Download the Latest Version of VBS3 Now Including Support for OSVR
We’re pleased to announce that VBS3 v17.1 is now available. Download VBS3 v17.1
here. The latest version introduces additional support for more VR devices, a new laser range finder simulation and updates to the weapon component system.
VBS3 v17.1 now supports Open Source Virtual Reality (OSVR), further extending VBS3’s capabilities for supporting a wide range of VR devices. VBS3 already supports the Oculus Rift and HTC Vive. BISim also addressed more than 240 customer-requested fixes and bugs in VBS3 v17.1 to assemble a hardened, highly stable and performative release.
“With VBS3 v17.1, we focused on assembling a hardened, highly stable, and highly performative release,” said Pete Morrison, BISim’s Co-CEO. “We addressed over 240 customer-requested fixes and bugs in this release, helping to further immerse and engage personnel in their training.”
The Mars-L rifle is a new addition to VBS3Added VR Support for VBS3With the latest release of VBS3, 17.1 now supports OSVR (Open-Source Virtual Reality), which supports VR devices from Razer and Sensics. In addition to OSVR, VBS3 17.1 continues to support VR devices including the Oculus Rift CV1, the Oculus Rift DK2, and the HTC Vive.
Advanced Laser Range FinderVBS3 v17.1 also introduces an advanced laser range finder capability to simulate divergence of the laser over distance. Properly configured vehicles and equipment can use a laser cone that can return multiple distance ranges if there are multiple echoes. This enables more realistic scenarios that require gunners to select the appropriate target from the return values.
New in VBS3: Advanced Laser Range FinderUniversal Component System EnhancementsBISim has extended the Universal Component System (UCS) in VBS3 for weapon models to support barrel components. The UCS now provides support for multiple barrels with separate muzzle effects, sounds, firing directions, and animations. The system also now supports a variety of components such as silencers, attachment rails, and grip handles.
The system now supports animations that enable the secondary hand of a unit to grip a specific component model using specific animation poses. BISim introduced the UCS in VBS3 v3.9, which breaks weapons into logical components like barrel, receiver, stock, rail, etc. Users can now customize weapons created with the system before the mission and during runtime.
New License ManagementIn 2017, BISim is introducing a new licensing management system. The new system from WIBU CodeMeter will provide customers with greater flexibility and help reduce overhead.
BISim has already begun working with customers on the transition to WIBU Codemeter. VBS3 v17.1 currently support our Sentinel HASP as well as WIBU Codemeter.
We will continue transitioning all customers to WIBU CodeMeter throughout the year in 2017. Contact your sales representative or program manager at BISim for more details about the timing of transitions to the new license management system.
VBS3 17.1.0 Changelog---------------------
This document lists the issues resolved in VBS3 17.1.0.
For information about new features and enhancements in VBS3 17.1.0, see the Release Notes at:
https://manuals.bisimulations.com/vbs3/17-1/manuals/#Release_Notes/Release_Notes.htmVBS3 17.1.0 resolves the following specific customer issues:Key NetSuite Case # Summary
VBSIII-14423 BGBV 90 frame towing feature is not available since 3.9.1
VBSIII-14092 Waypoint issues when more than one Simulation Client is used
VBSIII-14011 5098 Object positions do not update on client side
VBSIII-13997 4296 Speaker icon in C2 visible for enemy side
VBSIII-13926 4545 Shots from attached weapons increase offset with increased velocity
VBSIII-13919 2513 collisionStart/collisionEnd EH's have 5 to 7 different syntaxes
VBSIII-13886 962 Cannot disable Friendly Fire messages (UI) - continuation
VBSIII-13881 2662 Helicopter landing - script prototype
VBSIII-13852 4562 URN_DIS object variable is not accessible on remote, static DIS objects
VBSIII-13692 3955 Object tree not updated when Object name is changed in OME
VBSIII-13667 4544 No objects being rendered on a camFree camera
VBSIII-13634 4554 Renaming units in vehicles kills them on mission start when bleeding sim option is enabled
VBSIII-13478 Lase with Vector 21 will make the player jump
VBSIII-13474 Fill a rectangle with Chalkboard will lead to a Crash or Big loss of FPS
VBSIII-13472 Impossible to exit Invisible camera when linked to Control Link
VBSIII-13435 4006 Artillery icon visible in admin switched to C2
VBSIII-13249 3292 Artillery Strike default trigger settings are counterintuitive
VBSIII-13222 Simulation Client & BPL - Breaks Gunner Position
VBSIII-13154 3806 Newman & Spurr hotfix request - AmmoHit EH
VBSIII-13144 3406 Custom fusion mocap skeleton does not animate the POV
VBSIII-12784 fn_vbs_fireSupport ignores fire mode passed parameter
VBSIII-12780 3486 Issue with the X ZSU-23-4 Shilka Driver
VBSIII-12655 3389 No AimSight on the LAWM72
VBSIII-12557 3334 Error when creating/sending a Form with Nordic Letters & utf-8
VBSIII-12529 RTT Mirrors in interop vehicles
VBSIII-12352 1438 fn_vbs_FireSupport call delayed on simclient
VBSIII-12342 383 URN field replaces player name in object list
VBSIII-12111 962 Cannot disable Friendly Fire messages (UI)
VBSIII-12089 Inconsistency between Remote and Local Tracked Vehicle's Mass
VBSIII-11976 444 When civilian is killed there is no Hitpart event generated.
