Announcing the release of the 1.02 patch for Panzer Battles Normandy.
Download Link;
http://www.johntillersoftware.com/updates/BattlesNormandy_102_upd.exeThe 1.02 version is the launching of the game as a Wargame Design Studio (WDS) release and to celebrate this we have included two new optional start-up covers for each game. The intent is to standardize the look and feel of the Panzer Battles series going forward so that the titles are easily identifiable.
Normandy includes an American paratrooper and a young Hitlerjugend grenadier;
The changes are pretty extensive for Normandy.
These features include improved user interface, new terrain graphics and simplified folder structures. For Normandy, many of the scenarios have been revamped based upon player feedback and further research and the map has had an extensive review by a dedicated member of the team Chris Haigh. Chris has added over 3,000 new labels to the map as well as correcting terrain errors and inaccuracies. Many more points of interests are named and players will really notice the difference. The full list of changes is below;
Normandy Patch 1.02 ChangelogBug Fixes
Units could use a bridge while in travel mode to enter an obstacle and then exit the hex, rather than lose their whole movement allowance. This has been corrected and units will now lose all their movement points if they move into an obstacle hex
Engineer units were in some cases isolated when in a minefield - this should no longer occur
Engineer units will not clear a minefield in a turn that they recover from disruption
Adjacent engineers no longer remove isolation for units in minefields
Off map artillery was not firing during the defensive fire phase - this will now occur at the same frequency as on map artillery
Engineers that attempt to damage a bridge or AT ditch will reveal themselves if currently concealed
Units can no longer combine if in mismatched travel modes
File mismatch due to different encryption setting during PBEM - fixed
Campaign auto-advance on wrong password entry fixed
Enhancements
Newly implemented: View > Map Elevations, View > Map Coordinates, View > Map Combat Modifiers.
Optional Zoom to hotspot Settings > Center Zoom on Hot Spot
New parameter file entry - Fatigue factor. Used for scaling fatigue accumulation. Set at 2.0 for Normandy & Kursk. Will be 3.0 for future titles to match the fatigue calculations in Panzer Campaigns. 3.0 is the more appropriate value to use, but none of the Kursk & Normandy scenarios were tested with the higher value
New on counter broken and disrupted markings - visible when stacked and unstacked.
New Getting Started documentation, including Campaign Primer and Terrain & Combat tables
Updated General Help guide with a revised layout and additional information.
Updated User guide with a revised layout and additional information. All manuals are a work in progress and will continue to be rationalised over time.
Order of Battle
Added additional fixed German guns as pre research by Chris Haigh
Changed the organisational structure of the German Coastal guns (Kustenartillerie) to allow Corps Attachment
Graphics Changes
Small terrain features as provided in Patch 1.01 has become the new default version
New breakwater graphics
New Cover art. Various versions available in the \Screen directory
Map Changes
Map has been extensively updated by Chris Haigh. Nearly 3,000 new names added taking the total to over 4,400
Small font is now the default due to the addition of named locations
Height levels and other natural features such as cliffs have been adjusted
Significant changes to map features and heights. For example, Omaha beach has been extensively remodelled
Alternate small map graphics included
User Interface Changes
New Shortcut keys
New Toolbar Icons in traditional and standard configuration. Small, Medium and Large versions also available for each.
File/folder reorganization, with creation of the following new folders: Data (.oob & .pdt files), Logs (.log files), Manuals (.pdf files), Saves (.bt? files), Scenarios (.scn, .map files etc.), Screens (various game .bmp files).
New logging system (with various .log files in the new Logs folder), to assist in game testing, and identifying and fixing bugs.
