With the cessation of fighting, troops retire to their winter quarters. Unofficial cease-fires are agreed on, and along the picket lines the Billy Yanks and Johnny Rebs approach one another to trade coffee, tobacco, stories... and news. While still enemies, there are many things that the soldiers in blue and gray agree about:
...that the generals on both sides are getting the enlisted men killed in futile assaults against enemy works, that the newest weapons seem take too long to reach the frontline regiments, that there's never enough information about what is going on, that the food is not that great...
...and that while the Grand Tactician's Christmas patch 0.8307 does not yet bring the end to the war, it brings a lot of fixes, improvements and requested features on the table, that will keep the men fighting.
These include, among others:• Map Pack #1 is finished, with 10 new historical battle maps added and available during the campaign
• Raiding option to fleets to launch surprise attacks against blockading fleets
• More aggressive battle AI, if it has the numerical superiority
• Rebalanced numbers of volunteers and drafts, with drafts being used to fill up volunteer units and draft units reducing support in recruiting state
• Fixed morale loss and gain for losing or capturing cities during the campaign
• Poor training and low support slowing down movement of armies
• Armies no longer besieging enemy forts on the opposite bank of a river
• Option to withdraw instead of retreating, with rear guard action and only pulling away from the immediate danger
• New rolling text information about campaign events, like autoresolved battles including rear guard action and naval battles
• Improved naming convention for new armies
And a lot more...
Read the full patch notes here:
Latest Patch 0.8307 Uploaded December 23, 2020:Campaign:• draft acts now also increase volunteers pool slightly
• replacements of volunteer units can now also include drafts
• draft acts now increases replacement speed
• drafted units now lower state support of home state
• fixed: stuck units caused by reloading auto resolved battles
• refixed production charts / showing multiple chart lines
• retreat destinations now also take into account infrastructure points
• commander attributes initially now affected by commander experience and thus military experience
• fixed: impressment act increases draft potential
• added initial stock for supply depots at scenario start
• fixed: town/state references due to change of borders, eg. resulted in CSA being able to draft in Kansas 63
• fixed: naval - fort bombardments cancelled after reloading
• not showing newspaper & results for naval engagements with few ships only
• added new fleet order: “Raid” against fleets operating in blockade mode
• fixed: production panel shows corporate tax values although no corporate tax is available
• reversed sort rank for commanders, starting with best attributes
• fixed wrong number of guns in army management panel
• fixed commanders being promoted when reloading & getting unavailable at the historic date during campaign
• tooltip now shows research duration for policies
• policy research duration now depending on number of activated policies and average state support
• fixed newly recruited units requiring too many goods for being equipped
• forts now show correct number of guns
• fixed strategy panel/tradeware slider not working
• adding rearguard actions (skirmishing) when withdrawing or retreating from battle
• fixed: supply and reinforcement info shows wrong values
• added campaign battle map “Champion’s Hill”
• fixed: commanders are not being promoted if assigned to a higher unit
• fixed wrong dispatch message about sunken ships
• fixed: national morale effects when capturing towns not working
• improved: message spamming for same events
• now using pre-determined army names for newly created armies
• added campaign battle map “Fort Stevens / Washington DC”
• army management: fixed wrongly selected commander when a group was created after a brigade was raised
• adding on-map rolling text info about certain events: battles, movement speed, rearguard actions
• improved supply of “offshore” forts via sea routes
• combat range is now restricted by rivers
• improved: position finding when units have arrived
• added campaign battle map “Carnifax Ferry”
• now showing fleet orders icon “none” if no order is selected in bottom panel
• fixed: too high perk experience gain through sieges
• fixed: naval battles may continue although ships are returning to harbor due to ammo or supply shortages
Battles:• AI does not detach men to man left guns while already leaving battlefield
• added “assault move”: AI now acts more aggressively against outgunned enemies instead of guarding objectives
• defensive battles: if group has set defensive stance in campaign, objectives are placed around the defender
• fixed: paths getting lost when reloading save
• fixed: perks of detachments carrying over to parent units
Others:• fixed wrong number shown for move on time symbol
• fixed: commander’s suffering reduction in attributes due to degrading multiple times
• replaced slider graphics
• added 36 more colored commander pictures
Please use the forum "Bug Reports" if any issues arise:
https://steamcommunity.com/app/654890/discussions/2/ We, the Grand Tactician Team would like to wish you all a merry Christmas and a Happy New Year! Also we'd like to thank all the Early Access players, who have supported us in making of this game, from providing feedback, to playtesting & bughunting, to the many friendly words of encouragement we have received while working hard to improve the game and finalizing it for the full release.
Cheers - and onwards!
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