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Author Topic: Dangerous Waters - RA Mod v1.41 is out  (Read 7531 times)

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Offline Lusik

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Dangerous Waters - RA Mod v1.41 is out
« on: December 31, 2016, 11:27:42 AM »
Reinforce Alert Mod has been updated to 1.41. It brings new units and several other improvements.



Here's the list of changes (Google Translate):

[ * - Hardcoded fix ]
1 - CounterMeasures (Decoy, Jammer) - changed 3D models.
2 - Added 105 objects. [DbRecNum 1489 - 1594].
3 - AI Yasen-M SSN (Granay) added.
4 - Chinese NAVY: Updated.
5 - Chinese Kuznetsov CV: Armament and airgroup has been added.
6 - AWACS, ELINT planes and Helos: Local FCR Jammer (AAM missile defence) and Radar Jammer countermeasure has been modelled.
7 - EW Planes: Modelled damage any detected SSM and ASM missiles with active radar guidance - in terminal stage attack.
8 - New doctrines added: AWACS, EW, ELINT mission.
9 - Whales: added doctrine - evade from active ping sonar.
10 - Coordinates for some weapon launchers has been fixed.
11 - Akulas ESM Radio Station: Window of Platform  Name and Radar Name types has been expanded. Now all string fully is visible in the window.*
12 - Float Wires: aerial cap 3D-model added.
13 - AI Submarines: 'Whale Jump' surface manouevere evade from active torpedo has been refined.
14 - Type 212A (Italy): SS 528, SS 529 added.
15 - Nav Buoys: Short Range VHF Emitter added (around 7.5 Nmi).
16 - AI Sub: Virtual Towed Array Retract-Deploy option added. In evade mode, for maximal speed TA has been Retracted (TA sensors switch off, besides sphere and hull). If AI Sub evade with Deployed Towed Array, speed will be limited to user value Towed Array Cut.
17 - AI Sub Sonarman: in mode avoid from torpedoes work in real-time. If torpedo traced by AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data is approximate or the old data.
18 - Sonobuoys lifespan has been increased x2.
19 - AI Subs: Towed Array Under Layer Search Capabilitys has been improved - for low speed move at PD or near surface depth. Dive Towed Array under layer.
20 - AI Warships: Towed Array Under Layer Search Capabilities has been improved - for low speed move.
 The higher the ship speed, the higher depth is the sensor passive towed array .
21 - Fishing Nets added: used as part of the formation with a leader fishing trawler or fishing boat astern location. Info: USNI data "Sea Based" Section.
22 - HF Ice Avoidance Active Sonar For AI Sub, has now equal Player detectability possibility.
23 - Kilos FCTarget Display: Preset Colors has been replaced to green.
24 - Ship Towed CM Decoy: Bubbles added.*
25 - "MP4-Opposed Transit" default multiplay mission: has been restored.
26 - Loadouts Displays (Based on Kilos loadout) has been fixed - weapon for tube #5 and tube #6 not available for loadout in main rack. MAIN RACK name replaced to #1-4 RACK.*
27 - SLMM Mine: Explosive Part has been increased.
28 - Chinese Type 093 SSN Added to Playable Sub.*
29 - SS-N-19 Shipwreck SSM User Missile: Doctrine has been fixed.  Capability of CM defence option now allowed.
30 - SSP Convergence Zone: Sound propagation cue has been improved. *
31 - Feedback option added for wire-guided Mobile Decoys.
32 - TLAMs: sinusoidal flight over water has been fixed. Now missile fly over deep water at assigned altitude.
33 - Skipjack SSN added to playable Sub.*
34 - SSN 21 Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1000 2000 Hz.*
35 - Kilo Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1200 2500 Hz. *
36 - Airport Objects: Damage value point has been reduced. (Now 4 TLAMs for full destroy needed instead 8).
37 - Sounds on surface ships Broadband Sonar Station have been fixed. Now sound is correlated with tonnage and type of ship engine.
38 - Campaign "Earning Your Dolphins" from 688 Hunter/Killer Jane's reassembled and ready to use.
39 - The transition process for launching torpedoes has been fixed. Now the torpedo no longer gives its maximum noise at launch. For the electric torpedoes the process will be quiet, for gas turbine - louder.*
40 - Broadband sounds for torpedoes now sets depending on the caliber and type of  torpedo engine - electric, gas turbine, peroxide.