Scenario Updates
New scenario; #0606_08b_ Omaha - "Into The Jaws Of Death" by Chris Haigh Based off Rick Bancrofts #0606_08;
o All VP hexs remain the same
o All supply sources remain the same, except for the source that was in 57,27 - which is moved to 55,28
o Artillery placement on and off board is not changed except that Werfergerat-Abt 352 is moved to a stacked position just north of St-Laurant-sur-Mer (I have archive air photos of them placed in hand dug pits in the fields here - which clearly identifies the position)
o Vierville D-1 sector:-
WN 72 (PILLBOX) and Inf moved to the shoreline at the bottom of the D1 exit.
New AT ditch (was actually a wall) to the south of WN 72 blocking vehicular access to the high ground south of there.
WN 73 (BUNKER) re-named in the OOB as WN74 but the deployment is correct
Obstacle and mine density increased.
WN72 unit split with WN72 becoming a unit comprising 1x88mm AT + 1x50mmAT, and a new unit WN73 created in the OOB comprising 1x75mmAT and placed in the bunker above the bluff at 32,15
9/III/Gren-Regt 726 is slightly redeployed spread on the clifftop, but with the new cliffs preventing US exit except east of "Fortified House" (not actually fortified but attacked by infiltrating Rangers and B Co.)
WN 72 AT guns can now fire the length of the seafront due to the change from Villages to Scattered settlements on the seafront - in reality they were a partial row of seafront villas, many demolished by the Germans.
The low wall is moved south to represent the small sloping seawall and shingle bank along this part of the beach then.
o Les Moulins D-3 sector:-
Historical AT ditch added to protect the beach exit, and a second ditch across the road above Les Moulins village.
Mine density increased
WN69 moved to 40,22 and "bunker" placed - No other changes to unit deployment or fortifications.
o "Le Ruquet" E-1 sector:-
New historical AT ditch added protecting beach exit
Mine density increased
Due to the changes in contours here (made as part of the Main Map changes just south of the exit), there is now a dead spot in 49,23 giving historical defilade from the fire from WN 62 (Gockel et al) - which on the day allowed for infiltration up onto the plateau (where the US cemetary is now (49,25)) - WN 62 & WN 64 were later taken from the rear/flank following this.
o Colleville/Le Cavey E-3 sector and La Revoloution F-1 sector:-
Historical AT ditch added to protect the E-3 exit (This one was massive and is still partially visible on Google Earth !)
Mines increased.
The beach has been increased in width and the terrain lowered by one hex in 53,25, with additional dunes added north for cover.
WN 61 has been moved SE one hex to 54,25.
WN 62 and its covering MG unit have each been moved one hex east (the MG is still on the high ground due to the changed increased height), and the Inf guns of WN 62 have been moved SW one hex.
The MG's in "Le Cavey" has been moved one hex SE
o WN 60 was too strong previously (this was the first WN taken on Omaha on D-Day - out flanked to the east, and assaulted from the rear early in the day) so ...
o On the Main Map the Cliffs have been replaced with Escarpments adjacent to 58,26 to allow this infiltration, and the WN60 garrison reduced to 18 MG (from 36) - the other 18 MG being relocated to 60,27 ...... this has allowed WN58/59 (Pluskat) to be relocated to its more correct position in 65,28 - above and west of Les Bateaux.
Scenario Changes
#02 Getting Started: Utah Beach
New setup to correct initial unit placements too far north
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#03 Getting Started: Pegasus Bridge - The Initial Landings
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_01: Calvados Coast - The Great Crusade Begins
Changes made to match #0606_05 Sword:-
o Battery Riva Bella 1/HKB 1260 moved to 161,49
o Wn18 & Wn20 moved to match Sword scenario deployment
Changes made to match #0606_03 Gold:-
o 1st and 2nd Co's 441st Ost Bn removed from map originally west and s.west of Arromanches - they were deployed off map to the east of the 1st and 2nd Co's.
o HQ 441st Ost moved to Ver-sur-Mer.
o Original Mont Fleury site 71,22 reduced to BUNKER from PILLBOX
o Mont Fleury 3/HKB 1260 battery/Sup Source/and VP moved to 66,24 now a bunker - 3/3/441st Ost now moved into hex from slightly south of there. One mine added 65,24.
o Wn32 Battery Vera (Mare Fontaine) battery/Sup Source/VP/defences moved to 70,30
o Longues 4/HKB 1260 battery/defences/Sup Source/and VP moved to 17,19 - additional mines and wire placed.