VBSIII-11963 2466 Aircraft jitter at close range with locked RTE camera
VBSIII-11818 2207 AC-130 North indicator does not track turret orientation
VBSIII-11786 The 3D objects, do not project shadow on the craters generated by artillery strikes.
VBSIII-11784 Issue with LOD shadows of Land_A_Mosque_big_minaret_1_EP1 & Land_A_Mosque_big_hq_EP1
VBSIII-11782 The "BMI" parameter in the object properties has no impact on the unit body
VBSIII-11780 The 3D objects, do not project shadow on the roads and airstrip of Takistan 128km.
VBSIII-11773 When climbing a ladder, the human body moves strangely when you look toward the sky
VBSIII-11576 81 Tracers not shown in RTT
VBSIII-11532 1653 CTD when saving scenario to virtual drive
VBSIII-11460 NL-2016-08 In building (OD 04) you can't get inside out because of ammo boxes
VBSIII-11456 NL-2016-05 The color of the leafage is predominantly yellow. The color orange and brown is missing.
VBSIII-11455 NL-2016-04 Around OD270 the trees are growing in each other.
VBSIII-11454 NL-2016-03 Between OD09 and OD10 there are too many trees
VBSIII-11452 NL-2016-01 The outer border area has to become progressively less available
VBSIII-11392 956 Waypoint issues when Simulation Clients are used
VBSIII-11378 951 Strange areas of water on Chernarus
VBSIII-11271 954 Radio audio lost when AAR trimmed - Engine
VBSIII-11234 30209 Scripted variables deleted when remote DIS vehicle is repaired
VBSIII-11116 Mission sounds create errors in AAR
VBSIII-10970 AAR disableGeo is not recorded properly
VBSIII-10444 TCOM Aerostat cannot be deleted in RTE
VBSIII-10300 RTT poor frame rate performance in AU ASLAV
VBSIII-10043 29972 Turret stabilization can't be turned off for UAV-derived objects
VBSIII-9994 Briefing text formatting hard to read
VBSIII-9858 28030 Cannot apply biotope to custom map surface
VBSIII-7909 NS 516 / DP 28637 Fast Rope - vehicle sinks below terrain
VBSIII-6608 Artillery strike impact radius has been decreased
CT-2759 3302 Script error when running basic Seastates scenario with Advanced Seastates turned on
CT-2700 542 Map Marker text size too small
AT-155 Discrepancy with manual/keybinds for laser pointers (PEQ-15 etc)
In addition, VBS3 17.1.0 resolves the following issues:Key Summary
VBSIII-9430 Speaker pitch preview sound is missing
VBSIII-8878 Issues with the Unimog repair model
VBSIII-8895 Missing floor in a Cougar - M2HB
VBSIII-8888 URN on Ford Ranger don`t move when doors open
VBSIII-8980 Ford Ranger issues
VBSIII-8586 Hilux interior speedometer is showing wrong value
VBSIII-11900 Ingbv120 - Mineplow shadow creates strange artifacts
VBSIII-12032 T14 Armata - muzzle flash issues in MP
VBSIII-12035 T14 Armata - random parts heated up after firing
VBSIII-11536 AF M1114 has bulletproof glass
VBSIII-11708 IQ M1151 HMMWV has wrong gunner position
VBSIII-11636 Bulldozers are floating
VBSIII-12882 T-14 Armata - Muzzle flash of Kord weapon system is under the vehicle
VBSIII-10316 The AC-130 M102 105mm gun doesn't damage destructible buildings
VBSIII-9621 USMC LAV vehicles driver position has default inner POV above the hatch
VBSIII-13945 Portable bridges collision vs. wheels / tracks collision allows wheels tracks falls through
