1st Series. Words From The ProducerSat, 10 September 2022
Bringing Holdfast into the new age.Greetings good fellows of our beloved community. First and foremost let me start by thanking every one of you lot for your most generous support and for being with us throughout this delightful journey. I can speak for everyone here in the team that it has been a great pleasure working on the game and seeing you enjoy the content we create.
Some of you might be asking the question of what’s the next big step for Holdfast and the team. I’ll be answering some of your questions in this decently sizeable post.
Anvil Game Studios is currently undergoing a major restructuring of its workflows, pipelines and schedules. We will be better defining the responsibilities and roles everyone in the team plays within the company based on each individual’s core strengths and aspirations. Why are we doing this? We want to ensure that our planned growth doesn’t come at the cost of lesser-quality releases or the sanity of everyone whom I have the greatest of pleasures working with.
Within the next year, we will be bringing new folks into the flock. As we have done so before, we will first look to recruit talented individuals within the confines of our community. The team will continue to grow as we embark on more ambitious updates for Holdfast and beyond.
Our sights are now set on a series of releases leading into 2023 that will bring Holdfast into the new age. Rather than continuing to pile on the many features that Holdfast sports, we will place the good majority of our development schedule focusing on improving existing content to deliver a smoother experience. We’re already doing this with Linebattle 2.0 by improving on performance, the fluidity of the game’s animations and its audio-scape.
To go hand in hand with the above-mentioned endeavour, we have been revisiting our planned update release strategy to ensure the longevity of Holdfast while keeping in mind the needs and wants of our community. We want you to be able to enjoy Holdfast and all that it has to offer for the years to come!
We will also be moving a few features from the 2022 roadmap to future updates. But does this mean that the next foreseeable releases will be lacking in fresh new content? Most definitely not. We are committed to delivering improvements to existing content alongside new maps, a new… Austrian faction and more.
How will we be bringing Holdfast into the new age?●Polishing the game’s existing animations.
●Improving the first-person view.
●More passes to redefine the role every class plays on the battlefield (both army and naval).
●Cavalry, artillery, skirmishers and other mechanics will be undergoing significant reworks.
●Increase gratification for kills.
●Expanding on the recently released progression mechanics.
●Improving replayability and player retention (more maps, roleplay features etc).
●Revisiting old props and game models.
●Further improve our sound-scape.
●Redesigning our dated user interface.
●Dishing out more optimisations to the game.
●Bug fixes, optimisations and stability.
Our update release strategy has been fine tuned with something big we have in store for Holdfast in 2023. This will ensure the longevity of the game for the years to come. We’ll be sure to bring you in on this as we reach closer to this huge release!
I’m sure you’d also be interested in knowing what we’re planning for the next update so without further notice, here’s what you should expect to get your hands on with the release of version 2.8. Be sure to join Discord if you’re looking at getting in touch with us or wanting to provide us with feedback.
What’s in store for the next Holdfast update?●Napoleonic howitzers.
●More additions to Holdfast’s soundscape.
●Engine upgrade.
●Feature allowing artisans to select the recently introduced new faces through the Holdfast SDK.
●Festive content! We’ll be planning ahead for some lovely Fred lore additions this Halloween.
discord.gg/holdfastgame
If you haven’t checked out the Linebattle 2.0 update, we welcome you to do so!
We’ll be on Discord listening to feedback.
Holdfast: Nations At War EventThu, 8 September 2022
Linebattle 2.0! Customisation & Progression
Get those muskets ready for this game-changing release.
https://steamcommunity.com/games/589290/announcements/detail/3301723568224735002That’s all for my first TED talk. I look forward to sharing with you our goals, thoughts and direction in similar posts. You have my word that we will always stay true to our core values of promoting player-to-player interaction, encouraging roleplay and placing community at the forefront.
Until next time, I thank you once again and may good health be yours.
- Andrew ‘Refleax’ Farrugia
Producer
On behalf of all the great folks at Anvil Game Studios.