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
The Sword - Gold - Calvados Coast - Longest Day - and German Placement scenarios now all have matching deployments
#0606_02: East of the Orne - 6th Airborne's Landings
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_03: Gold Beach - The Road to Bayeux
1st and 2nd Co's 441st Ost Bn removed from map originally west and s.west of Arromanches - they were deployed off map to the east of the 1st and 2nd Co's.This now matches Calvados Coast - Longest Day - and German Placement scenarios
HQ 441st Ost moved to Ver-sur-Mer.
Original Mont Fleury site 61,21 reduced to BUNKER from PILLBOX
Mont Fleury 3/HKB 1260 battery/Sup Source/and VP moved to 56,23 now a bunker - 3/3/441st Ost now moved into hex from slightly south of there. One mine added 55,23.
Wn32 Battery Vera (Mare Fontaine) battery/Sup Source/VP/defences moved to 60,29
Longues 4/HKB 1260 battery/defences/Sup Source/and VP moved to 7,18 - additional mines and wire placed.
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_04: Juno Beach - Canada's D-Day drive for Caen
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_05: Sword Beach - The Road to Caen
Battery Riva Bella 1/HKB 1260 moved to 39,34
Wn18 moved to hex 29,21 & 31,22
Wn20 moved to hexes 25,19 & 27,20
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_06: Cotentin Peninsula
New setup including revised Omaha &Utah Beach
HKBs (Coastal artillery) also adjusted
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_07: Utah Beach
New setup to correct initial unit placements too far north
#0606_07a: Utah Beach
New setup to correct initial unit placements too far north
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_08: Omaha Beach
New setup to take into account revised beach topography
New unit WN73 in hex 32,15
New unit WN74 in hex 28,12
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorp
#0606_08a: Omaha Beach
New setup to take into account revised beach topography
New unit WN73 in hex 32,15
New unit WN74 in hex 28,12
HKBs (Coastal artillery) Corps attached to LXXXIV & LXXXVI Armeekorps
#0606_10: The Longest Day
All adjustments from all the landing scenarios are incorporated in The Longest Day
#0622_01: Cherbourg Landfront
New setup to take into account incorrect unit placements around La Gravelle de Haut
Le Chevres defensive position updated.
HKB and MAA positions updated as per German Placement scenario
Hamburg battery facing removed in all Cherbourg Scenarios - the battery was incomplete and had the part built roofs blown off to allow firing to the rear.
Various Pillboxs and Bunkers added in Cherbourg to represent old French forts incorporated in the defence.
Similarly the position to the west of the Hamburg battery has additional PILLBOXS - this is the Westeck defensive position and contained a very large Radar site and old French defensive positions updated.
#0622_01a: Cherbourg Landfront
New setup to take into account incorrect unit placements around La Gravelle de Haut
Le Chevres defensive position updated.
HKB and MAA positions updated as per German Placement scenario
Hamburg battery facing removed in all Cherbourg Scenarios - the battery was incomplete and had the part built roofs blown off to allow firing to the rear.
Various Pillboxs and Bunkers added in Cherbourg to represent old French forts incorporated in the defence.
Similarly the position to the west of the Hamburg battery has additional PILLBOXS - this is the Westeck defensive position and contained a very large Radar site and old French defensive positions updated.
47DG_1: Gold Beach
Adjusted with all changes from #0606_03: Gold Beach - The Road to Bayeux
VII Corps Historical/VII Corps - Allied Reinforced/VII Corps - Axis Reinforced/VII Corps - Both Reinforced
Adjusted with all changes from #0622_01: Cherbourg Landfront