VBSIII-13733 UV map of IngBv-120 is Broken in some LODs
VBSIII-13134 Ingbv120 - missing inner vehicle texture when turned out
VBSIII-8899 Problems with shadows of HMMWV wheels
VBSIII-13782 Pop up error and CTD with M951 flashlight equipped on C7NLD weapon
VBSIII-11687 Some heavy trucks can very slowly travel to steep slope
VBSIII-13930 ingbv 120 - driver position lost working periscopes
VBSIII-13302 Grid is missing, script error on GPS Coordinate Settings
VBSIII-13814 RBS 70 has functionally empty last visual LOD
VBSIII-13907 RK62 weapon has muzzle flash always visible
VBSIII-14649 Missing shadow for base of the M240
VBSIII-13347 Performance warning : Moving static attached object - Thor Manpack
VBSIII-9912 More breach holes are destroyed by a single charge
VBSIII-14701 vbs2_Binocular_M22 is a private class
VBSIII-9734 WASP / San Antonio access points are not consistent
VBSIII-11654 AH-6J fires from third gun
VBSIII-8796 Leopard 1 AVLB - Leopard flies away upon picking up the bridge
VBSIII-8583 12500 DWT railings lack collisions
VBSIII-13861 A-10 shadow LOD issue
VBSIII-13663 Combat Diver - Water popup
VBSIII-9195 ARH gunner is invisible after being ordered to mount the helicopter
VBSIII-14006 UCS Weapons - SU258 cannot be switched to alternative mode
VBSIII-13899 M26 attachment / weapon part unavailable
VBSIII-13894 M145 MGO + AN/PVS-4 lacks the NV optics model part
VBSIII-8876 Rear part of vehicle missing when using Gunner post - X m1089
VBSIII-14165 Huon class shadow issue
VBSIII-14321 Alpha sorting issue with harrier
VBSIII-7409 Breaching Charge causes excesive damage
VBSIII-10684 AA Stinger - Kills Player On Launch
VBSIII-14149 M4 changes needed
VBSIII-8897 Some M10XX models don`t have animated doors
VBSIII-11635 Missing shadow of part of a fork on Excavator vehicle
VBSIII-12979 Animated gauges don't show correct speed
VBSIII-13396 PKM upper receiver moves around (leans out of the weapon) on reloading
VBSIII-4669 Ka-27 rotors bent downwards
VBSIII-13311 Cannot open objects Glock and SMAW
VBSIII-14213 PhysX LOD on vbs2_us_destroyer_x ship is incorrect
VBSIII-8991 ATLAS 2 fork shadow missing
VBSIII-8894 Bodies loaded in an ambulance are visible through the vehicle
VBSIII-10751 Broken rotor shadow for NH-90
VBSIII-8877 Fire geometry of the wheeled vehicles is wrong.
VBSIII-8971 Ikarus bus driver panel animated incorrectly and emissive fail
VBSIII-14199 F-16 broken shadow
VBSIII-13329 Swedish IFVs do not engage vehicles
VBSIII-13826 Most of the machine gun ammo belts are not animated
VBSIII-11335 Skoda Octavia TI tire heat missing
VBSIII-12990 GMV - Trunk animation slider present
VBSIII-13213 WP rounds not emmitting light
VBSIII-9192 Bushes are sinking in the ground after being shot at
VBSIII-13855 Some areas of Chernarus have double object placement
VBSIII-12602 Init.sqf is not executed on Simulation Client
VBSIII-12647 LODs do not account for optics zoom on View Clients
VBSIII-11106 UCS - Proxies on components are not rendered
VBSIII-9712 Light from flashlight is broken after player stays still for a few seconds
VBSIII-8246 Mouse can't be controlled over remote connection in VBS
VBSIII-14113 Spawning scope1 model crashes VBS3.