41 - Some sonars have been removed from the conformal and is made as bow location. For example, a KILO SS class now has Bow LF and Bow MF. The ability of tracking the DEMON now applied is low-frequency sonar instead mid-frequency.
42 - Tracking Doctrine for AI Sub has been reworked.
43 - Towed Arrays TB-16, TB-23, TB-29: The cable length has been set very close to the actual values.
44 - All scenarios and campaigns for DWX now automatically places in Scenario folder at install.
45 - Sonobuoys: Added noise splash for into water entrance. The Submarine player is able to monitor the laying sonobouys process if sonobuoys layer platform located near to player. Sound message and text message about splash for this event has been added.*
46 - DDI display was redone. Now shows the depth and height of all units when truth is ON (NavMap)*
47 - Kilo Rus, Akulas and Victor-III: UUV has been replaced to Mobile Decoy MG-74 Korund (Submarine Noise Imitator).*
User Manual (MG-74_User_Manual.doc) added in manual folder.
48 - Italian Bergamini-class Frigate Added to Playable.*
49 - Italian NFH-90 ASW Helo Added to Playable Helos.*
50 - Playable MH-60, NFH-90: Gun Machine station added.
51 - Some graphics interfaces added from Betamod.*
52 - "Submarine approach and attack tactics" document, added in manual folder.
53 - AI ASW air platforms: Attack Tactic has been improved.
54 - AI Warships: Torpedo Evade Tactic has been improved.
55 - AI Ship Sonarman: in mode avoid from torpedoes work in real-time.
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data is approximate or the old data.
56 - Tu-16 Badger ASW added.
57 - MILAS, SS-N-14 "Silex": Now ASW and ASuW mode separate flight parameters is used. Torpedo chute added for missiles.
58 - Onboard Special Forces - now you can launch it below 1 meter (3ft) of periscope depth.
Periscope depth is a dangerous level. If the sub is at periscope depth, even with lowered masts, it can be detected at a considerable distance LADAR sensor or VISUAL sensor in a very short range.
59 - Some old U.S surface platform added - Truxtun, Albany etc.
60 - Some underwaters explosions now can hear at Broadband Sonar.
61 - Depths of exit to the sail bridges of the submarines, has been reworked.
62 - Turn Radius for some Subrocs torpedoes has been modified (Variable Range Circles - wide or narrow).
63 - Removed default bug, when the sub with a Shkvals or torpedoes go to depth of launching Subrocs instead of shooting with a Shkval or tordedo at current depth.*
64 - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch and sonobuoys splashes text and audio messages.
65 - Comms Depths for AI Subs has been reworked (In the direction of decreasing depths)*
66 - Promote Link time set to 3 minute, instead 5-8 minutes default value.*
67 - Some techno-sounds volume has been reduced (wire stream, mast rise, etc)
68 - Tactical speed of battleships was increased.
69 - ASW helos without dipping sonar now must used ASW Planes tactic - target localization and classification from sonobuoys.
70 - A new type of countermeasures added - M-15 anti torpedoes. Applied on the new Russian ships (pr.22350; 20380; 20385 ) as Paket-E/NK complex.
71 - Voice message "Conn, Sonar - Crazy Ivan !", added as a standard sound, packed on SFX files based on SSN21 and 688 subs interfaces (trigger activates). File name - Ivan.wav
72 - Database: For scenario designers, empty helicopter hangars added.
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Offline Stardog765

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Re: Dangerous Waters - RA Mod v1.41 is out
« Reply #1 on: December 31, 2016, 03:55:01 PM »
Nice Lusik!
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Offline Asid

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Re: Dangerous Waters - RA Mod v1.41 is out
« Reply #2 on: December 31, 2016, 08:00:00 PM »
Excellent. Great that the mod developers keep pushing this. This is a forgotten gem with plenty depth... ;D

I have played this in mp. It works well.
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I stand against Racism, Bigotry and Bullying

Offline Lusik

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Re: Dangerous Waters - RA Mod v1.41 is out
« Reply #3 on: December 31, 2016, 11:33:07 PM »
I haven't tired MP yet. I really enjoy this sim in single player. If somebody wants to play one day just give me a shout. I will organise a session.


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