VBSIII-13778 CTD - Rendering command buffer to small
VBSIII-13659 DS CTD - Spawning units
VBSIII-8917 B-1B - Marker lights are not placed properly when wings are folded
VBSIII-6277 Light sources get attached to vehicles and move
VBSIII-9259 Missing thermals for water surface in white/black hot
VBSIII-13846 CTD when using dynamic view distance
VBSIII-13344 Flat objects aren't drawn when aggregated
VBSIII-12708 Minidump is not generated on Windows 7
VBSIII-14259 CTD when BPL in training mission with UCS weapon
VBSIII-14121 eyePosition for Vehicle Turret Optics is broken
VBSIII-11086 Preload All command is significantly slower in latest IG 2.2 (VBS 3.8.1)
VBSIII-13784 CTD when font texture fails to load
VBSIII-14441 Gunner cannot turn turret in non-local vehicle
VBSIII-14442 Rain effects while inside and with frustum offsets
VBSIII-14516 VBS3 crashes when firing star parachute objects.
VBSIII-13543 View Clients don't load after entering and exiting the Mission Editor
VBSIII-14176 There is a crash loading a mission that is saved using the Save Simulation option.
VBSIII-13041 Boomerang Controller is not visible in ESV Stryker with rollers
VBSIII-5217 AAR - Doesn't Play Gestures Correctly
VBSIII-14122 CTD on DS after mission switch
VBSIII-14419 CTD - Dedicated server
VBSIII-12368 UCS weapons are invisible in the weapon editor
VBSIII-8543 Light from WP Artillery strike lingers on in AAR
VBSIII-14152 Fast roping doesn't work in MP/DS
VBSIII-13169 Vehicle links invisible until RTE is reloaded
VBSIII-8806 each rope segment creates a trail in RTE with 2 instances
CT-2854 LCAC blew up and avatars died when transitioning between beach and sea.
CT-2855 LCAC tie down only available in RTE, not OME
VBSIII-13687 UCS MuzzleLink - Disallow multiple MuzzleLink of same type in a Weapon
AT-163 UI - UCS Dialog: Popup when attaching Attachments with Slots
VBSIII-14008 PRF is not working for FS3
VBSIII-13786 There are 6 units spawned in AC-130 but there are only 3 positions
VBSIII-13192 New IWV position buttons switch places when zoomed in
VBSIII-13115 Black square in IWV after crash
VBSIII-12167 M1128 MGS commander optics - locked view
VBSIII-13119 Stuck in IWV when vehicle turned over
VBSIII-13197 RTE - Player can move unit after pulling dead unit from vehicle.
VBSIII-2899 Strykers - Player does not rotate with the turret
VBSIII-12919 BPS with opened IVW causes incorrect state of camera
VBSIII-12709 UCS - MP5 lacks red dot in aimpoint and has non-transparent barrel
VBSIII-12541 Stryker M1127- free look rotates player around the vehicle
VBSIII-12534 Make all inventory move amounts use 1 as default
VBSIII-12251 Cannot zoom out with some sniper rifles
VBSIII-12009 Units stay gray in 2D RTE after revive
VBSIII-12478 Default Artillery strike is now set to proximity
VBSIII-12307 ORBAT - copy-pasting higher echelons won't create markers
VBSIII-12256 Script error when entering vehicle with advanced wounding
VBSIII-11675 Slow planes miss their first WP during Strafing run
VBSIII-13120 Stuck in air getting out of HMMWV
VBSIII-13187 New IWV: Issues with moving vehicles - can't eject, advanced switch
VBSIII-12935 Locking vehicle doesn't restrict exiting vehicle
VBSIII-13216 RHIB IWV Get Out action moves player to zero coordinates
VBSIII-13265 IWV - dead units are ejected to wrong position
VBSIII-13248 Trigger waypoints: only one trigger linked waypoint activates
VBSIII-13285 Prevent Artillery Strike autodeletion on barrage
VBSIII-8939 Foliage cutting is not working properly on maps
VBSIII-13011 Inventory doesn't count cargo weapons or UCS component weights
VBSIII-12558 Grouping using (LEFT SHIFT+LEFT CLICK) is broken
VBSIII-10432 Linking group member with higher echelons using non-echelon link in RTE causing CTD
VBSIII-12254 Adding parachute/diving gear to inventory causes script error
VBSIII-11902 Artillery Strike - Dispersion radius cannot be resized on map
VBSIII-12902 Artillery strike EO forgets its setting and throws popup errors
VBSIII-11669 Artillery strike selection resets after it is fired
VBSIII-12794 All units are dark blue in 2D AAR/C2
VBSIII-6820 Spike strips are no longer working
VBSIII-12401 Deleted linked echelon becomes invisible
VBSIII-13050 The alternate sight on certain Optics is not textured when attached to M240 and M249
VBSIII-8948 UCS weapons - UI is broken after BPS
VBSIII-11554 UAV pilot AI reacts to present Laser Target
VBSIII-12883 Rover III control link is broken from inside vehicles
VBSIII-13533 cameraDestroy doesn't return view to player reliably
VBSIII-12740 IVW DS switching to another vehicle disables seats of previous vehicle
VBSIII-13245 Target Relocating does not work
VBSIII-13165 Optics postprocess affects other cameras
VBSIII-13437 Entering IWV of vehicle with disabled simulation move camera to [0,0,0]
VBSIII-13026 Hidden objects can be picked up through user actions
CT-2721 IED - Pressure plate is missing dropdown menu 'Place Armed?'
CT-2758 LCAC is destroyed and flying if gun of tracked vehicle secured on board collides with LCAC a bit
VBSIII-12631 Objects added as unhidden visible inventory in OME are invisible in game
VBSIII-9355 BAH Phase 3 - Customer feedback: UX indicator of right click menu
VBSIII-13360 Modular Weapon Menu - Refresh list of compatible attachements while attaching/detaching components w/ rails
CT-2928 UCS - new muzzle flash missing in AAR
CT-2761 Measure distance linking is inaccurate
VBSIII-13167 Custom listbox controls in editor objects cannot be scrolled
VBSIII-12580 Huge craters from smoke and teargas grenades
CT-2695 Artillery strike with delay until start ignores changes made before start
VBSIII-12860 Advanced wounding - broken dialog continued
VBSIII-11898 Vehicles with trailers (Viking, BV,..) explode when trying to hitch a tow bar
VBSIII-13433 setExternalControl CTD
VBSIII-13392 random CTD when recording AAR and copy/pasting and deleting vehicles
VBSIII-13685 AI switch to IWVDisabled position
QT-69 CTD in CListBox control with stickyFocus set
VBSIII-13793 Fov does not match when switching vision modes in TGP, UAV and AC-130
QT-49 CAS does not count on posibility of initial aircraft dive when dropping the bomb
QT-67 Training Mission 8 - Respawn doesn't work in the water
VBSIII-13239 SpikeStrips tech CTDs VBS when deleting vehicle
VBSIII-13570 Vehicles will fall through terrain when destroying a building with an underground LOD
QT-68 Prevent helicopter rotors from being destroyed when "allowdamage" is false
VBSIII-14705 IZLID stops working over network after adding a UCS weapon with a laser.
VBSIII-13489 JDAM artillery strikes dropped on buildings do not deal damage to nearby units and vehicles
VBSIII-11521 AI EO can be seen in AAR object list
VBSIII-13253 Bombs can kill units through hills
VBSIII-13463 VBS CTD in OME or on Preview only on Windows 7
VBSIII-12154 Multibarrel Tech is broken for helicopters
VBSIII-14019 Terrain modification script errors
VBSIII-13301 M1127 - gunner taking control of weapon subturret cause rear cargo turn out
VBSIII-13780 VBS freeze by UCS Laser component
VBSIII-13857 UCS optic components not rendered when moved
VBSIII-14166 Presence based triggers can be fired by virtual objects
VBSIII-14271 Camera EO - script error
VBSIII-14278 M1127 - gunner taking control of weapon subturret cause rear cargo turn out - continuation